Age | Commit message (Collapse) | Author | |
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2013-02-01 | Revert the reversed stereo mixing loop. This makes it more consistent with ↵ | Nebuleon Fumika | |
mainline Snes9x, in case of merges from 1.53. It also didn't help much, given that the problem was trying to push 92 milliseconds of audio inside 20 milliseconds of time. This reverts commit 2b715684087675747df7cb8995695936f20c782b. | |||
2013-01-27 | Assign a filter-related variable right after other filter-related variables. | Nebuleon Fumika | |
2013-01-26 | 8 is NUM_CHANNELS. (magic constant) | Nebuleon Fumika | |
2013-01-26 | Fix uninitialised memory access in pitch modulation. | Nebuleon Fumika | |
2013-01-26 | Reverse the loop in MixStereo such that instead of "for each channel, for ↵ | Nebuleon Fumika | |
each playback sample, add into the mix buffer", the playback sample is instead written to the mix buffer only when fully mixed from the 8 SNES sound channels. Verified working with Secret of Mana, Super Bomberman 5 and Super Mario World. | |||
2013-01-23 | Slight change to soundux.cpp. | Nebuleon Fumika | |
2013-01-12 | soundux.cpp: Inline MixStereo (into S9xMixSamples). | Nebuleon Fumika | |
2013-01-12 | Revert "Remove shifted envelope heights from the code, because one is always ↵ | Nebuleon Fumika | |
set from the other and the shifted height is not used in saved states." This reverts commit e3bb4a5f62ab6b38eb1a58e700b7d713b4e397b0. | |||
2013-01-12 | Remove redundant writes to support reverse stereo. Define ↵ | Nebuleon Fumika | |
FOREVER_FORWARD_STEREO. | |||
2013-01-12 | Remove shifted envelope heights from the code, because one is always set ↵ | Nebuleon Fumika | |
from the other and the shifted height is not used in saved states. | |||
2013-01-12 | More efficient noise generation taken from blargg's code in Snes9x 1.53. | Nebuleon Fumika | |
2013-01-11 | Reduce memory access in noise generation. | Nebuleon Fumika | |
2013-01-11 | Prepare for audio optimisations. Fix the indentation in MixStereo(). | Nebuleon Fumika | |
2013-01-11 | Stop constantly testing for 16-bit and stereo in sound handlers. Define ↵ | Nebuleon Fumika | |
FOREVER_16_BIT_SOUND and FOREVER_STEREO and use them throughout the code. This is essentially commit 6b36e79013d4c9273a96a9783a2bccdb516f174a, but for sound instead of graphics. | |||
2011-03-05 | first commit | Kitty Draper | |