aboutsummaryrefslogtreecommitdiff
path: root/source/fxinst.h
blob: b795b0a6a7f39666816d6c428a1b6e608fb9085e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
/*******************************************************************************
  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

  (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
                            Jerremy Koot (jkoot@snes9x.com)

  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)

  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
                            funkyass (funkyass@spam.shaw.ca),
                            Joel Yliluoma (http://iki.fi/bisqwit/)
                            Kris Bleakley (codeviolation@hotmail.com),
                            Matthew Kendora,
                            Nach (n-a-c-h@users.sourceforge.net),
                            Peter Bortas (peter@bortas.org) and
                            zones (kasumitokoduck@yahoo.com)

  C4 x86 assembler and some C emulation code
  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
                            _Demo_ (_demo_@zsnes.com), and Nach

  C4 C++ code
  (c) Copyright 2003 Brad Jorsch

  DSP-1 emulator code
  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
                            John Weidman, neviksti (neviksti@hotmail.com),
                            Kris Bleakley, Andreas Naive

  DSP-2 emulator code
  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
                     Lord Nightmare (lord_nightmare@users.sourceforge.net

  OBC1 emulator code
  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
                            Kris Bleakley
  Ported from x86 assembler to C by sanmaiwashi

  SPC7110 and RTC C++ emulator code
  (c) Copyright 2002 Matthew Kendora with research by
                     zsKnight, John Weidman, and Dark Force

  S-DD1 C emulator code
  (c) Copyright 2003 Brad Jorsch with research by
                     Andreas Naive and John Weidman

  S-RTC C emulator code
  (c) Copyright 2001 John Weidman

  ST010 C++ emulator code
  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora

  Super FX x86 assembler emulator code
  (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault

  Super FX C emulator code
  (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman


  SH assembler code partly based on x86 assembler code
  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)


  Specific ports contains the works of other authors. See headers in
  individual files.

  Snes9x homepage: http://www.snes9x.com

  Permission to use, copy, modify and distribute Snes9x in both binary and
  source form, for non-commercial purposes, is hereby granted without fee,
  providing that this license information and copyright notice appear with
  all copies and any derived work.

  This software is provided 'as-is', without any express or implied
  warranty. In no event shall the authors be held liable for any damages
  arising from the use of this software.

  Snes9x is freeware for PERSONAL USE only. Commercial users should
  seek permission of the copyright holders first. Commercial use includes
  charging money for Snes9x or software derived from Snes9x.

  The copyright holders request that bug fixes and improvements to the code
  should be forwarded to them so everyone can benefit from the modifications
  in future versions.

  Super NES and Super Nintendo Entertainment System are trademarks of
  Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _FXINST_H_
#define _FXINST_H_ 1

