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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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cpuexec.h
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Commit message (
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Author
2017-08-14
Deleted several unused variables, code and files.
João Silva
2017-08-11
Start making this suitable for MSVC and C89
twinaphex
2017-06-18
Support for savestate versioning. Plenty of cleanups.
João Silva
2017-02-12
Fixed stupid mistake that broke some games. Other minor changes.
João Silva
2017-02-12
Type fixes. Fixes from snes9x 1.50. Minor changes and optimizations.
João Silva
2017-01-29
Converted most types to stdint-style (fixing a few in the process).
João Silva
2017-01-16
Many cleanups.
João Silva
2017-01-14
Moved copyright information to copyright file.
João Silva
2016-10-15
Add copyright notices since certain guys try to push their luck
twinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2016-08-08
Cleanups
twinaphex
2014-11-03
use stdint/stdbool
aliaspider
2014-10-30
New Makefile
twinaphex
2014-10-30
apply a facelift
aliaspider
2014-10-29
get rid of all remaining C++ code.
aliaspider
2014-10-29
C++ cleanups. (in progress)
aliaspider
2013-01-26
Decide whether SuperFX and SA-1 chips are enabled only once per frame. This ↵
Nebuleon Fumika
saves a few million instructions per second. (Inspired by Snes9x-Euphoria)
2012-12-26
Merge Registers structures into their respective CPUs to avoid additional ↵
Nebuleon Fumika
memory addresses being loaded every opcode.
2011-03-05
first commit
Kitty Draper