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Diffstat (limited to 'shell/video/sdl')
-rw-r--r--shell/video/sdl/video_blit.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
index b4a6bbe..0e489c0 100644
--- a/shell/video/sdl/video_blit.c
+++ b/shell/video/sdl/video_blit.c
@@ -54,7 +54,7 @@ void Init_Video()
SDL_ShowCursor(0);
- sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE);
+ sdl_screen = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE);
backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 240, 16, 0,0,0,0);
@@ -78,12 +78,13 @@ void Video_Close()
void Update_Video_Menu()
{
+ SDL_SoftStretch(backbuffer, NULL, sdl_screen, NULL);
SDL_Flip(sdl_screen);
}
void Update_Video_Ingame()
{
- uint32_t *s, *d;
+ uint16_t *s, *d;
uint32_t h, w;
uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
@@ -92,17 +93,16 @@ void Update_Video_Ingame()
switch(option.fullscreen)
{
case 0:
- s = (uint32_t*) GFX.Screen;
- d = (uint32_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/4 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 4*320);
- for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w/2) memmove(d, s, IPPU.RenderedScreenWidth * 2);
-
+ s = (uint16_t*) GFX.Screen;
+ d = (uint16_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/2 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 2*320);
+ for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w) memmove(d, s, IPPU.RenderedScreenWidth * 2);
break;
case 1:
- upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, PAL ? 240 : 224);
+ upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, PAL ? 240 : 224);
break;
case 2:
- if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, 239);
- else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, SNES_WIDTH, 224);
+ if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, 239);
+ else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, IPPU.RenderedScreenWidth, 224);
break;
}
//bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);