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#include "../copyright"
#ifndef _CHEATS_H_
#define _CHEATS_H_
#ifdef WANT_CHEATS
#define MAX_SFCCHEAT_NAME 48
#define MAX_CHEATS_T 800
typedef struct
{
uint32_t address;
uint8_t byte;
uint8_t saved_byte;
bool enabled;
bool saved;
char name[MAX_SFCCHEAT_NAME];
}SCheat;
typedef struct
{
SCheat c [MAX_CHEATS_T];
uint32_t num_cheats;
uint8_t CWRAM [0x20000];
uint8_t CSRAM [0x10000];
uint8_t CIRAM [0x2000];
uint8_t *RAM;
uint8_t *FillRAM;
uint8_t *SRAM;
uint32_t WRAM_BITS [0x20000 >> 3];
uint32_t SRAM_BITS [0x10000 >> 3];
uint32_t IRAM_BITS [0x2000 >> 3];
}SCheatData;
typedef enum
{
S9X_LESS_THAN, S9X_GREATER_THAN, S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL, S9X_EQUAL, S9X_NOT_EQUAL
} S9xCheatComparisonType;
typedef enum
{
S9X_8_BITS, S9X_16_BITS, S9X_24_BITS, S9X_32_BITS
} S9xCheatDataSize;
void S9xInitCheatData ();
const char *S9xGameGenieToRaw (const char *code, uint32_t *address, uint8_t *byte);
const char *S9xProActionReplayToRaw (const char *code, uint32_t *address, uint8_t *byte);
const char *S9xGoldFingerToRaw (const char *code, uint32_t *address, bool *sram,
uint8_t *num_bytes, uint8_t bytes[3]);
void S9xApplyCheats(void);
void S9xApplyCheat (uint32_t which1);
void S9xRemoveCheats ();
void S9xRemoveCheat (uint32_t which1);
void S9xEnableCheat (uint32_t which1);
void S9xDisableCheat (uint32_t which1);
void S9xDisableAllCheat(void);
void S9xAddCheat (bool enable, bool save_current_value, uint32_t address,
uint8_t byte);
void S9xDeleteCheats(void);
void S9xDeleteCheat (uint32_t which1);
bool S9xLoadCheatFile (const char *filename);
bool S9xSaveCheatFile (const char *filename);
void S9xStartCheatSearch (SCheatData *cheats);
void S9xSearchForChange (SCheatData *cheats, S9xCheatComparisonType cmp,
S9xCheatDataSize size, bool is_signed, bool update);
void S9xSearchForValue (SCheatData *cheats, S9xCheatComparisonType cmp,
S9xCheatDataSize size, uint32_t value,
bool is_signed, bool update);
void S9xOutputCheatSearchResults (SCheatData *cheats);
#endif
#endif
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