/*
 * FxChip(GSU) register space specification
 * (Register address space 3000->32ff)
 *
 * The 16 generic 16 bit registers:
 * (Some have a special function in special circumstances)
 * 3000 - R0   default source/destination register
 * 3002 - R1   pixel plot X position register
 * 3004 - R2   pixel plot Y position register
 * 3006 - R3
 * 3008 - R4   lower 16 bit result of lmult
 * 300a - R5
 * 300c - R6   multiplier for fmult and lmult
 * 300e - R7   fixed point texel X position for merge
 * 3010 - R8   fixed point texel Y position for merge
 * 3012 - R9
 * 3014 - R10
 * 3016 - R11  return address set by link
 * 3018 - R12  loop counter
 * 301a - R13  loop point address
 * 301c - R14  rom address for getb, getbh, getbl, getbs
 * 301e - R15  program counter
 *
 * 3020-302f - unused
 *
 * Other internal registers
 * 3030 - SFR  status flag register (16bit)
 * 3032 -   unused
 * 3033 - BRAMR Backup RAM register (8bit)
 * 3034 - PBR  program bank register (8bit)
 * 3035 -   unused
 * 3036 - ROMBR   rom bank register (8bit)
 * 3037 - CFGR control flags register (8bit)
 * 3038 - SCBR screen base register (8bit)
 * 3039 - CLSR clock speed register (8bit)
 * 303a - SCMR screen mode register (8bit)
 * 303b - VCR  version code register (8bit) (read only)
 * 303c - RAMBR   ram bank register (8bit)
 * 303d -   unused
 * 303e - CBR  cache base register (16bit)
 *
 * 3040-30ff - unused
 *
 * 3100-32ff - CACHERAM 512 bytes of GSU cache memory
 *
 * SFR status flag register bits:
 *  0   -
 *  1   Z   Zero flag
 *  2   CY  Carry flag
 *  3   S   Sign flag
 *  4   OV  Overflow flag
 *  5   G   Go flag (set to 1 when the GSU is running)
 *  6   R   Set to 1 when reading ROM using R14 address
 *  7   -
 *  8   ALT1   Mode set-up flag for the next instruction
 *  9   ALT2   Mode set-up flag for the next instruction
 * 10   IL  Immediate lower 8-bit flag
 * 11   IH  Immediate higher 8-bit flag
 * 12   B   Set to 1 when the WITH instruction is executed
 * 13   -
 * 14   -
 * 15   IRQ Set to 1 when GSU caused an interrupt
 *              Set to 0 when read by 658c16
 *
 * BRAMR = 0, BackupRAM is disabled
 * BRAMR = 1, BackupRAM is enabled
 *
 * CFGR control flags register bits:
 *  0   -
 *  1   -
 *  2   -
 *  3   -
 *  4   -
 *  5   MS0 Multiplier speed, 0=standard, 1=high speed
 *  6   -
 *  7   IRQ Set to 1 when GSU interrupt request is masked
 *
 * CLSR clock speed register bits:
 *  0   CLSR   clock speed, 0 = 10.7Mhz, 1 = 21.4Mhz
 *
 * SCMR screen mode register bits:
 *  0 MD0   color depth mode bit 0
 *  1 MD1   color depth mode bit 1
 *  2 HT0   screen height bit 1
 *  3 RAN   RAM access control
 *  4 RON   ROM access control
 *  5 HT1   screen height bit 2
 *  6 -
 *  7 -
 *
 * RON = 0  SNES CPU has ROM access
 * RON = 1  GSU has ROM access
 *
 * RAN = 0  SNES has game pak RAM access
 * RAN = 1  GSU has game pak RAM access
 *
 * HT1  HT0  Screen height mode
 *  0    0   128 pixels high
 *  0    1   160 pixels high
 *  1    0   192 pixels high
 *  1    1   OBJ mode
 *
 * MD1  MD0  Color depth mode
 *  0    0   4 color mode
 *  0    1   16 color mode
 *  1    0   not used
 *  1    1   256 color mode
 *
 * CBR cache base register bits:
 * 15-4       Specify base address for data to cache from ROM or RAM
 *  3-0       Are 0 when address is read
 *
 * Write access to the program counter (301e) from
 * the SNES-CPU will start the GSU, and it will not
 * stop until it reaches a stop instruction.
 *
 */

/* Number of banks in GSU RAM */
#define FX_RAM_BANKS 4

/* Emulate proper R14 ROM access (slower, but safer) */
/* #define FX_DO_ROMBUFFER */

/* Address checking (definately slow) */
/* #define FX_ADDRESS_CHECK */

struct FxRegs_s
{
   /* FxChip registers */
   uint32_t  avReg[16];     /* 16 Generic registers */
   uint32_t  vColorReg;     /* Internal color register */
   uint32_t  vPlotOptionReg;      /* Plot option register */
   uint32_t  vStatusReg;    /* Status register */
   uint32_t  vPrgBankReg;      /* Program bank index register */
   uint32_t  vRomBankReg;      /* Rom bank index register */
   uint32_t  vRamBankReg;      /* Ram bank index register */
   uint32_t  vCacheBaseReg;    /* Cache base address register */
   uint32_t  vCacheFlags;      /* Saying what parts of the cache was written to */
   uint32_t  vLastRamAdr;      /* Last RAM address accessed */
   uint32_t*    pvDreg;        /* Pointer to current destination register */
   uint32_t*    pvSreg;        /* Pointer to current source register */
   uint8_t   vRomBuffer;    /* Current byte read by R14 */
   uint8_t   vPipe;         /* Instructionset pipe */
   uint32_t  vPipeAdr;      /* The address of where the pipe was read from */

   /* status register optimization stuff */
   uint32_t  vSign;         /* v & 0x8000 */
   uint32_t  vZero;         /* v == 0 */
   uint32_t  vCarry;        /* a value of 1 or 0 */
   int32_t   vOverflow;     /* (v >= 0x8000 || v < -0x8000) */

