aboutsummaryrefslogtreecommitdiff
path: root/source
AgeCommit message (Collapse)Author
2013-01-23Slight change to soundux.cpp.Nebuleon Fumika
2013-01-22Release 1.23.Nebuleon Fumika
2013-01-22Add a preview for hotkeys.Nebuleon Fumika
2013-01-22Add three hotkeys: temporary fast-forward, sound toggle and return to menu. ↵Nebuleon Fumika
These hotkeys can be overridden per game so that the global version of the hotkey can be ignored. * Language file fixups related to \n (newlines). * Pictochat fixups: shorten START and SELECT to ST and SEL. Should still be recognisable.
2013-01-21Properly finalise the current menu when returning to the game. Fixes entries ↵Nebuleon Fumika
"disappearing" in the recently played games menu.
2013-01-20Release 1.22.Nebuleon Fumika
2013-01-20Fix a regression with touching "recently played games".Nebuleon Fumika
2013-01-20Release 1.21.Nebuleon Fumika
2013-01-20Remove GBAFILE from the icon list as it's never used.Nebuleon Fumika
2013-01-20Assert that the icon set will not change according to language. This is ↵Nebuleon Fumika
possible as of commit 4b4349ac8afb7dce6c0ca8a64a268f897a295469.
2013-01-20Remove SUBSELB from the icon list as it's never used. Make inactive items a ↵Nebuleon Fumika
deep purple instead of a light teal.
2013-01-20Prepare data structures for adding hotkeys.Nebuleon Fumika
2013-01-20Avoid selecting a menu item by touch if the conditions aren't met, part 2: ↵Nebuleon Fumika
Saved state menu improvements.
2013-01-20Show the screenshot for a saved state when touching it once in the Load ↵Nebuleon Fumika
state row.
2013-01-20Don't clear the screen to black after a file selector. Purely aesthetic.Nebuleon Fumika
2013-01-20Scroll the selected file name faster in file selection dialogs.Nebuleon Fumika
2013-01-19GUI touch handling improvements.Nebuleon Fumika
* Don't select items defined with type HIDEN_TYPE. That's for items like the card capacity display. * Don't change current_option and current_option_num until we're sure of what's going on. * Don't select an item from another menu if you touch a phantom menu item below the last one of the active menu. For example, Video & audio's item 5 would call up the ROM loading dialog. This is now fixed. * Handle NUMBER_SELECTION_TYPE and STRING_SELECTION_TYPE as invocations of CURSOR_RIGHT. This fixes the language selector not updating the language in the GUI when touched. * Handle ACTION_TYPE. This fixes the Load cheat file menu item not working when touched.
2013-01-19Remove unneeded volatility, enabling more optimisations. Sound volatility is ↵Nebuleon Fumika
#define'd away, GUI volatility is simply removed.
2013-01-19Prepare code to ask for a hotkey. Prepare a temporary fast-forward switch.Nebuleon Fumika
2013-01-19Prepare for adding hotkeys.Nebuleon Fumika
2013-01-18Add A, B, X, Y, L, R, Start and Select pictograms in the font, starting at ↵Nebuleon Fumika
U+05C8.
2013-01-18Add an interface preview image under source/images, in Photoshop format.Nebuleon Fumika
2013-01-18ICON_BUTTON is index 36, not 46.Nebuleon Fumika
2013-01-18GUI picture overhaul.Nebuleon Fumika
* Glass buttons. These new buttons are in the SVG format in source/images if you wish to make derived skins. * Icons from the Tango Icon Library and the RRZE Icon Set. These new icons are in the SVG format in source/images if you wish to make derived skins. * Main menu: More readable text on unselected options. * Main menu: Make "New game", "Return to game" and "Reset game" localised in English, French and Simplified Chinese. These three options also all use the same button image now; snewo, snnewo, sreseto, snreseto, sreteno and snreteno are gone and replaced by smaini and snmaini. * copyright: Update. * Align main menu icons and text better.
