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2013-02-07De-interleave the ROM using DMA. This helps the more esoteric jumbo memory ↵Nebuleon Fumika
maps load faster.
2013-02-01Don't initialise the ROM memory at startup, since a ROM needs to be loaded ↵Nebuleon Fumika
into it anyway. According to BassAceGold's timings, this should save 179 milliseconds.
2013-02-01memcpy vs memmove: memmove correctly handles overlapping source and ↵Nebuleon Fumika
destination memory buffers, but is slower than memcpy in many implementations. When memory buffers don't overlap, memcpy may be more efficient. The DS2 SDK is such an implementation, so change many memmoves into memcpys.
2012-12-19Delete offsets.cpp, which is for a standalone tool that is unrelated to the ↵Nebuleon Fumika
emulator.
2012-12-18Un-inline a bunch of stuff.Nebuleon Fumika
With the MIPS instruction cache, this means that two consecutive SNES CPU instructions using e.g. the same addressing style or the same opcode have a chance that the second one will use the first one's code and that it will be cached.
2011-03-05first commitKitty Draper