   /* Other emulator variables */

   int32_t   vErrorCode;
   uint32_t  vIllegalAddress;

   uint8_t   bBreakPoint;
   uint32_t  vBreakPoint;
   uint32_t  vStepPoint;

   uint8_t*  pvRegisters;   /* 768 bytes located in the memory at address 0x3000 */
   uint32_t  nRamBanks;  /* Number of 64kb-banks in FxRam (Don't confuse it with SNES-Ram!!!) */
   uint8_t*  pvRam;      /* Pointer to FxRam */
   uint32_t  nRomBanks;  /* Number of 32kb-banks in Cart-ROM */
   uint8_t*      pvRom;     /* Pointer to Cart-ROM */

   uint32_t  vMode;      /* Color depth/mode */
   uint32_t  vPrevMode;  /* Previous depth */
   uint8_t*  pvScreenBase;
   uint8_t*  apvScreen[32];    /* Pointer to each of the 32 screen colums */
   int     x[32];
   uint32_t  vScreenHeight;    /* 128, 160, 192 or 256 (could be overriden by cmode) */
   uint32_t  vScreenRealHeight;   /* 128, 160, 192 or 256 */
   uint32_t  vPrevScreenHeight;
   uint32_t  vScreenSize;
   void (*pfPlot)();
   void (*pfRpix)();

   uint8_t*  pvRamBank;     /* Pointer to current RAM-bank */
   uint8_t*  pvRomBank;     /* Pointer to current ROM-bank */
   uint8_t*  pvPrgBank;     /* Pointer to current program ROM-bank */

   uint8_t*  apvRamBank[FX_RAM_BANKS];/* Ram bank table (max 256kb) */
   uint8_t*  apvRomBank[256];  /* Rom bank table */

   uint8_t   bCacheActive;
   uint8_t*  pvCache;    /* Pointer to the GSU cache */
   uint8_t   avCacheBackup[512];  /* Backup of ROM when the cache has replaced it */
   uint32_t  vCounter;
   uint32_t  vInstCount;
   uint32_t  vSCBRDirty;    /* if SCBR is written, our cached screen pointers need updating */
};

#define  FxRegs_s_null { \
   {0},    0,      0,      0,      0,   0,    0,   0,    0,    0, \
  NULL, NULL,      0,      0,      0,   0,    0,   0,    0,    0, \
     0,    0,      0,      0,   NULL,   0, NULL,   0, NULL,    0, \
     0, NULL, {NULL},    {0},      0,   0,    0,   0, NULL, NULL, \
  NULL, NULL,   NULL, {NULL}, {NULL},   0, NULL, {0},    0,    0, \
}

/* GSU registers */
#define GSU_R0 0x000
#define GSU_R1 0x002
#define GSU_R2 0x004
#define GSU_R3 0x006
#define GSU_R4 0x008
#define GSU_R5 0x00a
#define GSU_R6 0x00c
#define GSU_R7 0x00e
#define GSU_R8 0x010
#define GSU_R9 0x012
#define GSU_R10 0x014
#define GSU_R11 0x016
#define GSU_R12 0x018
#define GSU_R13 0x01a
#define GSU_R14 0x01c
#define GSU_R15 0x01e
#define GSU_SFR 0x030
#define GSU_BRAMR 0x033
#define GSU_PBR 0x034
#define GSU_ROMBR 0x036
#define GSU_CFGR 0x037
#define GSU_SCBR 0x038
#define GSU_CLSR 0x039
#define GSU_SCMR 0x03a
#define GSU_VCR 0x03b
#define GSU_RAMBR 0x03c
#define GSU_CBR 0x03e
#define GSU_CACHERAM 0x100

/* SFR flags */
#define FLG_Z (1<<1)
#define FLG_CY (1<<2)
#define FLG_S (1<<3)
#define FLG_OV (1<<4)
#define FLG_G (1<<5)
#define FLG_R (1<<6)
#define FLG_ALT1 (1<<8)
#define FLG_ALT2 (1<<9)
#define FLG_IL (1<<10)
#define FLG_IH (1<<11)
#define FLG_B (1<<12)
#define FLG_IRQ (1<<15)

/* Test flag */
#define TF(a) (GSU.vStatusReg & FLG_##a )
#define CF(a) (GSU.vStatusReg &= ~FLG_##a )
#define SF(a) (GSU.vStatusReg |= FLG_##a )

/* Test and set flag if condition, clear if not */
#define TS(a,b) GSU.vStatusReg = ( (GSU.vStatusReg & (~FLG_##a)) | ( (!!(##b)) * FLG_##a ) )

/* Testing ALT1 & ALT2 bits */
#define ALT0 (!TF(ALT1)&&!TF(ALT2))
#define ALT1 (TF(ALT1)&&!TF(ALT2))
#define ALT2 (!TF(ALT1)&&TF(ALT2))
#define ALT3 (TF(ALT1)&&TF(ALT2))

/* Sign extend from 8/16 bit to 32 bit */
#define SEX16(a) ((int32_t)((int16_t)(a)))
#define SEX8(a) ((int32_t)((int8_t)(a)))

/* Unsign extend from 8/16 bit to 32 bit */
#define USEX16(a) ((uint32_t)((uint16_t)(a)))
#define USEX8(a) ((uint32_t)((uint8_t)(a)))

