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-rw-r--r--source/soundux.cpp438
-rw-r--r--source/soundux.h2
2 files changed, 386 insertions, 54 deletions
diff --git a/source/soundux.cpp b/source/soundux.cpp
index 5e7f865..1c05e77 100644
--- a/source/soundux.cpp
+++ b/source/soundux.cpp
@@ -131,18 +131,20 @@
#include "memmap.h"
#include "cpuexec.h"
-extern int Echo [24000];
-extern int DummyEchoBuffer [SOUND_BUFFER_SIZE];
-extern int MixBuffer [SOUND_BUFFER_SIZE];
-extern int EchoBuffer [SOUND_BUFFER_SIZE];
-extern int FilterTaps [8];
+extern int32 Echo [24000];
+extern int32 DummyEchoBuffer [SOUND_BUFFER_SIZE];
+extern int32 MixBuffer [SOUND_BUFFER_SIZE];
+extern int32 EchoBuffer [SOUND_BUFFER_SIZE];
+extern int32 FilterTaps [8];
+static uint8 FilterTapDefinitionBitfield;
+// In the above, bit I is set if FilterTaps[I] is non-zero.
extern unsigned long Z;
-extern int Loop [16];
+extern int32 Loop [16];
extern long FilterValues[4][2];
-extern int NoiseFreq [32];
+extern int32 NoiseFreq [32];
-static int noise_gen;
+static int32 noise_gen;
#undef ABS
#define ABS(a) ((a) < 0 ? -(a) : (a))
@@ -402,15 +404,11 @@ void S9xFixSoundAfterSnapshotLoad ()
void S9xSetFilterCoefficient (int tap, int value)
{
- FilterTaps [tap & 7] = value;
- SoundData.no_filter = (FilterTaps [0] == 127 || FilterTaps [0] == 0) &&
- FilterTaps [1] == 0 &&
- FilterTaps [2] == 0 &&
- FilterTaps [3] == 0 &&
- FilterTaps [4] == 0 &&
- FilterTaps [5] == 0 &&
- FilterTaps [6] == 0 &&
- FilterTaps [7] == 0;
+ FilterTaps [tap & 7] = value;
+ if (value == 0 || (tap == 0 && value == 127))
+ FilterTapDefinitionBitfield &= ~(1 << (tap & 7));
+ else
+ FilterTapDefinitionBitfield |= 1 << (tap & 7);
}
void S9xSetSoundADSR (int channel, int attack_rate, int decay_rate,
@@ -891,10 +889,337 @@ void DecodeBlock (Channel *ch)
ch->block_pointer += 9;
}
+/*
+ * The layout of loops in this function is optimised for outputting a few
+ * samples, reducing the number of memory accesses per sample-channel pair.
+ * For each SAMPLE, each channel is mixed into CPU registers and
+ * assigned to the mix buffer.
+ */
+static inline void MixStereo_ReversedLoop (int sample_count)
+{
+ int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
+ int32 VL[8], VR[8];
+ int32 PreviousChannelSample;
+
+ for (uint32 I = 0; I < (uint32) sample_count; I += 2)
+ {
+ int32 OutputLeft = 0, OutputRight = 0;
+
+ for (uint32 J = 0; J < NUM_CHANNELS; J++)
+ {
+ Channel *ch = &SoundData.channels[J];
+
+ if (ch->state == SOUND_SILENT || !(so.sound_switch & (1 << J)))
+ continue;
+
+ unsigned long freq0 = ch->frequency;
+
+ // freq0 = (unsigned long) ((double) freq0 * 0.985);//uncommented by jonathan gevaryahu, as it is necessary for most cards in linux
+ freq0 = freq0 * 985/1000;
+
+ bool8 mod = pitch_mod & (1 << J);
+
+ if (I == 0)
+ {
+ if (ch->needs_decode)
+ {
+ DecodeBlock(ch);
+ ch->needs_decode = FALSE;
+ ch->sample = ch->block[0];
+ ch->sample_pointer = freq0 >> FIXED_POINT_SHIFT;
+ if (ch->sample_pointer == 0)
+ ch->sample_pointer = 1;
+ if (ch->sample_pointer > SOUND_DECODE_LENGTH)
