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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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apu_blargg.c
Age
Commit message (
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Author
2017-08-16
Changed compile-time flags to use C89 and fixed new warnings raised.
João Silva
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-02-18
Update sar.h
twinaphex
2017-02-12
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-14
Removed a LOT of useless stuff.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2015-11-10
align to 4 bytes.
aliaspider
2015-11-05
Start using stdint types
twinaphex
2014-12-07
Properly fix that aggressive loop opt bug.
Alcaro
That kind of overflow is undefined behaviour no matter what you do with it.
2014-12-07
fix a bug in apu_blarrg.c when compiled with aggressive-loop-
aliaspider
produce bad code when accessing an array with an out-of-bounds index.
2014-11-04
blargg_apu : small speedup
aliaspider
2014-11-04
(PSP) fix address alignment exception when compiling with USE_BLARGG_APU
aliaspider
2014-11-03
use stdint/stdbool
aliaspider
2014-11-03
can build with USE_BLARGG_APU enabled, still not working.
aliaspider
2014-11-02
start hooking up blargg's apu implementation to use as a reference.
aliaspider
(not yet working)