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path: root/source/apu_blargg.c
AgeCommit message (Collapse)Author
2018-03-30Add support for Audio/Video Disable flagsDwedit
Add support for Hard Disable Audio Fix frame discarding causing infinite loops Fix MSVC building
2018-03-14Cleanups for C89twinaphex
2018-03-14Flush audio buffer at end of retro_run, and bypass resamplerDwedit
2017-08-16Changed compile-time flags to use C89 and fixed new warnings raised.João Silva
2017-06-18Support for savestate versioning. Plenty of cleanups.João Silva
2017-02-18Update sar.htwinaphex
2017-02-12Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.João Silva
2017-01-29Converted most types to stdint-style (fixing a few in the process).João Silva
2017-01-14Removed a LOT of useless stuff.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2015-11-10align to 4 bytes.aliaspider
2015-11-05Start using stdint typestwinaphex
2014-12-07Properly fix that aggressive loop opt bug.Alcaro
That kind of overflow is undefined behaviour no matter what you do with it.
2014-12-07fix a bug in apu_blarrg.c when compiled with aggressive-loop-aliaspider
produce bad code when accessing an array with an out-of-bounds index.
2014-11-04blargg_apu : small speedupaliaspider
2014-11-04(PSP) fix address alignment exception when compiling with USE_BLARGG_APUaliaspider
2014-11-03use stdint/stdboolaliaspider
2014-11-03can build with USE_BLARGG_APU enabled, still not working.aliaspider
2014-11-02start hooking up blargg's apu implementation to use as a reference.aliaspider
(not yet working)