+ ch->sample_pointer = SOUND_DECODE_LENGTH - 1;
+
+ ch->next_sample=ch->block[ch->sample_pointer];
+ ch->interpolate = 0;
+
+ if (Settings.InterpolatedSound && freq0 < FIXED_POINT && !mod)
+ ch->interpolate = ((ch->next_sample - ch->sample) *
+ (long) freq0) / (long) FIXED_POINT;
+ }
+ VL [J] = (ch->sample * ch-> left_vol_level) / 128;
+ VR [J] = (ch->sample * ch->right_vol_level) / 128;
+ }
+
+ unsigned long freq = freq0;
+
+ if (mod)
+ freq = PITCH_MOD(freq, PreviousChannelSample);
+
+ ch->env_error += ch->erate;
+ if (ch->env_error >= FIXED_POINT)
+ {
+ uint32 step = ch->env_error >> FIXED_POINT_SHIFT;
+
+ switch (ch->state)
+ {
+ case SOUND_ATTACK:
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx += step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+
+ if (ch->envx >= 126)
+ {
+ ch->envx = 127;
+ ch->envxx = 127 << ENVX_SHIFT;
+ ch->state = SOUND_DECAY;
+ if (ch->sustain_level != 8)
+ {
+ S9xSetEnvRate (ch, ch->decay_rate, -1,
+ (MAX_ENVELOPE_HEIGHT * ch->sustain_level)
+ >> 3);
+ break;
+ }
+ ch->state = SOUND_SUSTAIN;
+ S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
+ }
+ break;
+
+ case SOUND_DECAY:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx = (ch->envxx >> 8) * 255;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= ch->envx_target)
+ {
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ ch->state = SOUND_SUSTAIN;
+ S9xSetEnvRate (ch, ch->sustain_rate, -1, 0);
+ }
+ break;
+
+ case SOUND_SUSTAIN:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx = (ch->envxx >> 8) * 255;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+ case SOUND_RELEASE:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx -= (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_INCREASE_LINEAR:
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx += step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+
+ if (ch->envx >= 126)
+ {
+ ch->envx = 127;
+ ch->envxx = 127 << ENVX_SHIFT;
+ ch->state = SOUND_GAIN;
+ ch->mode = MODE_GAIN;
+ S9xSetEnvRate (ch, 0, -1, 0);
+ }
+ break;
+
+ case SOUND_INCREASE_BENT_LINE:
+ if (ch->envx >= (MAX_ENVELOPE_HEIGHT * 3) / 4)
+ {
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx += (MAX_ENVELOPE_HEIGHT << ENVX_SHIFT) / 256;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ }
+ else
+ {
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx += step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+ }
+
+ if (ch->envx >= 126)
+ {
+ ch->envx = 127;
+ ch->envxx = 127 << ENVX_SHIFT;
+ ch->state = SOUND_GAIN;
+ ch->mode = MODE_GAIN;
+ S9xSetEnvRate (ch, 0, -1, 0);
+ }
+ break;
+
+ case SOUND_DECREASE_LINEAR:
+ ch->env_error &= FIXED_POINT_REMAINDER;
+ ch->envx -= step << 1;
+ ch->envxx = ch->envx << ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_DECREASE_EXPONENTIAL:
+ while (ch->env_error >= FIXED_POINT)
+ {
+ ch->envxx = (ch->envxx >> 8) * 255;
+ ch->env_error -= FIXED_POINT;
+ }
+ ch->envx = ch->envxx >> ENVX_SHIFT;
+ if (ch->envx <= 0)
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ break;
+
+ case SOUND_GAIN:
