aboutsummaryrefslogtreecommitdiff
path: root/source/spc700.h
diff options
context:
space:
mode:
Diffstat (limited to 'source/spc700.h')
-rw-r--r--source/spc700.h59
1 files changed, 33 insertions, 26 deletions
diff --git a/source/spc700.h b/source/spc700.h
index 9500183..1b4ac03 100644
--- a/source/spc700.h
+++ b/source/spc700.h
@@ -1,6 +1,6 @@
/*******************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
-
+
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
Jerremy Koot (jkoot@snes9x.com)
@@ -43,46 +43,46 @@
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive and John Weidman
-
+
S-RTC C emulator code
(c) Copyright 2001 John Weidman
-
+
ST010 C++ emulator code
(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
- Super FX x86 assembler emulator code
- (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
+ Super FX x86 assembler emulator code
+ (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
- Super FX C emulator code
+ Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
SH assembler code partly based on x86 assembler code
- (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+ (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
+
-
Specific ports contains the works of other authors. See headers in
individual files.
-
+
Snes9x homepage: http://www.snes9x.com
-
+
Permission to use, copy, modify and distribute Snes9x in both binary and
source form, for non-commercial purposes, is hereby granted without fee,
providing that this license information and copyright notice appear with
all copies and any derived work.
-
+
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software.
-
+
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes
charging money for Snes9x or software derived from Snes9x.
-
+
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
-
+
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
*******************************************************************************/
@@ -134,20 +134,27 @@
typedef union
{
#ifdef LSB_FIRST
- struct { uint8 A, Y; } B;
+ struct
+ {
+ uint8 A, Y;
+ } B;
#else
- struct { uint8 Y, A; } B;
+ struct
+ {
+ uint8 Y, A;
+ } B;
#endif
- uint16 W;
+ uint16 W;
} YAndA;
-typedef struct{
- uint8 P;
- YAndA YA;
- uint8 X;
- uint8 S;
- uint16 PC;
-}SAPURegisters;
+typedef struct
+{
+ uint8 P;
+ YAndA YA;
+ uint8 X;
+ uint8 S;
+ uint16 PC;
+} SAPURegisters;
// Needed by ILLUSION OF GAIA
//#define ONE_APU_CYCLE 14
@@ -160,7 +167,7 @@ typedef struct{
// 1.953us := 1.024065.54MHz
#ifdef SPCTOOL
-int32 ESPC (int32);
+int32 ESPC(int32);
#define APU_EXECUTE() \
{ \
@@ -184,7 +191,7 @@ int32 ESPC (int32);
if (IAPU.APUExecuting) \
{\
while (APU.Cycles <= CPU.Cycles) \
- APU_EXECUTE1(); \
+ APU_EXECUTE1(); \
}
#endif