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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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Author
2016-08-08
Cleanups
twinaphex
2016-08-08
Cleanups
twinaphex
2016-08-08
Take out ancient SGI/Sun ifdefs
twinaphex
2016-08-08
Remove DJGPP ifdefs
twinaphex
2016-08-08
Cleanups
twinaphex
2016-08-08
Cleanups
twinaphex
2016-08-08
Cleanups
twinaphex
2016-08-08
Cleanups
twinaphex
2016-08-08
Cleanups
twinaphex
2016-08-08
Remove obsolete define STORM
twinaphex
2016-08-06
Cleanups
twinaphex
2016-08-06
Cleanup
twinaphex
2016-08-06
Update
twinaphex
2016-08-06
Another buildfix pt. 2
twinaphex
2016-08-06
Another buildfix
twinaphex
2016-08-06
This was wrong
twinaphex
2016-08-06
Turn CheckForIPSPatch into static function
twinaphex
2016-08-06
Remove prototype
twinaphex
2016-08-06
Remove unused LoadSRAM
twinaphex
2016-08-06
Reimplement save RAM - do it the libretro way by implementing
twinaphex
retro_get_memory_data and friends
2015-11-11
build fix.
aliaspider
2015-11-10
align to 4 bytes.
aliaspider
2015-11-08
(android) move more build options to Makefile.common.
aliaspider
2015-11-05
Fix conflicting type error
twinaphex
2015-11-05
Start using stdint types
twinaphex
2015-11-05
Clang warned about self-assignment
twinaphex
2015-11-05
Silence warning
twinaphex
2015-10-12
Remove .cvsignore
twinaphex
2015-10-12
type of SCPUState.IRQActive was incorrectly set to boolean.
aliaspider
2015-10-05
fix debug build.
aliaspider
2015-09-14
(Wii) Added buildfix.
Ernesto Ramirez
It now compiles and runs on this platform.
2015-09-02
(Vita) Fix build (chdir and getcwd)
Sergi Granell
2015-07-26
Prevent warning
twinaphex
2015-02-22
Backported S-DD1 emulation.
mwksoul
2014-12-15
Remove some unused tables in source/data.c
twinaphex
2014-12-15
Use MSB_FIRST instead of LSB_FIRST
twinaphex
2014-12-15
Remove ACCUMULATE_READ_JOYPAD
twinaphex
2014-12-14
Fix crash when fastforwarding in Killer Instinct/Chrono Trigger intro
twinaphex
2014-12-07
Properly fix that aggressive loop opt bug.
Alcaro
That kind of overflow is undefined behaviour no matter what you do with it.
2014-12-07
fix a bug in apu_blarrg.c when compiled with aggressive-loop-
aliaspider
produce bad code when accessing an array with an out-of-bounds index.
2014-12-06
Implement cheat code stuff
twinaphex
2014-11-29
(windows) build fix
aliaspider
2014-11-29
build fix
aliaspider
2014-11-26
(windows) another build fix.
aliaspider
2014-11-26
(windows) build fix
aliaspider
2014-11-04
blargg_apu : small speedup
aliaspider
2014-11-04
(PSP) fix address alignment exception when compiling with USE_BLARGG_APU
aliaspider
2014-11-03
use stdint/stdbool
aliaspider
2014-11-03
fix typo
aliaspider
2014-11-03
blargg's apu implementation can now be used.
aliaspider
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