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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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Author
2013-01-01
Render double-width-res tiles from Background Mode 5 as half-width tiles. Thi...
Nebuleon Fumika
2012-12-31
Release 1.12.
Nebuleon Fumika
2012-12-31
ppu.cpp: Store multiplicands and quotients using aligned 16-bit writes (littl...
Nebuleon Fumika
2012-12-31
Fix PPU resets. This fixes Legend of Zelda: A Link to the Past.
Nebuleon Fumika
2012-12-31
MIPS requires 2-byte reads to be aligned to even addresses. #define FAST_ALIG...
Nebuleon Fumika
2012-12-30
Image modifications.
Nebuleon Fumika
2012-12-30
'make release' is now a thing. It makes the .zip file for a release.
Nebuleon Fumika
2012-12-30
source.txt: Merged to ShadauxCat's repository. Update the source link.
Nebuleon Fumika
2012-12-30
Update list of contributors in the copyright file.
Nebuleon Fumika
2012-12-30
Bump to version 1.11 for another release.
Nebuleon Fumika
2012-12-30
Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.
Nebuleon Fumika
2012-12-30
Clean up some backslashes at the end of lines.
Nebuleon Fumika
2012-12-30
Memory access optimisations in sprite rendering.
Nebuleon Fumika
2012-12-30
Rendering optimisations.
Nebuleon Fumika
2012-12-28
Transform macros into loops to render tiles.
Nebuleon Fumika
2012-12-28
Revert "Test commit, look for write privilege."
Nebuleon Fumika
2012-12-28
Test commit, look for write privilege.
Nebuleon Fumika
2012-12-27
Merge pull request #26 from Nebuleon/master
Jaedyn Draper
2012-12-28
Keep the audio processing unit (APU) enabled even when the user disabled the ...
Nebuleon Fumika
2012-12-27
Revert "Switch to the more complete Snes9x 1.53 documentation." It doesn't ma...
Nebuleon Fumika
2012-12-27
Make cleanly without -DCPU_SHUTDOWN.
Nebuleon Fumika
2012-12-27
Accidentally committed the previous revision with sound functions emptied.
Nebuleon Fumika
2012-12-27
Speed up rendering by an unknown amount.
Nebuleon Fumika
2012-12-26
Add the update methods for the upper and lower screen into defines.
Nebuleon Fumika
2012-12-26
Merge Registers structures into their respective CPUs to avoid additional mem...
Nebuleon Fumika
2012-12-26
Smoother sound. Raise the sound sampling frequency to 48000 Hz.
Nebuleon Fumika
2012-12-26
Universally use update method 2 for the lower screen and 0 for the upper scre...
Nebuleon Fumika
2012-12-26
Wait for keys to be released after the yes/no dialog for deleting saved state...
Nebuleon Fumika
2012-12-24
Readme to version 1.10.
Nebuleon Fumika
2012-12-24
Bump version number to 1.10 for the APU half-carry bug and optimisations.
Nebuleon Fumika
2012-12-24
End the use of global variables for CPU emulation. This creates fewer memory ...
Nebuleon Fumika
2012-12-24
Bump to v. 1.09. Update the readme for cheats. Update the github link in sour...
Nebuleon Fumika
2012-12-24
Merge branch 'optimisation'
Nebuleon Fumika
2012-12-24
Merge branch 'cheats'
Nebuleon Fumika
2012-12-24
Make the GUI accept and save Snes9x's cheat file format. Improve support for ...
Nebuleon Fumika
2012-12-23
Correctly handle multi-part codes, for all cheat types (GG, PAR, GF).
Nebuleon Fumika
2012-12-23
Screen tearing-related fix.
Nebuleon Fumika
2012-12-23
Various optimisations in the CPU emulation.
Nebuleon Fumika
2012-12-22
Preliminary Snes9x-based cheat code support. Not tested, because the file sel...
Nebuleon Fumika
2012-12-22
Correct the font. It formerly displayed columns every 8 pixels.
Nebuleon Fumika
2012-12-21
Previous update made it impossible to press the Right and Down keys.
Nebuleon Fumika
2012-12-21
ppu.cpp: Sync fewer bits of the joypad.
Nebuleon Fumika
2012-12-21
Eliminate the latency of button press recognition, which was bad enough to lo...
Nebuleon Fumika
2012-12-21
Looks like only having 'lang' crashes the options dialog. Restore the array o...
Nebuleon Fumika
2012-12-21
Fix an off-by-one in the previous commit's touch handling code.
Nebuleon Fumika
2012-12-20
Simplify the GUI code.
Nebuleon Fumika
2012-12-20
Bump the version number for NDSSFC.
Nebuleon Fumika
2012-12-20
Somehow the C (language specifier) from a code block made it into the readme.
Nebuleon Fumika
2012-12-20
Use Markdown-style sections. I thought == == worked...
Nebuleon Fumika
2012-12-20
Fix the Engrish in the readme. Make it a Markdown file for Github.
Nebuleon Fumika
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