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author | neonloop | 2021-10-20 14:54:27 +0000 |
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committer | neonloop | 2021-10-20 14:54:27 +0000 |
commit | ea1947ffcc606d757357398b24e74a3f4ecefa07 (patch) | |
tree | 2031b8d4fc4c61063c710a7148378f57e662efbd /modules/mod_m7 | |
download | bennugd-main.tar.gz bennugd-main.tar.bz2 bennugd-main.zip |
Initial commit from steward-fu releasemain
Diffstat (limited to 'modules/mod_m7')
-rw-r--r-- | modules/mod_m7/Makefile | 609 | ||||
-rw-r--r-- | modules/mod_m7/Makefile.am | 14 | ||||
-rw-r--r-- | modules/mod_m7/Makefile.in | 609 | ||||
-rw-r--r-- | modules/mod_m7/mod_m7.c | 926 | ||||
-rw-r--r-- | modules/mod_m7/mod_m7.h | 40 | ||||
-rw-r--r-- | modules/mod_m7/mod_m7_exports.h | 106 |
6 files changed, 2304 insertions, 0 deletions
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SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#include <stdio.h> +#include <stdlib.h> + +#include <math.h> + +#include "bgddl.h" +#include "dlvaracc.h" +#include "fmath.h" + +#include "libgrbase.h" +#include "librender.h" +#include "libvideo.h" +#include "libblit.h" + +#include "instance.h" + +#include "resolution.h" + +#include "mod_m7.h" + +/* --------------------------------------------------------------------------- */ + +extern uint8_t trans_table[256][256] ; +extern int trans_table_updated ; + +/* --------------------------------------------------------------------------- */ + +/* Funciones generales de rotación en 2D + * + * x1 = x * cos(angulo) - y * sin(angulo) + * y1 = x * sin(angulo) + y * cos(angulo) + * + * */ + +#define ROTATEDX(x,y,sina,cosa) (fmul(x,cosa) - fmul(y,sina)) +#define ROTATEDY(x,y,sina,cosa) (fmul(x,sina) + fmul(y,cosa)) + +/* Esta estructura guarda información que se recalcula a cada frame. + * Quizá no sería necesario recalcularlo todo. El incremento podría + * quedar constante mientras no variara la altura, p.ej. */ + +typedef struct _lineinfo +{ + fixed left_bmp_x ; + fixed left_bmp_y ; + fixed right_bmp_x ; + fixed right_bmp_y ; + + fixed hinc, vinc ; +} +LINEINFO ; + +static LINEINFO lines[1280] ; + +/* --------------------------------------------------------------------------- */ + +#ifndef __GNUC__ +#define __PACKED +#define inline __inline +#else +#define __PACKED __attribute__ ((packed)) +#endif + +#ifdef _MSC_VER +#pragma pack(push, 1) +#endif + +typedef struct _mode7 +{ + int id ; + REGION * region ; + GRAPH * indoor ; + GRAPH * outdoor ; + GRAPH * dest ; +} +MODE7 ; + +typedef struct _mode7_info +{ + uint32_t camera_id ; + uint32_t height ; + uint32_t distance ; + uint32_t horizon ; + uint32_t focus ; + uint32_t z ; + uint32_t color ; + uint32_t flags ; +} +__PACKED +MODE7_INFO ; + +#ifdef _MSC_VER +#pragma pack(pop) +#endif + +/* --------------------------------------------------------------------------- */ + +static MODE7 mode7_inf[10] = { { 0 } } ; + +/* --------------------------------------------------------------------------- */ +/* Globals */ +enum { + M7STRUCTS = 0 +}; + +/* Locals */ +enum { + ANGLE = 0, + CNUMBER, + COORDX, + COORDY, + CTYPE, + DISTANCE_1, + GRAPHSIZE, + HEIGHT, + STATUS, + RESOLUTION +}; + +/* --------------------------------------------------------------------------- */ +/* Son las variables que se desea acceder. */ +/* El interprete completa esta