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-rw-r--r--CATSFC/system/gui/sbutto.bmpbin2040 -> 2486 bytes
-rw-r--r--CATSFC/system/language.msg56
-rw-r--r--source/nds/draw.c8
-rw-r--r--source/nds/gui.c10
-rw-r--r--source/nds/message.h3
5 files changed, 38 insertions, 39 deletions
diff --git a/CATSFC/system/gui/sbutto.bmp b/CATSFC/system/gui/sbutto.bmp
index a5e0943..2cad122 100644
--- a/CATSFC/system/gui/sbutto.bmp
+++ b/CATSFC/system/gui/sbutto.bmp
Binary files differ
diff --git a/CATSFC/system/language.msg b/CATSFC/system/language.msg
index 9395db1..d6889b0 100644
--- a/CATSFC/system/language.msg
+++ b/CATSFC/system/language.msg
@@ -105,6 +105,10 @@ Select a game
Off
#MSG_GENERAL_ON
On
+#MSG_GENERAL_CONFIRM_WITH_A
+[A] Confirm
+#MSG_GENERAL_CANCEL_WITH_B
+[B] Cancel
#MSG_AUDIO_ENABLED
On
#MSG_AUDIO_MUTED
@@ -115,17 +119,15 @@ No game is currently loaded
<None loaded here>
#MSG_SAVESTATE_FULL
The current slot holds a state.\n
-Do you wish to overwrite it?\n
-[A] Overwrite [B] Cancel
+Do you wish to overwrite it?
#MSG_PROGRESS_SAVED_STATE_CREATING
Saving state...
#MSG_PROGRESS_SAVED_STATE_CREATION_FAILED
-Failed!\n
-[A] Retry [B] Cancel
+Failed!
#MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED
OK!
#MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT
-No saved state is in the selected slot
+No saved state here
#MSG_PROGRESS_SAVED_STATE_CORRUPTED
The game state file is not found or is corrupt.
#MSG_PROGRESS_SAVED_STATE_LOADING
@@ -139,11 +141,9 @@ Delete all saved states
#FMT_SAVED_STATE_DELETE_ONE
Delete saved state %d
#MSG_DELETE_ALL_SAVESTATE_WARING
-Really delete all saved states?\n
-[A] Confirm [B] Cancel
+Really delete all saved states?
#FMT_DIALOG_SAVED_STATE_DELETE_ONE
-Really delete saved state %d?\n
-[A] Confirm [B] Cancel
+Really delete saved state %d?
#MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY
There's already nothing here.
#MSG_PROGRESS_SCREENSHOT_CREATING
@@ -278,6 +278,10 @@ CPU主频 %d
#MSG_GENERAL_ON
+#MSG_GENERAL_CONFIRM_WITH_A
+[A] 确认
+#MSG_GENERAL_CANCEL_WITH_B
+[B] 取消
#MSG_AUDIO_ENABLED
#MSG_AUDIO_MUTED
@@ -288,15 +292,11 @@ CPU主频 %d
<没有加载>
#MSG_SAVESTATE_FULL
当前存档槽已有存档文件,\n
-覆盖已有存档吗?\n
-按 A 键覆盖\n
-按 B 键取消
+覆盖已有存档吗?
#MSG_PROGRESS_SAVED_STATE_CREATING
正在写入...
#MSG_PROGRESS_SAVED_STATE_CREATION_FAILED
-写入存档失败!\n
-按 A 键重试\n
-按 B 键取消
+写入存档失败!
#MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED
写入存档成功!
#MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT
@@ -314,13 +314,9 @@ CPU主频 %d
#FMT_SAVED_STATE_DELETE_ONE
删除当前游戏的一个存档 %d
#MSG_DIALOG_SAVED_STATE_DELETE_ALL
-确定要删除所有存档吗?\n
-按 A 键确定 \n
-按 B 键取消
+确定要删除所有存档吗?
#FMT_DIALOG_SAVED_STATE_DELETE_ONE
-确定要删除存档槽 %d 的存档吗? \n
-按 A 键确定 \n
-按 B 键取消
+确定要删除存档槽 %d 的存档吗?
#MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY
没有存档可删除
#MSG_PROGRESS_SCREENSHOT_CREATING
@@ -455,6 +451,10 @@ Sélectionner un jeu
Hors fonction
#MSG_GENERAL_ON
En fonction
+#MSG_GENERAL_CONFIRM_WITH_A
+[A] Confirmer
+#MSG_GENERAL_CANCEL_WITH_B
+[B] Annuler
#MSG_AUDIO_ENABLED
Activé
#MSG_AUDIO_MUTED
@@ -465,17 +465,15 @@ Aucun jeu n'est actuellement chargé
<Aucun chargé ici>
#MSG_SAVESTATE_FULL
Il y a une sauvegarde dans cet emplacement.\n
-Voulez-vous l'écraser?\n
-[A] Écraser [B] Annuler
+Voulez-vous l'écraser?
#MSG_PROGRESS_SAVED_STATE_CREATING
Sauvegarde en cours...
