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-rw-r--r--source/nds/draw.c8
-rw-r--r--source/nds/entry.cpp6
-rw-r--r--source/nds/gui.c27
3 files changed, 17 insertions, 24 deletions
diff --git a/source/nds/draw.c b/source/nds/draw.c
index 9d1b8ec..2a9e440 100644
--- a/source/nds/draw.c
+++ b/source/nds/draw.c
@@ -811,7 +811,7 @@ u32 draw_yesno_dialog(enum SCREEN_ID screen, u32 sy, char *yes, char *no)
// draw_string_vcenter(screen_address, i+1, sy+1, box_width, COLOR_WHITE, no);
draw_string_vcenter((unsigned short*)screen_addr, 138, 130, 58, COLOR_WHITE, no);
- ds2_flipScreen(screen, 1);
+ ds2_flipScreen(screen, 2);
gui_action_type gui_action = CURSOR_NONE;
while((gui_action != CURSOR_SELECT) && (gui_action != CURSOR_BACK))
@@ -860,7 +860,7 @@ void init_progress(enum SCREEN_ID screen, u32 total, char *text)
drawboxfill((unsigned short*)screen_addr, progress_sx, progress_sy, progress_ex,
progress_ey, COLOR16(15, 15, 15));
- ds2_flipScreen(_progress_screen_id, 1);
+ ds2_flipScreen(_progress_screen_id, 2);
}
// update progress bar
@@ -883,7 +883,7 @@ void update_progress(void)
drawboxfill(screen_addr, progress_sx, progress_sy, progress_sx+width, progress_ey, COLOR16(30, 19, 7));
- ds2_flipScreen(_progress_screen_id, 1);
+ ds2_flipScreen(_progress_screen_id, 2);
}
// display progress string
@@ -908,7 +908,7 @@ void show_progress(char *text)
// if (text[0] != '\0')
// print_string_center(progress_sy - 21, COLOR_PROGRESS_TEXT, COLOR_DIALOG, text);
- ds2_flipScreen(_progress_screen_id, 1);
+ ds2_flipScreen(_progress_screen_id, 2);
// OSTimeDly(progress_wait);
mdelay(500);
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp
index ea5f6ce..ce8d732 100644
--- a/source/nds/entry.cpp
+++ b/source/nds/entry.cpp
@@ -174,7 +174,10 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/)
break;
}
- ds2_flipScreen(UP_SCREEN, 1); // synchronise to vblank to avoid tearing
+ ds2_flipScreen(UP_SCREEN, 0);
+ // A problem with update method 1 (wait, double buffer) means that, after
+ // about 15 minutes of play time, the screen starts to half-redraw every
+ // frame. With update method 0, this is mitigated. (Method 2 is too slow.)
return (TRUE);
}
@@ -598,7 +601,6 @@ int sfc_main (int argc, char **argv)
if (Settings.Paused)
{
S9xSetSoundMute (TRUE);
- // mdelay(50); // Delete this delay
unsigned short screen[256*192];
copy_screen((void*)screen, up_screen_addr, 0, 0, 256, 192);
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 964944b..3438f62 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1114,7 +1114,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
}
redraw = 0;
- ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer
+ ds2_flipScreen(DOWN_SCREEN, 2);
} //end if(0 != redraw)
else if(0 != redraw) {
unsigned int m, n;
@@ -1142,7 +1142,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
}
draw_hscroll(m+1, redraw);
- ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer
+ ds2_flipScreen(DOWN_SCREEN, 2);
redraw = 0;
}
@@ -1162,7 +1162,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
{
if(draw_hscroll(0, 1) <= 1) path_scroll = 0x8000; //scroll left
}
- ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer
+ ds2_flipScreen(DOWN_SCREEN, 2);
}
mdelay(50); //about 50ms
@@ -1176,7 +1176,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name)
manage_filelist_info(&filelist_info, -1);
ds2_clearScreen(DOWN_SCREEN, COLOR_BLACK);
- ds2_flipScreen(DOWN_SCREEN, 2); //not switch down screen buffer
+ ds2_flipScreen(DOWN_SCREEN, 2);
return return_value;
}
@@ -3991,22 +3991,14 @@ u32 menu(u16 *screen)
save_game_config_file();
}
save_emu_config_file();
- // mdelay(100); // Delete this delay
set_cpu_clock(clock_speed_number);
- // mdelay(200); // Delete this delay
- ds2_clearScreen(DUAL_SCREEN, 0);
- ds2_flipScreen(DUAL_SCREEN, 1);
+ ds2_clearScreen(DOWN_SCREEN, 0);
+ ds2_flipScreen(DOWN_SCREEN, 1);
copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
- ds2_flipScreen(UP_SCREEN, 1); // Flip again because otherwise it flickers
+ ds2_flipScreen(UP_SCREEN, 0);
ds2_setBacklight(2);
-//save game config
-// save_game_config_file();
-// save_emu_config_file();
-
-
-// ds2_setCPUclocklevel(12);
wait_Allkey_release(0);
return return_value;
@@ -4722,7 +4714,7 @@ void gui_init(u32 lang_id)
}
show_log(down_screen_addr);
- ds2_flipScreen(DOWN_SCREEN, 1);
+ ds2_flipScreen(DOWN_SCREEN, 2);
flag = icon_init(lang_id);
if(0 != flag)
@@ -4758,8 +4750,7 @@ void gui_init(u32 lang_id)
return;
gui_init_err:
- ds2_flipScreen(DOWN_SCREEN, 1);
+ ds2_flipScreen(DOWN_SCREEN, 2);
wait_Anykey_press(0);
quit();
- while(1);
}