diff options
Diffstat (limited to 'source/nds/gui.c')
-rw-r--r-- | source/nds/gui.c | 162 |
1 files changed, 160 insertions, 2 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c index 84d5bf6..b7ab69e 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1760,15 +1760,27 @@ u32 menu(u16 *screen, bool8 FirstInvocation) auto void set_global_hotkey_return_to_menu(); auto void set_global_hotkey_temporary_fast_forward(); auto void set_global_hotkey_toggle_sound(); + auto void set_global_hotkey_quick_load_state(); + auto void set_global_hotkey_quick_save_state(); + auto void set_global_hotkey_toggle_full_screen(); auto void set_game_specific_hotkey_return_to_menu(); auto void set_game_specific_hotkey_temporary_fast_forward(); auto void set_game_specific_hotkey_toggle_sound(); + auto void set_game_specific_hotkey_quick_load_state(); + auto void set_game_specific_hotkey_quick_save_state(); + auto void set_game_specific_hotkey_toggle_full_screen(); auto void global_hotkey_return_to_menu_passive(); auto void global_hotkey_temporary_fast_forward_passive(); auto void global_hotkey_toggle_sound_passive(); + auto void global_hotkey_quick_load_state_passive(); + auto void global_hotkey_quick_save_state_passive(); + auto void global_hotkey_toggle_full_screen_passive(); auto void game_specific_hotkey_return_to_menu_passive(); auto void game_specific_hotkey_temporary_fast_forward_passive(); auto void game_specific_hotkey_toggle_sound_passive(); + auto void game_specific_hotkey_quick_load_state_passive(); + auto void game_specific_hotkey_quick_save_state_passive(); + auto void game_specific_hotkey_toggle_full_screen_passive(); auto void load_default_setting(); auto void check_gbaemu_version(); auto void load_lastest_played(); @@ -2934,7 +2946,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation) /* 02 */ ACTION_OPTION(set_global_hotkey_temporary_fast_forward, global_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2), - /* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3) + /* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3), + + /* 04 */ ACTION_OPTION(set_global_hotkey_quick_save_state, global_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4), + + /* 05 */ ACTION_OPTION(set_global_hotkey_quick_load_state, global_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5), + + /* 06 */ ACTION_OPTION(set_global_hotkey_toggle_full_screen, global_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6) }; MAKE_MENU(tools_global_hotkeys, NULL, NULL, NULL, NULL, 0, 0); @@ -2950,7 +2968,13 @@ u32 menu(u16 *screen, bool8 FirstInvocation) /* 02 */ ACTION_OPTION(set_game_specific_hotkey_temporary_fast_forward, game_specific_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2), - /* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3) + /* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3), + + /* 04 */ ACTION_OPTION(set_game_specific_hotkey_quick_save_state, game_specific_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4), + + /* 05 */ ACTION_OPTION(set_game_specific_hotkey_quick_load_state, game_specific_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5), + + /* 06 */ ACTION_OPTION(set_game_specific_hotkey_toggle_full_screen, game_specific_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6) }; MAKE_MENU(tools_game_specific_hotkeys, NULL, NULL, NULL, NULL, 0, 0); @@ -3263,6 +3287,21 @@ u32 menu(u16 *screen, bool8 FirstInvocation) obtain_hotkey(&emu_config.HotkeyToggleSound); } + void set_global_hotkey_quick_load_state() + { + obtain_hotkey(&emu_config.HotkeyQuickLoadState); + } + + void set_global_hotkey_quick_save_state() + { + obtain_hotkey(&emu_config.HotkeyQuickSaveState); + } + + void set_global_hotkey_toggle_full_screen() + { + obtain_hotkey(&emu_config.HotkeyToggleFullScreen); + } + void set_game_specific_hotkey_return_to_menu() { obtain_hotkey(&game_config.HotkeyReturnToMenu); @@ -3278,6 +3317,21 @@ u32 menu(u16 *screen, bool8 FirstInvocation) obtain_hotkey(&game_config.HotkeyToggleSound); } + void set_game_specific_hotkey_quick_load_state() + { + obtain_hotkey(&game_config.HotkeyQuickLoadState); + } + + void set_game_specific_hotkey_quick_save_state() + { + obtain_hotkey(&game_config.HotkeyQuickSaveState); + } + + void set_game_specific_hotkey_toggle_full_screen() + { + obtain_hotkey(&game_config.HotkeyToggleFullScreen); + } + #define HOTKEY_CONTENT_X 156 void hotkey_option_passive_common(u32 HotkeyBitfield) { @@ -3323,6 +3377,21 @@ u32 menu(u16 *screen, bool8 FirstInvocation) hotkey_option_passive_common(emu_config.HotkeyToggleSound); } + void global_hotkey_quick_load_state_passive() + { + hotkey_option_passive_common(emu_config.HotkeyQuickLoadState); + } + + void global_hotkey_quick_save_state_passive() + { + hotkey_option_passive_common(emu_config.HotkeyQuickSaveState); + } + + void global_hotkey_toggle_full_screen_passive() + { + hotkey_option_passive_common(emu_config.HotkeyToggleFullScreen); + } + void game_specific_hotkey_return_to_menu_passive() { hotkey_option_passive_common(game_config.HotkeyReturnToMenu); @@ -3338,6 +3407,21 @@ u32 menu(u16 *screen, bool8 FirstInvocation) hotkey_option_passive_common(game_config.HotkeyToggleSound); } + void game_specific_hotkey_quick_load_state_passive() + { + hotkey_option_passive_common(game_config.HotkeyQuickLoadState); + } + + void game_specific_hotkey_quick_save_state_passive() + { + hotkey_option_passive_common(game_config.HotkeyQuickSaveState); + } + + void game_specific_hotkey_toggle_full_screen_passive() + { + hotkey_option_passive_common(game_config.HotkeyToggleFullScreen); + } + int lastest_game_menu_scroll_value; void latest_game_menu_init() { @@ -4680,6 +4764,80 @@ void SavedStateCacheInvalidate (void) SavedStateExistenceCached [i] = FALSE; } +void QuickLoadState (void) +{ + char BaseName[MAX_PATH + 1]; + get_savestate_filename(0, BaseName); + + mdelay(100); // needed to avoid ds2_setBacklight crashing + ds2_setBacklight(3); + + ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); + draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); + draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + + HighFrequencyCPU(); + int flag = load_state(BaseName); + GameFrequencyCPU(); + if(0 != flag) + { + draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]); + mdelay(500); // let the failure show + } + + SavedStateCacheInvalidate (); + + ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + + mdelay(100); // needed to avoid ds2_setBacklight crashing + ds2_setBacklight(2); +} + +void QuickSaveState (void) +{ + char BaseName[MAX_PATH + 1]; + get_savestate_filename(0, BaseName); + + mdelay(100); // needed to avoid ds2_setBacklight crashing + ds2_setBacklight(3); + + ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); + draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); + draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + + HighFrequencyCPU(); + unsigned short screen[256*192]; + copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192); + int flag = save_state(BaseName, screen); + GameFrequencyCPU(); + if(flag < 0) + { + draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]); + mdelay(500); // let the failure show + } + + SavedStateCacheInvalidate (); + + ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0)); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); + + mdelay(100); // needed to avoid ds2_setBacklight crashing + ds2_setBacklight(2); +} + +void ToggleFullScreen (void) +{ + if (game_config.graphic == 0 /* full-screen ugly */ + || game_config.graphic == 4 /* full-screen smoothed */) + game_config.graphic = 3 /* middle of the screen */; + else + game_config.graphic = 4 /* full-screen smoothed */; + save_game_config_file(); +} + void get_newest_savestate(char *name_buffer) { if (latest_save < 0) |