#define SUSEX16(a) ((int32_t)((uint16_t)(a)))

/* Set/Clr Sign and Zero flag */
#define TSZ(num) TS(S, (num & 0x8000)); TS(Z, (!USEX16(num)) )

/* Clear flags */
#define CLRFLAGS GSU.vStatusReg &= ~(FLG_ALT1|FLG_ALT2|FLG_B); GSU.pvDreg = GSU.pvSreg = &R0;

/* Read current RAM-Bank */
#define RAM(adr) GSU.pvRamBank[USEX16(adr)]

/* Read current ROM-Bank */
#define ROM(idx) (GSU.pvRomBank[USEX16(idx)])

/* Access the current value in the pipe */
#define PIPE GSU.vPipe

/* Access data in the current program bank */
#define PRGBANK(idx) GSU.pvPrgBank[USEX16(idx)]

/* Update pipe from ROM */
#if 0
#define FETCHPIPE { PIPE = PRGBANK(R15); GSU.vPipeAdr = (GSU.vPrgBankReg<<16) + R15; }
#else
#define FETCHPIPE { PIPE = PRGBANK(R15); }
#endif

/* ABS */
#define ABS(x) ((x)<0?-(x):(x))

/* Access source register */
#define SREG (*GSU.pvSreg)

/* Access destination register */
#define DREG (*GSU.pvDreg)

#ifndef FX_DO_ROMBUFFER

/* Don't read R14 */
#define READR14

/* Don't test and/or read R14 */
#define TESTR14

#else

/* Read R14 */
#define READR14 GSU.vRomBuffer = ROM(R14)

/* Test and/or read R14 */
#define TESTR14 if(GSU.pvDreg == &R14) READR14

#endif

/* Access to registers */
#define R0 GSU.avReg[0]
#define R1 GSU.avReg[1]
#define R2 GSU.avReg[2]
#define R3 GSU.avReg[3]
#define R4 GSU.avReg[4]
#define R5 GSU.avReg[5]
#define R6 GSU.avReg[6]
#define R7 GSU.avReg[7]
#define R8 GSU.avReg[8]
#define R9 GSU.avReg[9]
#define R10 GSU.avReg[10]
#define R11 GSU.avReg[11]
#define R12 GSU.avReg[12]
#define R13 GSU.avReg[13]
#define R14 GSU.avReg[14]
#define R15 GSU.avReg[15]
#define SFR GSU.vStatusReg
#define PBR GSU.vPrgBankReg
#define ROMBR GSU.vRomBankReg
#define RAMBR GSU.vRamBankReg
#define CBR GSU.vCacheBaseReg
#define SCBR USEX8(GSU.pvRegisters[GSU_SCBR])
#define SCMR USEX8(GSU.pvRegisters[GSU_SCMR])
#define COLR GSU.vColorReg
#define POR GSU.vPlotOptionReg
#define BRAMR USEX8(GSU.pvRegisters[GSU_BRAMR])
#define VCR USEX8(GSU.pvRegisters[GSU_VCR])
#define CFGR USEX8(GSU.pvRegisters[GSU_CFGR])
#define CLSR USEX8(GSU.pvRegisters[GSU_CLSR])

/* Execute instruction from the pipe, and fetch next byte to the pipe */
#define FX_STEP { uint32_t vOpcode = (uint32_t)PIPE; FETCHPIPE; \
(*fx_ppfOpcodeTable[ (GSU.vStatusReg & 0x300) | vOpcode ])(); } \

#define FX_FUNCTION_RUN       0
#define FX_FUNCTION_RUN_TO_BREAKPOINT  1
#define FX_FUNCTION_STEP_OVER    2

extern uint32_t(**fx_ppfFunctionTable)(uint32_t);
extern void (**fx_ppfPlotTable)();
extern void (**fx_ppfOpcodeTable)();

extern uint32_t(*fx_apfFunctionTable[])(uint32_t);
extern void (*fx_apfOpcodeTable[])();
extern void (*fx_apfPlotTable[])();
extern uint32_t(*fx_a_apfFunctionTable[])(uint32_t);
extern void (*fx_a_apfOpcodeTable[])();
extern void (*fx_a_apfPlotTable[])();
extern uint32_t(*fx_r_apfFunctionTable[])(uint32_t);
extern void (*fx_r_apfOpcodeTable[])();
extern void (*fx_r_apfPlotTable[])();
extern uint32_t(*fx_ar_apfFunctionTable[])(uint32_t);
extern void (*fx_ar_apfOpcodeTable[])();
extern void (*fx_ar_apfPlotTable[])();

/* Set this define if branches are relative to the instruction in the delay slot */
/* (I think they are) */
#define BRANCH_DELAY_RELATIVE

#endif