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/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
funkyass (funkyass@spam.shaw.ca),
Joel Yliluoma (http://iki.fi/bisqwit/)
Kris Bleakley (codeviolation@hotmail.com),
Matthew Kendora,
Nach (n-a-c-h@users.sourceforge.net),
Peter Bortas (peter@bortas.org) and
zones (kasumitokoduck@yahoo.com)
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
_Demo_ (_demo_@zsnes.com), and Nach
C4 C++ code
(c) Copyright 2003 Brad Jorsch
DSP-1 emulator code
(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
John Weidman, neviksti (neviksti@hotmail.com),
Kris Bleakley, Andreas Naive
DSP-2 emulator code
(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
Lord Nightmare (lord_nightmare@users.sourceforge.net
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code
(c) Copyright 2002 Matthew Kendora with research by
zsKnight, John Weidman, and Dark Force
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
S-RTC C emulator code
(c) Copyright 2001 John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
#ifndef _SOUND_H_
#define _SOUND_H_
enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE };
enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN,
SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR,
SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR,
SOUND_DECREASE_EXPONENTIAL
};
enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE,
MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL
};
#define MAX_ENVELOPE_HEIGHT 127
#define ENVELOPE_SHIFT 7
#define MAX_VOLUME 127
#define VOLUME_SHIFT 7
#define VOL_DIV 128
#define SOUND_DECODE_LENGTH 16
#define NUM_CHANNELS 8
#define SOUND_BUFFER_SIZE (1024 * 16)
#define MAX_BUFFER_SIZE SOUND_BUFFER_SIZE
#define SOUND_BUFFER_SIZE_MASK (SOUND_BUFFER_SIZE - 1)
#define SOUND_BUFS 4
#ifdef __sgi
# include <audio.h>
#endif /* __sgi */
typedef struct
{
int sound_fd;
int sound_switch;
int playback_rate;
int buffer_size;
bool8 encoded;
#ifdef __sun
int last_eof;
#endif
#ifdef __sgi
ALport al_port;
#endif /* __sgi */
int32 samples_mixed_so_far;
int32 play_position;
uint32 err_counter;
uint32 err_rate;
} SoundStatus;
SoundStatus so;
typedef struct
{
int state;
int type;
short volume_left;
short volume_right;
uint32 hertz;
uint32 frequency;
uint32 count;
bool8 loop;
int envx;
short left_vol_level;
short right_vol_level;
short envx_target;
unsigned long int env_error;
unsigned long erate;
int direction;
unsigned long attack_rate;
unsigned long decay_rate;
unsigned long sustain_rate;
unsigned long release_rate;
unsigned long sustain_level;
signed short sample;
signed short decoded [16];
signed short previous16 [2];
signed short* block;
uint16 sample_number;
bool8 last_block;
bool8 needs_decode;
uint32 block_pointer;
uint32 sample_pointer;
int* echo_buf_ptr;
int mode;
int32 envxx;
signed short next_sample;
int32 interpolate;
int32 previous [2];
// Just incase they are needed in the future, for snapshot compatibility.
uint32 dummy [8];
// unsigned short last_valid_header;
} Channel;
typedef struct
{
int echo_enable;
int echo_feedback; /* range is -128 .. 127 */
int echo_ptr;
int echo_buffer_size;
int echo_write_enabled;
int echo_channel_enable;
int pitch_mod;
// Just incase they are needed in the future, for snapshot compatibility.
uint32 dummy [3];
Channel channels [NUM_CHANNELS];
// bool8 no_filter;
short master_volume [2]; /* range is -128 .. 127 */
short echo_volume [2]; /* range is -128 .. 127 */
int noise_hertz;
} SSoundData;
SSoundData SoundData;
void S9xSetEightBitConsoleSound(bool8 Enabled);
void S9xSetSoundVolume(int channel, short volume_left, short volume_right);
void S9xSetSoundFrequency(int channel, int hertz);
void S9xSetSoundHertz(int channel, int hertz);
void S9xSetSoundType(int channel, int type_of_sound);
void S9xSetMasterVolume(short master_volume_left, short master_volume_right);
void S9xSetEchoVolume(short echo_volume_left, short echo_volume_right);
void S9xSetSoundControl(int sound_switch);
void S9xSetEnvelopeHeight(int channel, int height);
void S9xSetSoundADSR(int channel, int attack, int decay, int sustain,
int sustain_level, int release);
void S9xSetSoundKeyOff(int channel);
void S9xSetSoundDecayMode(int channel);
void S9xSetSoundAttachMode(int channel);
void S9xSoundStartEnvelope(Channel*);
void S9xSetSoundSample(int channel, uint16 sample_number);
void S9xSetEchoFeedback(int echo_feedback);
void S9xSetEchoEnable(uint8 byte);
void S9xSetEchoDelay(int byte);
void S9xSetEchoWriteEnable(uint8 byte);
void S9xSetFilterCoefficient(int tap, int value);
void S9xSetFrequencyModulationEnable(uint8 byte);
void S9xSetEnvelopeRate(int channel, unsigned long rate, int direction,
int target);
bool8 S9xSetSoundMode(int channel, int mode);
int S9xGetEnvelopeHeight(int channel);
void S9xResetSound(bool8 full);
void S9xFixSoundAfterSnapshotLoad();
void S9xPlaybackSoundSetting(int channel);
void S9xPlaySample(int channel);
void S9xFixEnvelope(int channel, uint8 gain, uint8 adsr1, uint8 adsr2);
void S9xStartSample(int channel);
void S9xMixSamples(uint8* buffer, int sample_count);
void S9xMixSamplesO(uint8* buffer, int sample_count, int byte_offset);
bool8 S9xOpenSoundDevice(int, bool8, int);
void S9xSetPlaybackRate(uint32 rate);
#endif
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