Age | Commit message (Collapse) | Author |
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* Before entering the menu, copy the game screen to the Upper Screen if it's on the Lower Screen.
* Now, the frame that's shown in the menu doesn't appear to be the previous frame for a fraction of a second anymore.
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text colors.
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incompatibility with older preference files.
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which caused computers to report duplicate SFNs in directories, as well as corrupted file names and breakage with files that have no extension.
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Fixed minor Dutch translation errors.
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Based on TempGBA commit 0adaf3c332453679cc0a2feee9e87d5a4dc3c771.
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Imported from TempGBA commit d55e30a2cc4943e74a2d2505c9823dc222e220a3.
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position being preserved.
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Remove the useless "dynamic cheat" functions.
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games.
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unbreaks commit 57bcab6a250a138d42735504e871ff7011974532.
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into its bitmap. It looks nicer than white on a rectangle of black.
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update workaround for hangs.
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count is known to always be non-zero. That excludes the recently played games menu.
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* Show the screenshot of the selected saved state even in the creation and deletion rows.
* In the saved state deletion interface, make the single state deletion go first.
* The screenshot of the latest saved state or the last selected one appears when the menu loads.
* The screenshot of the paused game appears when the menu is left.
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custom.
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and custom.
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4f2205f2e554a6fa33237395c1350f194ca9308e.
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error occurs.
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* Text positioning in message boxes is now controlled by #defines.
* The various MSG_PLAY_SLIDE<n> messages are now one, MSG_SCREENSHOT_SLIDESHOW_KEYS, with \n between lines.
* Use \n in some more message pairs.
* Lengthy scrollers broke. This will be investigated in a later commit.
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