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/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Joel Yliluoma (http://iki.fi/bisqwit/)
Kris Bleakley (codeviolation@hotmail.com),
Matthew Kendora,
Nach (n-a-c-h@users.sourceforge.net),
Peter Bortas (peter@bortas.org) and
zones (kasumitokoduck@yahoo.com)
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
_Demo_ (_demo_@zsnes.com), and Nach
C4 C++ code
(c) Copyright 2003 Brad Jorsch
DSP-1 emulator code
(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
John Weidman, neviksti (neviksti@hotmail.com),
Kris Bleakley, Andreas Naive
DSP-2 emulator code
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
Lord Nightmare (lord_nightmare@users.sourceforge.net
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight, John Weidman, and Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
S-RTC C emulator code
(c) Copyright 2001 John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _PORT_H_
#define _PORT_H_
#include <limits.h>
#ifndef STORM
//#include <memory.h>
#include <string.h>
#else
#include <strings.h>
#include <clib/powerpc_protos.h>
#endif
#ifndef ACCEPT_SIZE_T
#ifdef __WIN32__
#define ACCEPT_SIZE_T int
#else
#define ACCEPT_SIZE_T unsigned int
#endif
#endif
#include <sys/types.h>
/* #define PIXEL_FORMAT RGB565 */
#ifdef PSP
#define PIXEL_FORMAT BGR555
#else
#define PIXEL_FORMAT RGB565
#endif
// The above is used to disable the 16-bit graphics mode checks sprinkled
// throughout the code, if the pixel format is always 16-bit.
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#include "zlib.h"
#define ZLIB
#define EXECUTE_SUPERFX_PER_LINE
#define SOUND
#define VAR_CYCLES
#define CPU_SHUTDOWN
#define SPC700_SHUTDOWN
#define PIXEL_FORMAT RGB555
#define CHECK_SOUND()
#define M_PI 3.14159265359
#undef _MAX_PATH
#undef DEBUGGER /* Apple Universal Headers sometimes #define DEBUGGER */
int strncasecmp(const char* s1, const char* s2, unsigned n);
int strcasecmp(const char* s1, const char* s2);
#endif /* TARGET_OS_MAC */
#ifndef NOASM
#define USE_X86_ASM
#endif
#include "pixform.h"
#ifndef __WIN32__
#ifndef PATH_MAX
#define PATH_MAX 1024
#endif
#define _MAX_DIR PATH_MAX
#define _MAX_DRIVE 1
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
#define _MAX_PATH PATH_MAX
void _makepath(char* path, const char* drive, const char* dir,
const char* fname, const char* ext);
void _splitpath(const char* path, char* drive, char* dir, char* fname,
char* ext);
#else /* __WIN32__ */
#define strcasecmp stricmp
#define strncasecmp strnicmp
#endif
void S9xGenerateSound();
#ifdef STORM
int soundsignal;
void MixSound(void);
/* Yes, CHECK_SOUND is getting defined correctly! */
#define CHECK_SOUND if (Settings.APUEnabled) if(SetSignalPPC(0L, soundsignal) & soundsignal) MixSound
#else
#define CHECK_SOUND()
#endif
#ifdef __DJGPP
#define SLASH_STR "/"
#define SLASH_CHAR '/'
#else
#define SLASH_STR "/"
#define SLASH_CHAR '/'
#endif
/* Taken care of in signal.h on Linux.
* #ifdef __linux
* typedef void (*SignalHandler)(int);
* #define SIG_PF SignalHandler
* #endif
*/
/* If including signal.h, do it before snes9.h and port.h to avoid clashes. */
#ifndef SIG_PF
#define SIG_PF void(*)(int)
#endif
#if defined(__i386__) || defined(__i486__) || defined(__i586__) || \
defined(__WIN32__) || defined(__alpha__)
#define LSB_FIRST
#define FAST_LSB_WORD_ACCESS
#elif defined(__MIPSEL__)
#define LSB_FIRST
// On little-endian MIPS, a 16-bit word can be read directly from an address
// only if it's aligned.
#define FAST_ALIGNED_LSB_WORD_ACCESS
#else
//#define MSB_FIRST
#define LSB_FIRST
//#define FAST_LSB_WORD_ACCESS
#endif
#ifdef __sun
#define TITLE "Snes9X: Solaris"
#endif
#ifdef __linux
#define TITLE "Snes9X: Linux"
#endif
#ifndef TITLE
#define TITLE "Snes9x"
#endif
#ifdef STORM
#define STATIC
#define strncasecmp strnicmp
#else
#define STATIC static
#endif
#include <libretro.h>
#endif
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