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-rw-r--r--source/nds/entry.cpp6
-rw-r--r--source/nds/gui.c48
-rw-r--r--source/nds/gui.h6
3 files changed, 32 insertions, 28 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index a8e2217..9d0f0bc 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -175,7 +175,7 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
break;
}
- ds2_flipScreen(UP_SCREEN, 0);
+ ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
// A problem with update method 1 (wait, double buffer) means that, after
// about 15 minutes of play time, the screen starts to half-redraw every
// frame. With update method 0, this is mitigated. (Method 2 is too slow.)
@@ -586,9 +586,9 @@ int sfc_main (int argc, char **argv)
{
if (!Settings.Paused
#ifdef DEBUGGER
- || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG))
+ || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)
#endif
- )
+ )
S9xMainLoop ();
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 3438f62..9aa16bb 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1114,7 +1114,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
}
redraw = 0;
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
} //end if(0 != redraw)
else if(0 != redraw) {
unsigned int m, n;
@@ -1142,7 +1142,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
}
draw_hscroll(m+1, redraw);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
redraw = 0;
}
@@ -1162,7 +1162,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
{
if(draw_hscroll(0, 1) <= 1) path_scroll = 0x8000; //scroll left
}
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
}
mdelay(50); //about 50ms
@@ -1176,7 +1176,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
manage_filelist_info(&filelist_info, -1);
ds2_clearScreen(DOWN_SCREEN, COLOR_BLACK);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
return return_value;
}
@@ -1233,7 +1233,7 @@ u32 play_screen_snapshot(void)
{
draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
draw_string_vcenter(down_screen_addr, 36, 55, 190, COLOR_MSSG, msg[MSG_NO_SLIDE]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
if(screenp) free((void*)screenp);
//construct filelist_info struct
@@ -1260,7 +1260,7 @@ u32 play_screen_snapshot(void)
draw_string_vcenter(down_screen_addr, 36, 115, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE4]);
draw_string_vcenter(down_screen_addr, 36, 130, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE5]);
draw_string_vcenter(down_screen_addr, 36, 145, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE6]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
repeat= 1;
i= 0;
@@ -1749,7 +1749,7 @@ u32 menu(u16 *screen)
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
ds2_setCPUclocklevel(13);
int load_result = load_gamepak(&line_buffer);
@@ -1817,7 +1817,7 @@ u32 menu(u16 *screen)
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
ds2_setCPUclocklevel(13);
int load_result = load_gamepak(args[1]);
@@ -2047,7 +2047,7 @@ u32 menu(u16 *screen)
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_SAVESTATE_DOING]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
int flag = save_state(tmp_filename, (void*)screen);
//clear message
@@ -2063,7 +2063,7 @@ u32 menu(u16 *screen)
savestate_index = slot_index;
}
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
//save game config
reorder_latest_file();
@@ -2100,7 +2100,7 @@ u32 menu(u16 *screen)
{
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_SAVESTATE_FILE_BAD]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
wait_Allkey_release(0);
if(gui_action == CURSOR_SELECT)
@@ -2186,7 +2186,7 @@ u32 menu(u16 *screen)
{
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_DELETTE_SAVESTATE_NOTHING]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
mdelay(500);
}
}
@@ -2207,7 +2207,7 @@ u32 menu(u16 *screen)
else
{
draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_DELETTE_SAVESTATE_NOTHING]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
mdelay(500);
}
}
@@ -2578,18 +2578,18 @@ u32 menu(u16 *screen)
if(!first_load)
{
draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
if(save_ss_bmp(screen))
draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT_COMPLETE]);
else
draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT_FAILURE]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
mdelay(500);
}
else
{
draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVESTATE_SLOT_EMPTY]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
mdelay(500);
}
}
@@ -2746,7 +2746,7 @@ u32 menu(u16 *screen)
wait_Allkey_release(0);
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_DEFAULT_LOADING]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME);
remove(line_buffer);
@@ -2777,7 +2777,7 @@ u32 menu(u16 *screen)
draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_EMU_VERSION0]);
sprintf(line_buffer, "%s %s", msg[MSG_EMU_VERSION1], NDSSFC_VERSION);
draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, line_buffer);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
wait_Anykey_press(0);
}
@@ -2797,7 +2797,7 @@ u32 menu(u16 *screen)
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_CHANGE_LANGUAGE]);
draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, msg[MSG_CHANGE_LANGUAGE_WAITING]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
load_language_msg(LANGUAGE_PACK, emu_config.language);
gui_change_icon(emu_config.language);
@@ -3405,7 +3405,7 @@ u32 menu(u16 *screen)
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, 0);
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
if(gamepak_name[0] != 0)
{
@@ -3977,7 +3977,7 @@ u32 menu(u16 *screen)
break;
} // end swith
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
} // end while
destroy_dynamic_cheats();
if(bg_screenp != NULL) free((void*)bg_screenp);
@@ -3996,7 +3996,7 @@ u32 menu(u16 *screen)
ds2_clearScreen(DOWN_SCREEN, 0);
ds2_flipScreen(DOWN_SCREEN, 1);
copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, 0);
+ ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
ds2_setBacklight(2);
wait_Allkey_release(0);
@@ -4714,7 +4714,7 @@ void gui_init(u32 lang_id)
}
show_log(down_screen_addr);
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
flag = icon_init(lang_id);
if(0 != flag)
@@ -4750,7 +4750,7 @@ void gui_init(u32 lang_id)
return;
gui_init_err:
- ds2_flipScreen(DOWN_SCREEN, 2);
+ ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
wait_Anykey_press(0);
quit();
}
diff --git a/source/nds/gui.h b/source/nds/gui.h
index 3b222d1..9ebaf26 100644
--- a/source/nds/gui.h
+++ b/source/nds/gui.h
@@ -24,6 +24,9 @@
#include "fs_api.h"
#include "gcheat.h"
+#define UP_SCREEN_UPDATE_METHOD 0
+#define DOWN_SCREEN_UPDATE_METHOD 2
+
#define MAX_GAMEPAD_MAP 16
#ifdef __cplusplus
@@ -96,7 +99,8 @@ extern char rom_path[MAX_PATH];
extern u32 game_enable_audio;
/******************************************************************************
- ******************************************************************************/ extern char g_default_rom_dir[MAX_PATH];
+ ******************************************************************************/
+extern char g_default_rom_dir[MAX_PATH];
extern char DEFAULT_RTS_DIR[MAX_PATH];
extern char DEFAULT_CFG_DIR[MAX_PATH];
extern char DEFAULT_SS_DIR[MAX_PATH];