+ S9xSetEnvRate (ch, 0, -1, 0);
+ break;
+ }
+ ch-> left_vol_level = (ch->envx * ch->volume_left) / 128;
+ ch->right_vol_level = (ch->envx * ch->volume_right) / 128;
+ VL [J] = (ch->sample * ch-> left_vol_level) / 128;
+ VR [J] = (ch->sample * ch->right_vol_level) / 128;
+ }
+
+ ch->count += freq;
+ if (ch->count >= FIXED_POINT)
+ {
+ VL [J] = ch->count >> FIXED_POINT_SHIFT;
+ ch->sample_pointer += VL [J];
+ ch->count &= FIXED_POINT_REMAINDER;
+
+ ch->sample = ch->next_sample;
+ if (ch->sample_pointer >= SOUND_DECODE_LENGTH)
+ {
+ if (JUST_PLAYED_LAST_SAMPLE(ch))
+ {
+ S9xAPUSetEndOfSample (J, ch);
+ goto stereo_exit;
+ }
+ do
+ {
+ ch->sample_pointer -= SOUND_DECODE_LENGTH;
+ if (ch->last_block)
+ {
+ if (!ch->loop)
+ {
+ ch->sample_pointer = LAST_SAMPLE;
+ ch->next_sample = ch->sample;
+ break;
+ }
+ else
+ {
+ S9xAPUSetEndX (J);
+ ch->last_block = FALSE;
+ uint8 *dir = S9xGetSampleAddress (ch->sample_number);
+ ch->block_pointer = READ_WORD(dir + 2);
+ }
+ }
+ DecodeBlock (ch);
+ } while (ch->sample_pointer >= SOUND_DECODE_LENGTH);
+ if (!JUST_PLAYED_LAST_SAMPLE (ch))
+ ch->next_sample = ch->block [ch->sample_pointer];
+ }
+ else
+ ch->next_sample = ch->block [ch->sample_pointer];
+
+ if (ch->type == SOUND_SAMPLE)
+ {
+ if (Settings.InterpolatedSound && freq < FIXED_POINT && !mod)
+ {
+ ch->interpolate = ((ch->next_sample - ch->sample) *
+ (long) freq) / (long) FIXED_POINT;
+ ch->sample = (int16) (ch->sample + (((ch->next_sample - ch->sample) *
+ (long) (ch->count)) / (long) FIXED_POINT));
+ }
+ else
+ ch->interpolate = 0;
+ }
+ else
+ {
+ // Snes9x 1.53's SPC_DSP.cpp, by blargg
+ int feedback = (noise_gen << 13) ^ (noise_gen << 14);
+ noise_gen = (feedback & 0x4000) ^ (noise_gen >> 1);
+ ch->sample = (noise_gen << 17) >> 17;
+ ch->interpolate = 0;
+ }
+
+ VL [J] = (ch->sample * ch-> left_vol_level) / 128;
+ VR [J] = (ch->sample * ch->right_vol_level) / 128;
+ }
+ else
+ {
+ if (ch->interpolate)
+ {
+ int32 s = (int32) ch->sample + ch->interpolate;
+
+ CLIP16(s);
+ ch->sample = (int16) s;
+ VL [J] = (ch->sample * ch-> left_vol_level) / 128;
+ VR [J] = (ch->sample * ch->right_vol_level) / 128;
+ }
+ }
+
+ OutputLeft += VL [J];
+ OutputRight += VR [J];
+
+ if (pitch_mod & (1 << (J + 1)))
+ PreviousChannelSample = ch->sample * ch->envx;
+
+#ifndef FOREVER_FORWARD_STEREO
+ ch->echo_buf_ptr [I ^ Settings.ReverseStereo ] += VL [J];
+ ch->echo_buf_ptr [I + (1 ^ Settings.ReverseStereo)] += VR [J];
+#else
+ ch->echo_buf_ptr [I ] += VL [J];
+ ch->echo_buf_ptr [I + 1] += VR [J];
+#endif
+stereo_exit:
+ ;
+ }
+#ifndef FOREVER_FORWARD_STEREO
+ MixBuffer [I ^ Settings.ReverseStereo ] = OutputLeft;
+ MixBuffer [I + (1 ^ Settings.ReverseStereo)] = OutputRight;
+#else
+ MixBuffer [I ] = OutputLeft;
+ MixBuffer [I + 1] = OutputRight;
+#endif
+ }
+}
+
+#ifdef __DJGPP
+END_OF_FUNCTION(MixStereo_ReversedLoop);
+#endif
+
+/*
+ * The layout of loops in this function is optimised for outputting a lot of
+ * samples, quickly ignoring channels that are muted so that they're not
+ * processed any further before the function returns.
