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2013-01-26Decide whether SuperFX and SA-1 chips are enabled only once per frame. This ↵Nebuleon Fumika
saves a few million instructions per second. (Inspired by Snes9x-Euphoria)
2013-01-23Merge branch 'master' into 8bitsoundNebuleon Fumika
2013-01-23Slight change to soundux.cpp.Nebuleon Fumika
2013-01-22Release 1.23.Nebuleon Fumika
2013-01-22Add a preview for hotkeys.Nebuleon Fumika
2013-01-22Add three hotkeys: temporary fast-forward, sound toggle and return to menu. ↵Nebuleon Fumika
These hotkeys can be overridden per game so that the global version of the hotkey can be ignored. * Language file fixups related to \n (newlines). * Pictochat fixups: shorten START and SELECT to ST and SEL. Should still be recognisable.
2013-01-21Properly finalise the current menu when returning to the game. Fixes entries ↵Nebuleon Fumika
"disappearing" in the recently played games menu.
2013-01-21Triangle wave ALL the channels!Nebuleon Fumika
2013-01-20Initial 8-bit sound commit. For the lulz!Nebuleon Fumika
2013-01-20Release 1.22.Nebuleon Fumika
2013-01-20Fix a regression with touching "recently played games".Nebuleon Fumika
2013-01-20Release 1.21.Nebuleon Fumika
2013-01-20Remove GBAFILE from the icon list as it's never used.Nebuleon Fumika
2013-01-20Assert that the icon set will not change according to language. This is ↵Nebuleon Fumika
possible as of commit 4b4349ac8afb7dce6c0ca8a64a268f897a295469.
2013-01-20Remove SUBSELB from the icon list as it's never used. Make inactive items a ↵Nebuleon Fumika
deep purple instead of a light teal.
2013-01-20Prepare data structures for adding hotkeys.Nebuleon Fumika
2013-01-20Avoid selecting a menu item by touch if the conditions aren't met, part 2: ↵Nebuleon Fumika
Saved state menu improvements.
2013-01-20Show the screenshot for a saved state when touching it once in the Load ↵Nebuleon Fumika
state row.
2013-01-20Don't clear the screen to black after a file selector. Purely aesthetic.Nebuleon Fumika
2013-01-20Scroll the selected file name faster in file selection dialogs.Nebuleon Fumika
2013-01-19GUI touch handling improvements.Nebuleon Fumika
* Don't select items defined with type HIDEN_TYPE. That's for items like the card capacity display. * Don't change current_option and current_option_num until we're sure of what's going on. * Don't select an item from another menu if you touch a phantom menu item below the last one of the active menu. For example, Video & audio's item 5 would call up the ROM loading dialog. This is now fixed. * Handle NUMBER_SELECTION_TYPE and STRING_SELECTION_TYPE as invocations of CURSOR_RIGHT. This fixes the language selector not updating the language in the GUI when touched. * Handle ACTION_TYPE. This fixes the Load cheat file menu item not working when touched.
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ↵Nebuleon Fumika
#define'd away, GUI volatility is simply removed.
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-19Prepare for adding hotkeys.Nebuleon Fumika
2013-01-18Add A, B, X, Y, L, R, Start and Select pictograms in the font, starting at ↵Nebuleon Fumika
U+05C8.
2013-01-18Add an interface preview image under source/images, in Photoshop format.Nebuleon Fumika
2013-01-18ICON_BUTTON is index 36, not 46.Nebuleon Fumika
2013-01-18GUI picture overhaul.Nebuleon Fumika
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better.
2013-01-18Make many of the buttons be glass images. Darken the lines in the 6-line ↵Nebuleon Fumika
background for visibility.
2013-01-18Fix a bug whereby "state #0" is selected as the default saved state in the ↵Nebuleon Fumika
saved states menu if there were no saved states before. Electing to load #0 messed with the game; electing to save #0 erased the game-specific configuration.
2013-01-18Return to CPU level 0 after emitting sound if we're delaying for early frames.Nebuleon Fumika
2013-01-18Revert "Reinstate the interrupt time setting."Nebuleon Fumika
This reverts commit 1bc1dfc1abf71795c43fe7abb2db487a70c524b2. Conflicts: source/nds/ds2sound.h
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, ↵Nebuleon Fumika
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define).
2013-01-18Remove some unused functions. Raise the CPU frequency for sound mixing if ↵Nebuleon Fumika
auto frameskip is delaying because it's early.
2013-01-18cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of ↵Nebuleon Fumika
bounds cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds
2013-01-18cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: ↵Nebuleon Fumika
current_option - otherwise it is redundant to check if current_option is null at line 3576
2013-01-18cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: bufferNebuleon Fumika
2013-01-17Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows ↵Nebuleon Fumika
(silences).
2013-01-17Reinstate the interrupt time setting.Nebuleon Fumika
This reverts commit 27d2911fb09ad81849c5df1958143c6878589450.
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
This reverts commit 0d048d05ee50625f15d5235d362df6ee71903fc5.
2013-01-16Initialise current_menu to NULL in menu(u16). Otherwise, ↵Nebuleon Fumika
choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer.
2013-01-14Release 1.20.Nebuleon Fumika
2013-01-14Handle a game switching BG modes in the middle of a frame, to hi-res and to ↵Nebuleon Fumika
lo-res. This fixes Seiken Densetsu 3.
2013-01-14Release 1.19.Nebuleon Fumika
2013-01-14Forgot to define inputdata for the button touch commit.Nebuleon Fumika
2013-01-14Raise the CPU frequency while loading or saving states and while showing ↵Nebuleon Fumika
their screenshots.
2013-01-14Remove some comments in draw_yesno_dialog to make it easier to read.Nebuleon Fumika
2013-01-14Make yes/no dialog(ue)s respond to touches on the Yes and No buttons.Nebuleon Fumika
2013-01-14The delete (delette?) save state submenu still had 10 slots hardcoded.Nebuleon Fumika