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2015-11-08(android) move more build options to Makefile.common.aliaspider
2015-11-05Fix conflicting type errortwinaphex
2015-11-05Start using stdint typestwinaphex
2015-11-05Clang warned about self-assignmenttwinaphex
2015-11-05Silence warningtwinaphex
2015-10-12Remove .cvsignoretwinaphex
2015-10-12type of SCPUState.IRQActive was incorrectly set to boolean.aliaspider
2015-10-05fix debug build.aliaspider
2015-09-14(Wii) Added buildfix.Ernesto Ramirez
It now compiles and runs on this platform.
2015-09-02(Vita) Fix build (chdir and getcwd)Sergi Granell
2015-07-26Prevent warningtwinaphex
2015-02-22Backported S-DD1 emulation.mwksoul
2014-12-15Remove some unused tables in source/data.ctwinaphex
2014-12-15Use MSB_FIRST instead of LSB_FIRSTtwinaphex
2014-12-15Remove ACCUMULATE_READ_JOYPADtwinaphex
2014-12-14Fix crash when fastforwarding in Killer Instinct/Chrono Trigger introtwinaphex
2014-12-07Properly fix that aggressive loop opt bug.Alcaro
That kind of overflow is undefined behaviour no matter what you do with it.
2014-12-07fix a bug in apu_blarrg.c when compiled with aggressive-loop-aliaspider
produce bad code when accessing an array with an out-of-bounds index.
2014-12-06Implement cheat code stufftwinaphex
2014-11-29(windows) build fixaliaspider
2014-11-29build fixaliaspider
2014-11-26(windows) another build fix.aliaspider
2014-11-26(windows) build fixaliaspider
2014-11-04blargg_apu : small speedupaliaspider
2014-11-04(PSP) fix address alignment exception when compiling with USE_BLARGG_APUaliaspider
2014-11-03use stdint/stdboolaliaspider
2014-11-03fix typoaliaspider
2014-11-03blargg's apu implementation can now be used.aliaspider
2014-11-03can build with USE_BLARGG_APU enabled, still not working.aliaspider
2014-11-02start hooking up blargg's apu implementation to use as a reference.aliaspider
(not yet working)
2014-11-02remove some sound hacksaliaspider
2014-11-02remove alternative sample decodersaliaspider
2014-11-02disable cheats.aliaspider
2014-11-02cleanups.aliaspider
2014-11-02small cleanupaliaspider
2014-11-02implement rom loading from memory.aliaspider
2014-11-01fix buildaliaspider
2014-11-01Add Android JNI Makefiles and Makefile.commontwinaphex
2014-11-01(Griffin) Add Griffin option, enable by defaulttwinaphex
2014-10-31remove S9xDeinitUpdate.aliaspider
2014-10-31RENDER_BACKGROUND_MODE_7- set ScreenColors pointer directlytwinaphex
and get rid of else conditional
2014-10-31Refactor 'else ' conditional in WRITE_4PIXELS functionstwinaphex
2014-10-31remove snapshot.c/h and snaporig.c/haliaspider
2014-10-30Code readability - turn ZeroMemory into memset(a, 0, b)twinaphex
2014-10-30Refactor S9xSetSuperFX the same way as SNES9x Next codetwinaphex
2014-10-30Refactor code to function S9xSetSuperFX to make it more liketwinaphex
S9x Next codebase
2014-10-30remove snapshot.c snaporig.c dependencies.aliaspider
2014-10-30remove ZSNES_FX definesaliaspider
2014-10-30remove warningsaliaspider
2014-10-30Silence warning 'Suggest explicit braces around && within '||' yadda yaddatwinaphex