+ * For each CHANNEL, samples are mixed into the mix buffer until the channel
+ * is muted or the sample count is met.
+ */
static inline void MixStereo (int sample_count)
{
- static int wave[SOUND_BUFFER_SIZE];
+ static int32 wave[SOUND_BUFFER_SIZE];
int pitch_mod = SoundData.pitch_mod & ~APU.DSP[APU_NON];
@@ -1502,15 +1827,22 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
if (!so.mute_sound)
{
- memset (MixBuffer, 0, sample_count * sizeof (MixBuffer [0]));
if (SoundData.echo_enable)
memset (EchoBuffer, 0, sample_count * sizeof (EchoBuffer [0]));
#ifndef FOREVER_STEREO
if (so.stereo)
+ {
#endif
- MixStereo (sample_count);
+ if (sample_count < 12)
+ MixStereo_ReversedLoop (sample_count);
+ else
+ {
+ memset (MixBuffer, 0, sample_count * sizeof (MixBuffer [0]));
+ MixStereo (sample_count);
+ }
#ifndef FOREVER_STEREO
+ }
else
MixMono (sample_count);
#endif
@@ -1537,7 +1869,7 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
{
#endif
// 16-bit stereo sound with echo enabled ...
- if (SoundData.no_filter)
+ if (FilterTapDefinitionBitfield == 0)
{
// ... but no filter defined.
for (J = 0; J < sample_count; J++)
@@ -1567,13 +1899,13 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
Loop [(Z - 0) & 15] = E;
E = E * FilterTaps [0];
- E += Loop [(Z - 2) & 15] * FilterTaps [1];
- E += Loop [(Z - 4) & 15] * FilterTaps [2];
- E += Loop [(Z - 6) & 15] * FilterTaps [3];
- E += Loop [(Z - 8) & 15] * FilterTaps [4];
- E += Loop [(Z - 10) & 15] * FilterTaps [5];
- E += Loop [(Z - 12) & 15] * FilterTaps [6];
- E += Loop [(Z - 14) & 15] * FilterTaps [7];
+ if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 2) & 15] * FilterTaps [1];
+ if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 4) & 15] * FilterTaps [2];
+ if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 6) & 15] * FilterTaps [3];
+ if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 8) & 15] * FilterTaps [4];
+ if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 10) & 15] * FilterTaps [5];
+ if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 12) & 15] * FilterTaps [6];
+ if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 14) & 15] * FilterTaps [7];
E /= 128;
Z++;
@@ -1596,7 +1928,7 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
else
{
// 16-bit mono sound with echo enabled...
- if (SoundData.no_filter)
+ if (FilterTapDefinitionBitfield == 0)
{
// ... no filter defined
for (J = 0; J < sample_count; J++)
@@ -1625,13 +1957,13 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
Loop [(Z - 0) & 7] = E;
E = E * FilterTaps [0];
- E += Loop [(Z - 1) & 7] * FilterTaps [1];
- E += Loop [(Z - 2) & 7] * FilterTaps [2];
- E += Loop [(Z - 3) & 7] * FilterTaps [3];
- E += Loop [(Z - 4) & 7] * FilterTaps [4];
- E += Loop [(Z - 5) & 7] * FilterTaps [5];
- E += Loop [(Z - 6) & 7] * FilterTaps [6];
- E += Loop [(Z - 7) & 7] * FilterTaps [7];
+ if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 1) & 7] * FilterTaps [1];
+ if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 2) & 7] * FilterTaps [2];
+ if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 3) & 7] * FilterTaps [3];
+ if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 4) & 7] * FilterTaps [4];
+ if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 5) & 7] * FilterTaps [5];
+ if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 6) & 7] * FilterTaps [6];
+ if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 7) & 7] * FilterTaps [7];
E /= 128;
Z++;
@@ -1691,7 +2023,7 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
if (so.stereo)
{
// 8-bit stereo sound with echo enabled...
