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2014-11-02small cleanupaliaspider
2014-11-02implement rom loading from memory.aliaspider
2014-11-01fix buildaliaspider
2014-11-01Add Android JNI Makefiles and Makefile.commontwinaphex
2014-11-01(Griffin) Add Griffin option, enable by defaulttwinaphex
2014-10-31remove S9xDeinitUpdate.aliaspider
2014-10-31RENDER_BACKGROUND_MODE_7- set ScreenColors pointer directlytwinaphex
and get rid of else conditional
2014-10-31Refactor 'else ' conditional in WRITE_4PIXELS functionstwinaphex
2014-10-31remove snapshot.c/h and snaporig.c/haliaspider
2014-10-30Code readability - turn ZeroMemory into memset(a, 0, b)twinaphex
2014-10-30Refactor S9xSetSuperFX the same way as SNES9x Next codetwinaphex
2014-10-30Refactor code to function S9xSetSuperFX to make it more liketwinaphex
S9x Next codebase
2014-10-30remove snapshot.c snaporig.c dependencies.aliaspider
2014-10-30remove ZSNES_FX definesaliaspider
2014-10-30remove warningsaliaspider
2014-10-30Silence warning 'Suggest explicit braces around && within '||' yadda yaddatwinaphex
2014-10-30Cleanup some warnings in S9xGetWordtwinaphex
2014-10-30cleanups.aliaspider
2014-10-30remove some unused functions/filesaliaspider
2014-10-30New Makefiletwinaphex
2014-10-30add safety to buffer reads to deal with negative offsets.aliaspider
2014-10-30prevent a segfault.aliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29(PSP) build fixaliaspider
2014-10-29build fix.aliaspider
2014-10-29cleanups.aliaspider
2014-10-29get rid of all remaining C++ code.aliaspider
2014-10-29less C++.aliaspider
2014-10-29remove more C++ code.aliaspider
2014-10-29C++ cleanups. (in progress)aliaspider
2014-10-29start moving everything to Caliaspider
2014-10-29cleanups (cont.)aliaspider
2014-10-28cleanups (cont.)aliaspider
2014-10-28del some morealiaspider
2014-10-28remove more stuffaliaspider
2014-10-28remove unused filesaliaspider
2014-10-28ugly 64-bit targets fix (cont.)aliaspider
2014-10-28ugly fix to solve segfaults on 64-bit platforms.aliaspider
2014-10-2864-bit saferaliaspider
2014-10-28initial libretro port.aliaspider
2013-06-16Release 1.36.Nebuleon Fumika
2013-06-16Don't crash on extensionless files. Helps GitHub issue #37 some more. Taken ↵Nebuleon Fumika
from DS2Compress.
2013-06-15Dynamically allocate memory for the file selector to store the name pointers ↵Nebuleon Fumika
into. Also dramatically simplify the file selector's name management code. This has many effects: * It allows the file selector to handle directories of more than 511 files and a parent directory entry. (Fixes GitHub issue #37). * It allows the file selector to sort directories along with files, which is a more common use case (game folders that contain ROM hacks, plus single game files, are sorted by name as the user expects). * The file selector now reports progress while loading a large directory. * The screenshot slideshow function now shows an existing dedicated message, "No screenshots found", instead of crashing when the screenshot directory contains no screenshots. Add Quicksort code from GameYob. See <https://github.com/Nebuleon/GameYob/commit/afbeeba>. * Faster sorting in the common case where a directory's natural order is already sorted, using the isSorted function. * Use the median-of-three algorithm first described by Robert Sedgewick to select the pivot. Causes less recursion in many cases. * Associates file names with their is-directory flag, keeping both in sync.
2013-06-10Prevent a file handle leak when previewing saved states in the row of Load ↵Nebuleon Fumika
cells.
2013-05-25L+R takes a screenshot of the Touch Screen in the menu. Taken from TempGBA ↵Nebuleon Fumika
commit b4a68a9ad710cd37fec0c0f604218f5a34d10fc7.
2013-05-23Release 1.35.Nebuleon Fumika
2013-05-23Add support for custom main menu active/inactive, message text and ↵Nebuleon Fumika
background colors. Fill in default values for the purple skin in uicolors.txt.
2013-05-20Fix a bug whereby quick saved states would have a screenshot of "Saving ↵Nebuleon Fumika
state...".
2013-05-20Add an option to put the game on the Lower Screen.Nebuleon Fumika
* Before entering the menu, copy the game screen to the Upper Screen if it's on the Lower Screen. * Now, the frame that's shown in the menu doesn't appear to be the previous frame for a fraction of a second anymore.
2013-05-20CATSFC/system/gui/uicolors.txt: Theme support for active and inactive item ↵Nebuleon Fumika
text colors.