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AgeCommit message (Collapse)Author
2017-08-16Changed compile-time flags to use C89 and fixed new warnings raised.João Silva
2017-08-16More C89_BUILD fixestwinaphex
2017-08-14Deleted several unused variables, code and files.João Silva
2017-06-18Support for savestate versioning. Plenty of cleanups.João Silva
2017-01-29Converted most types to stdint-style (fixing a few in the process).João Silva
2017-01-16Many cleanups.João Silva
2017-01-14Moved copyright information to copyright file.João Silva
2016-10-15Add copyright notices since certain guys try to push their lucktwinaphex
and 'game off the system' - UNDER NO CIRCUMSTANCES WILL ANY COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY ONE PARTY, REGARDLESS OF ANY E-MAILS, BRIBES, ETC.
2016-08-08Get rid of register keywordtwinaphex
2014-11-03use stdint/stdboolaliaspider
2014-10-30apply a faceliftaliaspider
2014-10-29get rid of all remaining C++ code.aliaspider
2013-01-05Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, ↵Nebuleon Fumika
as of commit 3cd20e203f3b0af8c32921f86547a126d74b34eb (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns.
2012-12-30Rendering optimisations.Nebuleon Fumika
tile.cpp: Optimise the common case of drawing an unclipped but possibly flipped 8x8 tile. Instead of calling WRITE_4PIXELS16 16 times, each performing setup and teardown, move the loop into DrawTile16. tile.h, tile.cpp, gfx.h, gfx.cpp: End the use of global variable GFX.ScreenColors to pass around the current frame's palette. This saves on memory stores/loads.
2011-03-05first commitKitty Draper