- if (SoundData.no_filter)
+ if (FilterTapDefinitionBitfield == 0)
{
// ... but no filter
for (J = 0; J < sample_count; J++)
@@ -1720,13 +2052,13 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
Loop [(Z - 0) & 15] = E;
E = E * FilterTaps [0];
- E += Loop [(Z - 2) & 15] * FilterTaps [1];
- E += Loop [(Z - 4) & 15] * FilterTaps [2];
- E += Loop [(Z - 6) & 15] * FilterTaps [3];
- E += Loop [(Z - 8) & 15] * FilterTaps [4];
- E += Loop [(Z - 10) & 15] * FilterTaps [5];
- E += Loop [(Z - 12) & 15] * FilterTaps [6];
- E += Loop [(Z - 14) & 15] * FilterTaps [7];
+ if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 2) & 15] * FilterTaps [1];
+ if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 4) & 15] * FilterTaps [2];
+ if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 6) & 15] * FilterTaps [3];
+ if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 8) & 15] * FilterTaps [4];
+ if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 10) & 15] * FilterTaps [5];
+ if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 12) & 15] * FilterTaps [6];
+ if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 14) & 15] * FilterTaps [7];
E /= 128;
Z++;
@@ -1747,7 +2079,7 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
else
{
// 8-bit mono sound with echo enabled...
- if (SoundData.no_filter)
+ if (FilterTapDefinitionBitfield == 0)
{
// ... but no filter.
for (J = 0; J < sample_count; J++)
@@ -1775,13 +2107,13 @@ void S9xMixSamples (uint8 *buffer, int sample_count)
Loop [(Z - 0) & 7] = E;
E = E * FilterTaps [0];
- E += Loop [(Z - 1) & 7] * FilterTaps [1];
- E += Loop [(Z - 2) & 7] * FilterTaps [2];
- E += Loop [(Z - 3) & 7] * FilterTaps [3];
- E += Loop [(Z - 4) & 7] * FilterTaps [4];
- E += Loop [(Z - 5) & 7] * FilterTaps [5];
- E += Loop [(Z - 6) & 7] * FilterTaps [6];
- E += Loop [(Z - 7) & 7] * FilterTaps [7];
+ if (FilterTapDefinitionBitfield & 0x02) E += Loop [(Z - 1) & 7] * FilterTaps [1];
+ if (FilterTapDefinitionBitfield & 0x04) E += Loop [(Z - 2) & 7] * FilterTaps [2];
+ if (FilterTapDefinitionBitfield & 0x08) E += Loop [(Z - 3) & 7] * FilterTaps [3];
+ if (FilterTapDefinitionBitfield & 0x10) E += Loop [(Z - 4) & 7] * FilterTaps [4];
+ if (FilterTapDefinitionBitfield & 0x20) E += Loop [(Z - 5) & 7] * FilterTaps [5];
+ if (FilterTapDefinitionBitfield & 0x40) E += Loop [(Z - 6) & 7] * FilterTaps [6];
+ if (FilterTapDefinitionBitfield & 0x80) E += Loop [(Z - 7) & 7] * FilterTaps [7];
E /= 128;
Z++;
@@ -1894,7 +2226,7 @@ void S9xResetSound (bool8 full)
so.err_rate = (uint32) (FIXED_POINT * SNES_SCANLINE_TIME / (1.0 / so.playback_rate));
else
so.err_rate = 0;
- SoundData.no_filter = TRUE;
+ FilterTapDefinitionBitfield = 0;
}
void S9xSetPlaybackRate (uint32 playback_rate)
diff --git a/source/soundux.h b/source/soundux.h
index 8fb8396..b603df8 100644
--- a/source/soundux.h
+++ b/source/soundux.h
@@ -212,7 +212,7 @@ typedef struct
// Just incase they are needed in the future, for snapshot compatibility.
uint32 dummy [3];
Channel channels [NUM_CHANNELS];
- bool8 no_filter;
+ // bool8 no_filter;
int master_volume [2]; /* range is -128 .. 127 */
int echo_volume [2]; /* range is -128 .. 127 */
int noise_hertz;