2013-01-18Make many of the buttons be glass images. Darken the lines in the 6-line ↵Nebuleon Fumika
background for visibility.
2013-01-18Fix a bug whereby "state #0" is selected as the default saved state in the ↵Nebuleon Fumika
saved states menu if there were no saved states before. Electing to load #0 messed with the game; electing to save #0 erased the game-specific configuration.
2013-01-18Return to CPU level 0 after emitting sound if we're delaying for early frames.Nebuleon Fumika
2013-01-18Revert "Reinstate the interrupt time setting."Nebuleon Fumika
This reverts commit 1bc1dfc1abf71795c43fe7abb2db487a70c524b2. Conflicts: source/nds/ds2sound.h
2013-01-18Revert "Reinstate timer-interrupt audio."Nebuleon Fumika
This reverts commit 944d9a729455de435c3d200752308ceedf250196. Conflicts: source/nds/entry.cpp
2013-01-18Fix multiple compiler warnings: forward declaration, implicit declaration, ↵Nebuleon Fumika
unused variable, variable used uninitialised, unused function (when not used anywhere else with a #define).
2013-01-18Remove some unused functions. Raise the CPU frequency for sound mixing if ↵Nebuleon Fumika
auto frameskip is delaying because it's early.
2013-01-18cppcheck: [nds/gui.c:3130]: (error) Array 'tools_options[2]' index 4 out of ↵Nebuleon Fumika
bounds cppcheck: [nds/gui.c:3132]: (error) Array 'tools_options[2]' index 4 out of bounds
2013-01-18cppcheck: [nds/gui.c:3573]: (error) Possible null pointer dereference: ↵Nebuleon Fumika
current_option - otherwise it is redundant to check if current_option is null at line 3576
2013-01-18cppcheck: [spc700.cpp:148]: (error) Uninitialized variable: bufferNebuleon Fumika
2013-01-17Lower the timer interrupt interval to 13.3 milliseconds to avoid underflows ↵Nebuleon Fumika
(silences).
2013-01-17Reinstate the interrupt time setting.Nebuleon Fumika
This reverts commit 27d2911fb09ad81849c5df1958143c6878589450.
2013-01-17Reinstate timer-interrupt audio.Nebuleon Fumika
This reverts commit 0d048d05ee50625f15d5235d362df6ee71903fc5.
2013-01-16Initialise current_menu to NULL in menu(u16). Otherwise, ↵Nebuleon Fumika
choose_menu(&main_menu) tries to call the end_function of a menu that's a random pointer.
2013-01-14Release 1.20.Nebuleon Fumika
2013-01-14Handle a game switching BG modes in the middle of a frame, to hi-res and to ↵Nebuleon Fumika
lo-res. This fixes Seiken Densetsu 3.
2013-01-14Release 1.19.Nebuleon Fumika
2013-01-14Forgot to define inputdata for the button touch commit.Nebuleon Fumika
2013-01-14Raise the CPU frequency while loading or saving states and while showing ↵Nebuleon Fumika
their screenshots.
2013-01-14Remove some comments in draw_yesno_dialog to make it easier to read.Nebuleon Fumika
2013-01-14Make yes/no dialog(ue)s respond to touches on the Yes and No buttons.Nebuleon Fumika
2013-01-14The delete (delette?) save state submenu still had 10 slots hardcoded.Nebuleon Fumika
2013-01-14Make "Create saved state" have its own row of slot cells.Nebuleon Fumika
Raise the number of cells to 16. Cache existence of saved state files, and invalidate the cache when saving or deleting a saved state. CATSFC/system/gui: Make the unselected and selected cells more visibly different, while also leaving full and empty cells visibly different.
2013-01-14Preliminary support for saving to an arbitrary saved state slot.Nebuleon Fumika
Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A.
2013-01-13Prevent the "Load cheat file" option from showing a file selection dialog if ↵Nebuleon Fumika
no game is loaded.
2013-01-13Use the same update method as the rest of the code to display saved-state ↵Nebuleon Fumika
screenshots on the upper screen.