#MSG_PROGRESS_SAVED_STATE_CREATION_FAILED
-Échec!\n
-[A] Réessayer [B] Annuler
+Échec!
#MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED
Terminé!
#MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT
-Aucune sauvegarde dans cet emplacement
+Aucune sauvegarde ici
#MSG_PROGRESS_SAVED_STATE_CORRUPTED
Le fichier de sauvegarde est introuvable ou corrompu.
#MSG_PROGRESS_SAVED_STATE_LOADING
@@ -489,11 +487,9 @@ Supprimer toutes les sauvegardes
#FMT_SAVED_STATE_DELETE_ONE
Supprimer l'emplacement %d
#MSG_DELETE_ALL_SAVESTATE_WARING
-Supprimer toutes les sauvegardes?\n
-[A] Confirmer [B] Annuler
+Supprimer toutes les sauvegardes?
#FMT_DIALOG_SAVED_STATE_DELETE_ONE
-Supprimer l'emplacement %d?\n
-[A] Confirmer [B] Annuler
+Supprimer l'emplacement %d?
#MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY
Cet emplacement est déjà vide.
#MSG_PROGRESS_SCREENSHOT_CREATING
diff --git a/source/nds/draw.c b/source/nds/draw.c
index b3c5698..d739dc9 100644
--- a/source/nds/draw.c
+++ b/source/nds/draw.c
@@ -113,7 +113,7 @@ struct gui_iconlist gui_icon_list[]= {
/* 37 */ {"nbacko", 19, 13, NULL},
/* 38 */ {"chtfile", 16, 15, NULL},
/* 39 */ {"smsgfr", 193, 111, NULL},
- /* 40 */ {"sbutto", 61, 16, NULL}
+ /* 40 */ {"sbutto", 76, 16, NULL}
};
@@ -800,16 +800,16 @@ u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no)
i= SCREEN_WIDTH/2 - box_width - 2;
// drawbox(screen_address, i, sy-1, i+box_width-1, sy+FONTS_HEIGHT, COLOR16(8, 8, 8));
// drawboxfill(screen_address, i+1, sy, i+box_width-2, sy+FONTS_HEIGHT-1, COLOR16(15, 15, 15));
- show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 64, 128);
+ show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 49, 128);
// draw_string_vcenter(screen_address, i+1, sy+1, box_width, COLOR_WHITE, yes);
- draw_string_vcenter((unsigned short*)screen_addr, 66, 130, 58, COLOR_WHITE, yes);
+ draw_string_vcenter((unsigned short*)screen_addr, 51, 130, 73, COLOR_WHITE, yes);
i= SCREEN_WIDTH/2 + 3;
// drawbox(screen_address, i, sy-1, i+box_width-1, sy+FONTS_HEIGHT, COLOR16(8, 8, 8));
// drawboxfill(screen_address, i+1, sy, i+box_width-2, sy+FONTS_HEIGHT-1, COLOR16(15, 15, 15));
show_icon((unsigned short*)screen_addr, &ICON_BUTTON, 136, 128);
// draw_string_vcenter(screen_address, i+1, sy+1, box_width, COLOR_WHITE, no);
- draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 58, COLOR_WHITE, no);
+ draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 73, COLOR_WHITE, no);
ds2_flipScreen(screen, 2);
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 00c8633..d545edf 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1239,7 +1239,7 @@ u32 play_screen_snapshot(void)
//construct filelist_info struct
manage_filelist_info(&filelist_info, -1);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)"))
+ if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
return 1;
else
return 0;
@@ -2031,7 +2031,7 @@ u32 menu(u16 *screen)
{
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
draw_string_vcenter(down_screen_addr, 36, 74, 190, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)") == 0)
+ if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0)
return;
clear_savestate_slot(0);
@@ -2165,7 +2165,7 @@ u32 menu(u16 *screen)
if(flag)
{
- if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)"))
+ if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
{
wait_Allkey_release(0);
for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
@@ -2196,7 +2196,7 @@ u32 menu(u16 *screen)
sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num);
draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, line_buffer);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes(A)", "No(B)")) {
+ if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) {
wait_Allkey_release(0);
clear_savestate_slot(delette_savestate_num);
}
@@ -2650,7 +2650,7 @@ u32 menu(u16 *screen)
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_DIALOG_RESET]);
- if(draw_yesno_dialog(DOWN_SCREEN, 115, "Yes", "No"))
+ if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
{
wait_Allkey_release(0);
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
diff --git a/source/nds/message.h b/source/nds/message.h
index 09332bc..ded5925 100644
--- a/source/nds/message.h
+++ b/source/nds/message.h
@@ -71,6 +71,9 @@ enum MSG
MSG_GENERAL_OFF,
MSG_GENERAL_ON,
+ MSG_GENERAL_CONFIRM_WITH_A,
+ MSG_GENERAL_CANCEL_WITH_B,
+
MSG_AUDIO_ENABLED,
MSG_AUDIO_MUTED,