estructura, si la variable existe. */ +/* (usada en tiempo de ejecucion) */ +DLVARFIXUP __bgdexport( mod_m7, globals_fixup )[] = +{ + /* Nombre de variable global, puntero al dato, tamaño del elemento, cantidad de elementos */ + { "m7", NULL, -1, -1 }, + { NULL, NULL, -1, -1 } +}; + +/* --------------------------------------------------------------------------- */ +/* Son las variables que se desea acceder. */ +/* El interprete completa esta estructura, si la variable existe. */ +/* (usada en tiempo de ejecucion) */ +DLVARFIXUP __bgdexport( mod_m7, locals_fixup )[] = +{ + /* Nombre de variable local, offset al dato, tamaño del elemento, cantidad de elementos */ + { "angle" , NULL, -1, -1 }, + { "cnumber" , NULL, -1, -1 }, + { "x" , NULL, -1, -1 }, + { "y" , NULL, -1, -1 }, + { "ctype" , NULL, -1, -1 }, + { "_m7_reserved.distance1" , NULL, -1, -1 }, + { "size" , NULL, -1, -1 }, + { "height" , NULL, -1, -1 }, + { "reserved.status" , NULL, -1, -1 }, + { "resolution" , NULL, -1, -1 }, + { NULL , NULL, -1, -1 } +}; + +/* --------------------------------------------------------------------------- */ +/* Internals Draw Object */ + +static int compare_by_distance( const void * ptr1, const void * ptr2 ) +{ + const INSTANCE * i1 = *( const INSTANCE ** )ptr1 ; + const INSTANCE * i2 = *( const INSTANCE ** )ptr2 ; + + return LOCINT32( mod_m7, i2, DISTANCE_1 ) - LOCINT32( mod_m7, i1, DISTANCE_1 ); +} + +/* --------------------------------------------------------------------------- */ + +#define M7_8bpp() \ + baseline = ptr ; \ + \ + for ( x = 0 ; x < width ; x++ ) \ + { \ + sx = fixtoi( bmp_x ) ; \ + sy = fixtoi( bmp_y ) ; \ + \ + if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \ + { \ + c = (( uint8_t* )indoor->data )[indoor->pitch*sy + sx] ; \ + if ( c > 0 ) *ptr = c ; \ + ptr++ ; \ + } \ + else \ + { \ + if ( outdoor ) c = (( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + ( sx & outdoor_hmask )] ; \ + else c = dat->color ; \ + if ( c > 0 ) *ptr = c ; \ + ptr++ ; \ + } \ + \ + bmp_x += hinc ; \ + bmp_y += vinc ; \ + } \ + \ + ptr = baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ; + + +#define M7_16bpp() \ + baseline = ( uint8_t * ) ptr16 ; \ + \ + for ( x = 0 ; x < width ; x++ ) \ + { \ + sx = fixtoi( bmp_x ) ; \ + sy = fixtoi( bmp_y ) ; \ + \ + if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \ + { \ + c16 = *( uint16_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<1)]) ; \ + if ( c16 > 0 ) *ptr16 = c16 ; \ + ptr16++ ; \ + } \ + else \ + { \ + if ( outdoor ) c16 = *( uint16_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + (( sx & outdoor_hmask ) << 1)]) ; \ + else c16 = dat->color ; \ + if ( c16 > 0 ) *ptr16 = c16 ; \ + ptr16++ ; \ + } \ + \ + bmp_x += hinc ; \ + bmp_y += vinc ; \ + } \ + \ + ptr16 = ( uint16_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ); + + +#define M7_32bpp() \ + baseline = ( uint8_t * ) ptr32 ; \ + \ + for ( x = 0 ; x < width ; x++ ) \ + { \ + sx = fixtoi( bmp_x ) ; \ + sy = fixtoi( bmp_y ) ; \ + \ + if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \ + { \ + c32 = *( uint32_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<2)]) ; \ + if ( c32 > 0 ) *ptr32 = c32 ; \ + ptr32++ ; \ + } \ + else \ + { \ + if ( outdoor ) c32 = *( uint32_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + (( sx & outdoor_hmask ) << 2)]) ; \ + else c32 = dat->color ; \ + if ( c32 > 0 ) *ptr32 = c32 ; \ + ptr32++ ; \ + } \ + \ + bmp_x += hinc ; \ + bmp_y += vinc ; \ + } \ + \ + ptr32 = ( uint32_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ); + + +#define M7_t8bpp() \ + baseline = ptr ; \ + \ + for ( x = 0 ; x < width ; x++ ) \ + { \ + sx = fixtoi( bmp_x ) ; \ + sy = fixtoi( bmp_y ) ; \ + \ + if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \ + { \ + *ptr = trans_table[(( uint8_t* )indoor->data )[indoor->pitch*sy + sx]][*ptr] ; \ + ptr++ ; \ + } \ + else \ + { \ + if ( outdoor ) *ptr = trans_table[(( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + ( sx & outdoor_hmask )]][*ptr] ; \ + else *ptr = trans_table[dat->color][*ptr] ; \ + ptr++ ; \ + } \ + \ + bmp_x += hinc ; \ + bmp_y += vinc ; \ + } \ + \ + ptr = baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ; + + +#define M7_t16bpp() \ + baseline = ( uint8_t * ) ptr16 ; \ + \ + for ( x = 0 ; x < width ; x++ ) \ + { \ + sx = fixtoi( bmp_x ) ; \ + sy = fixtoi( bmp_y ) ; \ + \ + if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \ + { \ + *ptr16 = colorghost[*ptr16]+colorghost[*( uint16_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<1)])]; \ + ptr16++ ; \ + } \ + else \ + { \ + if ( outdoor ) *ptr16 = colorghost[*ptr16]+colorghost[*( uint16_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + ((sx& outdoor_hmask)<<1)])]; \ + else *ptr16 = colorghost[*ptr16]+colorghost[dat->color]; \ + ptr16++ ; \ + } \ + \ + bmp_x += hinc ; \ + bmp_y += vinc ; \ + } \ + \ + ptr16 = ( uint16_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ); \ + + +#define M7_t32bpp() \ + baseline = ( uint8_t * ) ptr32 ; \ + \ + for ( x = 0 ; x < width ; x++ ) \ + { \ + sx = fixtoi( bmp_x ) ; \ + sy = fixtoi( bmp_y ) ; \ + \ + if ( indoor && sx >= 0 && sx < indoor->width && sy >= 0 && sy < indoor->height ) \ + { \ + c32 = *( uint32_t* )&((( uint8_t* )indoor->data )[indoor->pitch*sy + (sx<<2)]); \ + _f = c32 & 0xff000000; \ + if ( _f != 0xff000000 ) \ + { \ + _f = ( _f >> 24 ) * 128 / 255 ; \ + _f2 = 255 - _f ; \ + \ + r = ((( c32 & 0x00ff0000 ) * _f ) + (( *ptr32 & 0x00ff0000 ) * _f2 ) ) >> 8 ; \ + g = ((( c32 & 0x0000ff00 ) * _f ) + (( *ptr32 & 0x0000ff00 ) * _f2 ) ) >> 8 ; \ + b = ((( c32 & 0x000000ff ) * _f ) + (( *ptr32 & 0x000000ff ) * _f2 ) ) >> 8 ; \ + } \ + else \ + { \ + r = ((( c32 & 0x00ff0000 ) * 128 ) + (( *ptr32 & 0x00ff0000 ) * 128 ) ) >> 8 ; \ + g = ((( c32 & 0x0000ff00 ) * 128 ) + (( *ptr32 & 0x0000ff00 ) * 128 ) ) >> 8 ; \ + b = ((( c32 & 0x000000ff ) * 128 ) + (( *ptr32 & 0x000000ff ) * 128 ) ) >> 8 ; \ + } \ + \ + if ( r > 0x00ff0000 ) r = 0x00ff0000 ; else r &= 0x00ff0000 ; \ + if ( g > 0x0000ff00 ) g = 0x0000ff00 ; else g &= 0x0000ff00 ; \ + if ( b > 0x000000ff ) b = 0x000000ff ; else b &= 0x000000ff ; \ + \ + *ptr32 = ( MAX( c32 & 0xff000000, *ptr32 & 0xff000000 ) ) | r | g | b ; \ + ptr32++ ; \ + } \ + else \ + { \ + if ( outdoor ) \ + { \ + c32 = *( uint32_t* )&((( uint8_t* )outdoor->data )[outdoor->pitch*( sy & outdoor_vmask ) + (( sx & outdoor_hmask ) << 2)]) ; \ + _f = c32 & 0xff000000; \ + if ( _f != 0xff000000 ) \ + { \ + _f = ( _f >> 24 ) * 128 / 255 ; \ + _f2 = 255 - _f ; \ + \ + r = ((( c32 & 0x00ff0000 ) * _f ) + (( *ptr32 & 0x00ff0000 ) * _f2 ) ) >> 8 ; \ + g = ((( c32 & 0x0000ff00 ) * _f ) + (( *ptr32 & 0x0000ff00 ) * _f2 ) ) >> 8 ; \ + b = ((( c32 & 0x000000ff ) * _f ) + (( *ptr32 & 0x000000ff ) * _f2 ) ) >> 8 ; \ + } \ + else \ + { \ + r = ((( c32 & 0x00ff0000 ) * 128 ) + (( *ptr32 & 0x00ff0000 ) * 128 ) ) >> 8 ; \ + g = ((( c32 & 0x0000ff00 ) * 128 ) + (( *ptr32 & 0x0000ff00 ) * 128 ) ) >> 8 ; \ + b = ((( c32 & 0x000000ff ) * 128 ) + (( *ptr32 & 0x000000ff ) * 128 ) ) >> 8 ; \ + } \ + \ + if ( r > 0x00ff0000 ) r = 0x00ff0000 ; else r &= 0x00ff0000 ; \ + if ( g > 0x0000ff00 ) g = 0x0000ff00 ; else g &= 0x0000ff00 ; \ + if ( b > 0x000000ff ) b = 0x000000ff ; else b &= 0x000000ff ; \ + \ + *ptr32 = ( MAX( c32 & 0xff000000, *ptr32 & 0xff000000 ) ) | r | g | b ; \ + } \ + else \ + { \ + c32 = dat->color ; \ + _f = c32 & 0xff000000; \ + if ( _f != 0xff000000 ) \ + { \ + _f = ( _f >> 24 ) * 128 / 255 ; \ + _f2 = 255 - _f ; \ + \ + r = ((( c32 & 0x00ff0000 ) * _f ) + (( *ptr32 & 0x00ff0000 ) * _f2 ) ) >> 8 ; \ + g = ((( c32 & 0x0000ff00 ) * _f ) + (( *ptr32 & 0x0000ff00 ) * _f2 ) ) >> 8 ; \ + b = ((( c32 & 0x000000ff ) * _f ) + (( *ptr32 & 0x000000ff ) * _f2 ) ) >> 8 ; \ + } \ + else \ + { \ + r = ((( c32 & 0x00ff0000 ) * 128 ) + (( *ptr32 & 0x00ff0000 ) * 128 ) ) >> 8 ; \ + g = ((( c32 & 0x0000ff00 ) * 128 ) + (( *ptr32 & 0x0000ff00 ) * 128 ) ) >> 8 ; \ + b = ((( c32 & 0x000000ff ) * 128 ) + (( *ptr32 & 0x000000ff ) * 128 ) ) >> 8 ; \ + } \ + \ + if ( r > 0x00ff0000 ) r = 0x00ff0000 ; else r &= 0x00ff0000 ; \ + if ( g > 0x0000ff00 ) g = 0x0000ff00 ; else g &= 0x0000ff00 ; \ + if ( b > 0x000000ff ) b = 0x000000ff ; else b &= 0x000000ff ; \ + \ + *ptr32 = ( MAX( c32 & 0xff000000, *ptr32 & 0xff000000 ) ) | r | g | b ; \ + } \ + ptr32++ ; \ + } \ + \ + bmp_x += hinc ; \ + bmp_y += vinc ; \ + } \ + \ + ptr32 = ( uint32_t * ) ( baseline + (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ); \ + + +static void draw_mode7( int n, REGION * clip ) +{ + fixed bmp_x, bmp_y ; + fixed base_x, base_y, base_z ; + fixed camera_x, camera_y, camera_z ; + fixed point_x, point_y, point_z ; + fixed cosa, sina ; + fixed angle ; + fixed hinc, vinc ; + + if ( n < 0 || n > 9 ) return ; + + MODE7 * mode7 = &mode7_inf[n]; + + if ( !mode7->id ) return ; + + int horizon_y = -1; + int jump ; + + int outdoor_hmask = 0 ; + int outdoor_vmask = 0 ; + + uint32_t sx, sy ; + int x, y, z, height, width ; + uint8_t * ptr , * baseline , c ; + uint16_t * ptr16, c16 ; + uint32_t * ptr32, c32 ; + + GRAPH * indoor = mode7->indoor ; + GRAPH * outdoor = mode7->outdoor ; + GRAPH * dest ; + GRAPH * pgr ; + + MODE7_INFO * dat = &(( MODE7_INFO * ) & GLODWORD( mod_m7, M7STRUCTS ) )[n] ; + + INSTANCE * camera ; + + static INSTANCE ** proclist = 0 ; + static int proclist_reserved = 0 ; + int proclist_count, nproc ; + + INSTANCE * i ; + + dest = mode7->dest ? mode7->dest : scrbitmap ; + + /* only if scr_depth == outdoor depth == indoor_depth */ + if ( ( outdoor && outdoor->format->depth != dest->format->depth ) || + ( indoor && indoor->format->depth != dest->format->depth ) ) return; + + /* Averigua la posición inicial de dibujo */ + + camera = instance_get( dat->camera_id ) ; + if ( !camera ) return ; + + angle = LOCINT32( mod_m7, camera, ANGLE ) ; + + cosa = fcos( -angle ) ; + sina = fsin( -angle ) ; + + /* Averigua la posición de inicio */ + + camera_x = itofix( LOCINT32( mod_m7, camera, COORDX ) ) ; + camera_y = itofix( LOCINT32( mod_m7, camera, COORDY ) ) ; + camera_z = itofix( dat->height ) ; + + RESOLXY( mod_m7, camera, camera_x, camera_y ); + + camera_x -= cosa * dat->distance ; + camera_y -= sina * dat->distance ; + + if ( dat->flags & B_VMIRROR ) camera_z = -camera_z ; + + /* Bucle para sacar las sub-posiciones de cada línea */ + + width = mode7->region->x2 - mode7->region->x + 1 ; + height = mode7->region->y2 - mode7->region->y + 1 ; + + if ( !height || !width ) return ; + +// horizon_y = 0 ; + + for ( y = height ; y >= 0 ; y-- ) + { + /* Representa en las 3D el punto (0, y) de pantalla */ + + base_x = itofix( dat->focus /*FOCAL_DIST*/ ) ; + base_y = -itofix( dat->focus / 2 ) ; + base_z = itofix( dat->focus / 2 ) - itofix( y * dat->focus / height ) ; + + /* Rota dicho punto según el ángulo del proceso */ + + point_x = ROTATEDX( base_x, base_y, sina, cosa ) + camera_x ; + point_y = ROTATEDY( base_x, base_y, sina, cosa ) + camera_y ; + point_z = base_z + camera_z ; + + /* Aplica la fórmula (ver mode7.txt) */ + + if ( point_z == camera_z ) + { + horizon_y = y ; + continue ; + } + + //if (point_z >= camera_z) break ; + + lines[y].left_bmp_x = fdiv( fmul(( point_x - camera_x ), -camera_z ), ( point_z - camera_z ) ) + camera_x ; + lines[y].left_bmp_y = fdiv( fmul(( point_y - camera_y ), -camera_z ), ( point_z - camera_z ) ) + camera_y ; + + /* Lo mismo para el punto (width,y) */ + + base_x = itofix( dat->focus /*FOCAL_DIST*/ ) ; + base_y = itofix( dat->focus / 2 ) ; + base_z = itofix( dat->focus / 2 ) - itofix( y * dat->focus / height ) ; + + point_x = ROTATEDX( base_x, base_y, sina, cosa ) + camera_x ; + point_y = ROTATEDY( base_x, base_y, sina, cosa ) + camera_y ; + point_z = base_z + camera_z ; + + //if (point_z >= camera_z) break ; + + lines[y].right_bmp_x = fdiv( fmul(( point_x - camera_x ), -camera_z ), ( point_z - camera_z ) ) + camera_x ; + lines[y].right_bmp_y = fdiv( fmul(( point_y - camera_y ), -camera_z ), ( point_z - camera_z ) ) + camera_y ; + + /* Averigua el incremento necesario para cada paso de la línea */ + + lines[y].hinc = ( lines[y].right_bmp_x - lines[y].left_bmp_x ) / width ; + lines[y].vinc = ( lines[y].right_bmp_y - lines[y].left_bmp_y ) / width ; + } + + /* Bucle principal */ + + if ( horizon_y == -1 ) return ; + + y = horizon_y ; + ptr32 = ( uint32_t * ) ( ptr16 = ( uint16_t * ) ( ptr = ( uint8_t * )dest->data + dest->pitch * y + mode7->region->x ) ) ; + + if ( outdoor ) + { + outdoor_hmask = outdoor_vmask = 0xFFFFFFFF ; + while ( ~( outdoor_hmask << 1 ) < ( int )outdoor->width - 1 ) outdoor_hmask <<= 1 ; + while ( ~( outdoor_vmask << 1 ) < ( int )outdoor->height - 1 ) outdoor_vmask <<= 1 ; + outdoor_hmask = ~outdoor_hmask ; + outdoor_vmask = ~outdoor_vmask ; + } + + jump = ( camera_z < 0 ) ? -1 : 1 ; + ptr32 = ( uint32_t * ) ( ptr16 = ( uint16_t * ) ( ptr += (( jump > 0 ) ? dest->pitch : -( int )dest->pitch ) ) ) ; + y += jump ; + + if ( !( dat->flags & B_TRANSLUCENT ) ) + { + if ( dat->flags & B_HMIRROR ) + { + switch( dest->format->depth ) + { + case 8: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].right_bmp_x ; + bmp_y = lines[y].right_bmp_y ; + hinc = -lines[y].hinc ; + vinc = -lines[y].vinc ; + + M7_8bpp(); + } + break; + + case 16: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].right_bmp_x ; + bmp_y = lines[y].right_bmp_y ; + hinc = -lines[y].hinc ; + vinc = -lines[y].vinc ; + + M7_16bpp(); + } + break; + + case 32: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].right_bmp_x ; + bmp_y = lines[y].right_bmp_y ; + hinc = -lines[y].hinc ; + vinc = -lines[y].vinc ; + + M7_32bpp(); + } + break; + } + } + else + { + switch( dest->format->depth ) + { + case 8: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].left_bmp_x ; + bmp_y = lines[y].left_bmp_y ; + hinc = lines[y].hinc ; + vinc = lines[y].vinc ; + + M7_8bpp(); + } + break; + + case 16: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].left_bmp_x ; + bmp_y = lines[y].left_bmp_y ; + hinc = lines[y].hinc ; + vinc = lines[y].vinc ; + + M7_16bpp(); + } + break; + + case 32: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].left_bmp_x ; + bmp_y = lines[y].left_bmp_y ; + hinc = lines[y].hinc ; + vinc = lines[y].vinc ; + + M7_32bpp(); + } + break; + } + } + } + else /* translucent */ + { + if ( dat->flags & B_HMIRROR ) + { + switch( dest->format->depth ) + { + case 8: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].right_bmp_x ; + bmp_y = lines[y].right_bmp_y ; + hinc = -lines[y].hinc ; + vinc = -lines[y].vinc ; + + M7_t8bpp(); + } + break; + + case 16: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].right_bmp_x ; + bmp_y = lines[y].right_bmp_y ; + hinc = -lines[y].hinc ; + vinc = -lines[y].vinc ; + + M7_t16bpp(); + } + break; + + case 32: + { + unsigned int _f, _f2; + int r, g, b; + + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].right_bmp_x ; + bmp_y = lines[y].right_bmp_y ; + hinc = -lines[y].hinc ; + vinc = -lines[y].vinc ; + + M7_t32bpp(); + } + break; + } + } + } + else + { + switch( dest->format->depth ) + { + case 8: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].left_bmp_x ; + bmp_y = lines[y].left_bmp_y ; + hinc = lines[y].hinc ; + vinc = lines[y].vinc ; + + M7_t8bpp(); + } + break; + + case 16: + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].left_bmp_x ; + bmp_y = lines[y].left_bmp_y ; + hinc = lines[y].hinc ; + vinc = lines[y].vinc ; + + M7_t16bpp(); + } + break; + + case 32: + { + unsigned int _f, _f2; + int r, g, b; + + for ( ; y < height && y >= 0 ; y += jump ) + { + bmp_x = lines[y].left_bmp_x ; + bmp_y = lines[y].left_bmp_y ; + hinc = lines[y].hinc ; + vinc = lines[y].vinc ; + + M7_t32bpp(); + } + break; + } + } + } + } + + /* Crea una lista ordenada de instancias a dibujar */ + + i = first_instance ; + proclist_count = 0 ; + while ( i ) + { + if ( + ( + ( LOCDWORD( mod_m7, i, STATUS ) & ~STATUS_WAITING_MASK ) == STATUS_RUNNING || + ( LOCDWORD( mod_m7, i, STATUS ) & ~STATUS_WAITING_MASK ) == STATUS_FROZEN + ) + && LOCDWORD( mod_m7, i, CTYPE ) == C_M7 ) + { + if ( LOCDWORD( mod_m7, i, CNUMBER ) && !( LOCDWORD( mod_m7, i, CNUMBER ) & ( 1 << n ) ) ) + { + i = i->next ; + continue ; + } + + if ( proclist_count == proclist_reserved ) + { + proclist_reserved += 16 ; + proclist = ( INSTANCE ** ) realloc( proclist, sizeof( INSTANCE * ) * proclist_reserved ) ; + } + + /* Averigua la distancia a la cámara */ + + x = LOCINT32( mod_m7, i, COORDX ) ; + y = LOCINT32( mod_m7, i, COORDY ) ; + + RESOLXY( mod_m7, i, x, y ); + + x -= fixtoi( camera_x ) ; + y -= fixtoi( camera_y ) ; + + LOCINT32( mod_m7, i, DISTANCE_1 ) = ftofix( sqrt(( double )(x * x) + ( double )(y * y) ) ) ; + + proclist[proclist_count++] = i ; + } + i = i->next ; + } + + if ( proclist_count ) + { + /* Ordena la listilla */ + + qsort( proclist, proclist_count, sizeof( INSTANCE * ), compare_by_distance ) ; + + /* Visualiza los procesos */ + + for ( nproc = 0 ; nproc < proclist_count ; nproc++ ) + { + pgr = instance_graph( proclist[nproc] ) ; + if ( !pgr ) continue ; + + if ( LOCINT32( mod_m7, proclist[nproc], DISTANCE_1 ) <= 0 ) continue ; + + base_x = itofix( LOCINT32( mod_m7, proclist[nproc], COORDX ) ) ; + base_y = itofix( LOCINT32( mod_m7, proclist[nproc], COORDY ) ) ; + base_z = itofix( LOCINT32( mod_m7, proclist[nproc], HEIGHT ) ) ; + + RESOLXYZ( mod_m7, proclist[nproc], base_x, base_y, base_z ); + + base_x = /*itofix( */base_x /*)*/ - camera_x ; + base_y = /*itofix( */base_y /*)*/ - camera_y ; + base_z = /*itofix( */base_z /*)*/ + /*dat->*/height - camera_z ; + + x = ROTATEDX( base_x, base_y, cosa, sina ) ; + y = ROTATEDY( base_x, base_y, cosa, sina ) ; + z = base_z ; + + if ( y <= 0 ) continue ; + + bmp_x = ( long )( -(( float )dat->focus /*FOCAL_DIST*/ * fixtof( x ) / fixtof( y ) ) * ( float )width / ( float ) dat->focus ) ; + bmp_y = ( long )( -(( float )dat->focus /*FOCAL_DIST*/ * fixtof( z ) / fixtof( y ) ) * ( float )height / ( float ) dat->focus ) ; + + x = LOCINT32( mod_m7, proclist[nproc], GRAPHSIZE ) ; + LOCINT32( mod_m7, proclist[nproc], GRAPHSIZE ) = dat->focus * 8 / fixtof( LOCDWORD( mod_m7, proclist[nproc], DISTANCE_1 ) ) ; + draw_instance_at( proclist[nproc], mode7->region, mode7->region->x + width / 2 + bmp_x, mode7->region->y + height / 2 + bmp_y, mode7->dest ) ; + LOCINT32( mod_m7, proclist[nproc], GRAPHSIZE ) = x ; + } + } +} + +/* --------------------------------------------------------------------------- */ + +static int info_mode7( int n, REGION * clip, int * z, int * drawme ) +{ + MODE7_INFO * dat = &(( MODE7_INFO * ) & GLODWORD( mod_m7, M7STRUCTS ) )[n]; + + * z = dat->z; + * drawme = 1; + * clip = * mode7_inf[n].region; + + // Force clean map (need optimization) + if ( mode7_inf[n].dest /*&& !( mode7_inf[n].dest->info_flags & GI_CLEAN )*/ ) gr_clear_region( mode7_inf[n].dest, mode7_inf[n].region ); + + return 1; +} + +/* --------------------------------------------------------------------------- */ +/* Mode 7 */ + +static int __m7_start( int n, int fileid, int inid, int outid, int region, int horizon, int destfile, int destid ) +{ + MODE7_INFO * dat ; + + if ( n < 0 || n > 9 ) return 0; + + dat = &(( MODE7_INFO * ) & GLODWORD( mod_m7, M7STRUCTS ) )[n]; + + dat->height = 32; + dat->distance = 64; + dat->horizon = horizon; + dat->focus = 256; + dat->z = 256; + dat->color = 0; + dat->flags = 0; + + mode7_inf[n].dest = destid ? bitmap_get( destfile, destid ) : NULL ; + mode7_inf[n].indoor = inid ? bitmap_get( fileid, inid ) : NULL ; + mode7_inf[n].outdoor = outid ? bitmap_get( fileid, outid ) : NULL ; + mode7_inf[n].region = region_get( region ) ; + + if ( mode7_inf[n].id ) gr_destroy_object( mode7_inf[n].id ); + mode7_inf[n].id = gr_new_object( dat->z, info_mode7, draw_mode7, n ); + + return 1; +} + +static int modm7_start( INSTANCE * my, int * params ) +{ + return __m7_start( params[0], params[1], params[2], params[3], params[4], params[5], 0, 0 ); +} + +static int modm7_start2( INSTANCE * my, int * params ) +{ + return __m7_start( params[0], params[1], params[2], params[3], params[4], params[5], params[6], params[7] ); +} + +/* --------------------------------------------------------------------------- */ + +static int modm7_stop( INSTANCE * my, int * params ) +{ + int n = params[0]; + + if ( n >= 0 && n <= 9 ) + { + if ( mode7_inf[n].id ) + { + gr_destroy_object( mode7_inf[n].id ); + mode7_inf[n].id = 0 ; + } + } + + return 1 ; +} + +/* ----------------------------------------------------------------- */ +/* exports */ +/* ----------------------------------------------------------------- */ + +#include "mod_m7_exports.h" + +/* ----------------------------------------------------------------- */ diff --git a/modules/mod_m7/mod_m7.h b/modules/mod_m7/mod_m7.h new file mode 100644 index 0000000..39897f1 --- /dev/null +++ b/modules/mod_m7/mod_m7.h @@ -0,0 +1,40 @@ +/* + * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#ifndef __MOD_M7_H +#define __MOD_M7_H + +/* --------------------------------------------------------------------------- */ + +// #define FOCAL_DIST 128 + +#define C_M7 2 + +/* --------------------------------------------------------------------------- */ + +#endif diff --git a/modules/mod_m7/mod_m7_exports.h b/modules/mod_m7/mod_m7_exports.h new file mode 100644 index 0000000..a9f89f1 --- /dev/null +++ b/modules/mod_m7/mod_m7_exports.h @@ -0,0 +1,106 @@ +/* + * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#ifndef __MOD_M7_EXPORTS +#define __MOD_M7_EXPORTS + +/* ----------------------------------------------------------------- */ + +#include "bgddl.h" + +/* --------------------------------------------------------------------------- */ + +#if defined(__BGDC__) || !defined(__STATIC__) + +/* ----------------------------------------------------------------- */ + +#include "mod_m7.h" + +/* --------------------------------------------------------------------------- */ +/* Definicion de constantes (usada en tiempo de compilacion) */ + +DLCONSTANT __bgdexport( mod_m7, constants_def )[] = +{ + { "C_M7", TYPE_INT, C_M7 }, + { NULL , 0 , 0 } +} ; + +/* --------------------------------------------------------------------------- */ +/* Definicion de variables globales (usada en tiempo de compilacion) */ +char * __bgdexport( mod_m7, globals_def ) = + "STRUCT m7[9]\n" + "camera;\n" + "height = 32;\n" + "distance = 64;\n" + "horizon = 0;\n" + "focus = 256;\n" + "z = 256;\n" + "color = 0;\n" + "flags = 0;\n" + "END\n" ; + +/* --------------------------------------------------------------------------- */ +/* Definicion de variables locales (usada en tiempo de compilacion) */ +char * __bgdexport( mod_m7, locals_def ) = + "ctype;\n" + "cnumber;\n" + "height = 32;\n" + "STRUCT _m7_reserved\n" + " distance1;\n" + "END;\n"; + +#endif + +/* --------------------------------------------------------------------------- */ + +DLSYSFUNCS __bgdexport( mod_m7, functions_exports )[] = +{ + FUNC( "MODE7_START" , "IIIIIIII" , TYPE_INT , modm7_start2 ), + FUNC( "MODE7_START" , "IIIIII" , TYPE_INT , modm7_start ), + FUNC( "MODE7_STOP" , "I" , TYPE_INT , modm7_stop ), + + FUNC( "START_MODE7" , "IIIIIIII" , TYPE_INT , modm7_start2 ), + FUNC( "START_MODE7" , "IIIIII" , TYPE_INT , modm7_start ), + FUNC( "STOP_MODE7" , "I" , TYPE_INT , modm7_stop ), + + FUNC( NULL , NULL , 0 , NULL ) +}; + +/* --------------------------------------------------------------------------- */ + +char * __bgdexport( mod_m7, modules_dependency )[] = +{ + "libgrbase", + "libvideo", + "librender", + NULL +}; + +/* --------------------------------------------------------------------------- */ + +#endif |