Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-02 | small cleanup | aliaspider | |
2014-11-02 | implement rom loading from memory. | aliaspider | |
2014-11-01 | fix build | aliaspider | |
2014-11-01 | Add Android JNI Makefiles and Makefile.common | twinaphex | |
2014-11-01 | (Griffin) Add Griffin option, enable by default | twinaphex | |
2014-10-31 | remove S9xDeinitUpdate. | aliaspider | |
2014-10-31 | RENDER_BACKGROUND_MODE_7- set ScreenColors pointer directly | twinaphex | |
and get rid of else conditional | |||
2014-10-31 | Refactor 'else ' conditional in WRITE_4PIXELS functions | twinaphex | |
2014-10-31 | remove snapshot.c/h and snaporig.c/h | aliaspider | |
2014-10-30 | Code readability - turn ZeroMemory into memset(a, 0, b) | twinaphex | |
2014-10-30 | Refactor S9xSetSuperFX the same way as SNES9x Next code | twinaphex | |
2014-10-30 | Refactor code to function S9xSetSuperFX to make it more like | twinaphex | |
S9x Next codebase | |||
2014-10-30 | remove snapshot.c snaporig.c dependencies. | aliaspider | |
2014-10-30 | remove ZSNES_FX defines | aliaspider | |
2014-10-30 | remove warnings | aliaspider | |
2014-10-30 | Silence warning 'Suggest explicit braces around && within '||' yadda yadda | twinaphex | |
2014-10-30 | Cleanup some warnings in S9xGetWord | twinaphex | |
2014-10-30 | cleanups. | aliaspider | |
2014-10-30 | remove some unused functions/files | aliaspider | |
2014-10-30 | New Makefile | twinaphex | |
2014-10-30 | add safety to buffer reads to deal with negative offsets. | aliaspider | |
2014-10-30 | prevent a segfault. | aliaspider | |
2014-10-30 | apply a facelift | aliaspider | |
2014-10-29 | (PSP) build fix | aliaspider | |
2014-10-29 | build fix. | aliaspider | |
2014-10-29 | cleanups. | aliaspider | |
2014-10-29 | get rid of all remaining C++ code. | aliaspider | |
2014-10-29 | less C++. | aliaspider | |
2014-10-29 | remove more C++ code. | aliaspider | |
2014-10-29 | C++ cleanups. (in progress) | aliaspider | |
2014-10-29 | start moving everything to C | aliaspider | |
2014-10-29 | cleanups (cont.) | aliaspider | |
2014-10-28 | cleanups (cont.) | aliaspider | |
2014-10-28 | del some more | aliaspider | |
2014-10-28 | remove more stuff | aliaspider | |
2014-10-28 | remove unused files | aliaspider | |
2014-10-28 | ugly 64-bit targets fix (cont.) | aliaspider | |
2014-10-28 | ugly fix to solve segfaults on 64-bit platforms. | aliaspider | |
2014-10-28 | 64-bit safer | aliaspider | |
2014-10-28 | initial libretro port. | aliaspider | |
2013-06-16 | Release 1.36. | Nebuleon Fumika | |
2013-06-16 | Don't crash on extensionless files. Helps GitHub issue #37 some more. Taken ↵ | Nebuleon Fumika | |
from DS2Compress. | |||
2013-06-15 | Dynamically allocate memory for the file selector to store the name pointers ↵ | Nebuleon Fumika | |
into. Also dramatically simplify the file selector's name management code. This has many effects: * It allows the file selector to handle directories of more than 511 files and a parent directory entry. (Fixes GitHub issue #37). * It allows the file selector to sort directories along with files, which is a more common use case (game folders that contain ROM hacks, plus single game files, are sorted by name as the user expects). * The file selector now reports progress while loading a large directory. * The screenshot slideshow function now shows an existing dedicated message, "No screenshots found", instead of crashing when the screenshot directory contains no screenshots. Add Quicksort code from GameYob. See <https://github.com/Nebuleon/GameYob/commit/afbeeba>. * Faster sorting in the common case where a directory's natural order is already sorted, using the isSorted function. * Use the median-of-three algorithm first described by Robert Sedgewick to select the pivot. Causes less recursion in many cases. * Associates file names with their is-directory flag, keeping both in sync. | |||
2013-06-10 | Prevent a file handle leak when previewing saved states in the row of Load ↵ | Nebuleon Fumika | |
cells. | |||
2013-05-25 | L+R takes a screenshot of the Touch Screen in the menu. Taken from TempGBA ↵ | Nebuleon Fumika | |
commit b4a68a9ad710cd37fec0c0f604218f5a34d10fc7. | |||
2013-05-23 | Release 1.35. | Nebuleon Fumika | |
2013-05-23 | Add support for custom main menu active/inactive, message text and ↵ | Nebuleon Fumika | |
background colors. Fill in default values for the purple skin in uicolors.txt. | |||
2013-05-20 | Fix a bug whereby quick saved states would have a screenshot of "Saving ↵ | Nebuleon Fumika | |
state...". | |||
2013-05-20 | Add an option to put the game on the Lower Screen. | Nebuleon Fumika | |
* Before entering the menu, copy the game screen to the Upper Screen if it's on the Lower Screen. * Now, the frame that's shown in the menu doesn't appear to be the previous frame for a fraction of a second anymore. | |||
2013-05-20 | CATSFC/system/gui/uicolors.txt: Theme support for active and inactive item ↵ | Nebuleon Fumika | |
text colors. |