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author | neonloop | 2021-10-20 14:54:27 +0000 |
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committer | neonloop | 2021-10-20 14:54:27 +0000 |
commit | ea1947ffcc606d757357398b24e74a3f4ecefa07 (patch) | |
tree | 2031b8d4fc4c61063c710a7148378f57e662efbd /modules/mod_sound | |
download | bennugd-main.tar.gz bennugd-main.tar.bz2 bennugd-main.zip |
Initial commit from steward-fu releasemain
Diffstat (limited to 'modules/mod_sound')
-rw-r--r-- | modules/mod_sound/Makefile | 610 | ||||
-rw-r--r-- | modules/mod_sound/Makefile.am | 15 | ||||
-rw-r--r-- | modules/mod_sound/Makefile.in | 610 | ||||
-rw-r--r-- | modules/mod_sound/mod_sound.c | 1650 | ||||
-rw-r--r-- | modules/mod_sound/mod_sound_exports.h | 116 |
5 files changed, 3001 insertions, 0 deletions
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[3.59,3.63) of GNU make to not export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: diff --git a/modules/mod_sound/mod_sound.c b/modules/mod_sound/mod_sound.c new file mode 100644 index 0000000..7c1f53e --- /dev/null +++ b/modules/mod_sound/mod_sound.c @@ -0,0 +1,1650 @@ +/* + * Copyright © 2006-2016 SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#pragma comment (lib, "SDL_mixer") + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "bgddl.h" + +#include <SDL.h> + +#include "SDL_mixer.h" + +#include "files.h" +#include "xstrings.h" + +#include "dlvaracc.h" + +#include "bgload.h" + +/* --------------------------------------------------------------------------- */ + +static int audio_initialized = 0 ; + +/* --------------------------------------------------------------------------- */ + +#define SOUND_FREQ 0 +#define SOUND_MODE 1 +#define SOUND_CHANNELS 2 + +/* --------------------------------------------------------------------------- */ +/* Son las variables que se desea acceder. */ +/* El interprete completa esta estructura, si la variable existe. */ +/* (usada en tiempo de ejecucion) */ + +DLVARFIXUP __bgdexport( mod_sound, globals_fixup )[] = +{ + /* Nombre de variable global, puntero al dato, tamaño del elemento, cantidad de elementos */ + { "sound_freq", NULL, -1, -1 }, + { "sound_mode", NULL, -1, -1 }, + { "sound_channels", NULL, -1, -1 }, + { NULL, NULL, -1, -1 } +}; + +/* ------------------------------------- */ +/* Interfaz SDL_RWops Bennu */ +/* ------------------------------------- */ + +static int SDLCALL __modsound_seek_cb( SDL_RWops *context, int offset, int whence ) +{ + if ( file_seek( context->hidden.unknown.data1, offset, whence ) < 0 ) return ( -1 ); + return( file_pos( context->hidden.unknown.data1 ) ); +// return ( file_seek( context->hidden.unknown.data1, offset, whence ) ); +} + +static int SDLCALL __modsound_read_cb( SDL_RWops *context, void *ptr, int size, int maxnum ) +{ + int ret = file_read( context->hidden.unknown.data1, ptr, size * maxnum ); + if ( ret > 0 ) ret /= size; + return( ret ); +} + +static int SDLCALL __modsound_write_cb( SDL_RWops *context, const void *ptr, int size, int num ) +{ + int ret = file_write( context->hidden.unknown.data1, ( void * )ptr, size * num ); + if ( ret > 0 ) ret /= size; + return( ret ); +} + +static int SDLCALL __modsound_close_cb( SDL_RWops *context ) +{ + if ( context ) + { + file_close( context->hidden.unknown.data1 ); + SDL_FreeRW( context ); + } + return( 0 ); +} + +static SDL_RWops *SDL_RWFromBGDFP( file *fp ) +{ + SDL_RWops *rwops = SDL_AllocRW(); + if ( rwops != NULL ) + { + rwops->seek = __modsound_seek_cb; + rwops->read = __modsound_read_cb; + rwops->write = __modsound_write_cb; + rwops->close = __modsound_close_cb; + rwops->hidden.unknown.data1 = fp; + } + return( rwops ); +} + +/* --------------------------------------------------------------------------- */ + +/* + * FUNCTION : sound_init + * + * Set the SDL_Mixer library + * + * PARAMS: + * no params + * + * RETURN VALUE: + * + * no return + * + */ + +static int sound_init() +{ + int audio_rate; + Uint16 audio_format; + int audio_channels; + int audio_buffers; + int audio_mix_channels; + + if ( !audio_initialized ) + { + /* Initialize variables: but limit quality to some fixed options */ + + audio_rate = GLODWORD( mod_sound, SOUND_FREQ ); + + if ( audio_rate > 22050 ) + audio_rate = 44100; + else if ( audio_rate > 11025 ) + audio_rate = 22050; + else + audio_rate = 11025; + + audio_format = AUDIO_S16; + audio_channels = GLODWORD( mod_sound, SOUND_MODE ) + 1; + audio_buffers = 1024 * audio_rate / 22050; + + /* Open the audio device */ + if ( Mix_OpenAudio( audio_rate, audio_format, audio_channels, audio_buffers ) >= 0 ) + { + GLODWORD( mod_sound, SOUND_CHANNELS ) <= 32 ? Mix_AllocateChannels( GLODWORD( mod_sound, SOUND_CHANNELS ) ) : Mix_AllocateChannels( 32 ) ; + Mix_QuerySpec( &audio_rate, &audio_format, &audio_channels ); + audio_mix_channels = Mix_AllocateChannels( -1 ) ; + GLODWORD( mod_sound, SOUND_CHANNELS ) = audio_mix_channels ; + + audio_initialized = 1; + return 0; + } + } + + fprintf( stderr, "[SOUND] No se pudo inicializar el audio: %s\n", SDL_GetError() ) ; + audio_initialized = 0; + return -1 ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : sound_close + * + * Close all the audio set + * + * PARAMS: + * no params + * + * RETURN VALUE: + * + * no return + * + */ + +static void sound_close() +{ + if ( !audio_initialized ) return; + + //falta por comprobar que todo esté descargado + + Mix_CloseAudio(); + + audio_initialized = 0; +} + + +/* ------------------ */ +/* Sonido MOD y OGG */ +/* ------------------ */ + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : load_song + * + * Load a MOD/OGG from a file + * + * PARAMS: + * file name + * + * RETURN VALUE: + * + * mod pointer + * + */ + +static int load_song( const char * filename ) +{ + Mix_Music *music = NULL; + file *fp; + + if ( !audio_initialized && sound_init() ) return ( 0 ); + + if ( !( fp = file_open( filename, "rb0" ) ) ) return ( 0 ); + + if ( !( music = Mix_LoadMUS_RW( SDL_RWFromBGDFP( fp ) ) ) ) + { + file_close( fp ); + fprintf( stderr, "Couldn't load %s: %s\n", filename, SDL_GetError() ); + return( 0 ); + } + + return (( int )music ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : play_song + * + * Play a MOD/OGG + * + * PARAMS: + * mod pointer + * number of loops (-1 infinite loops) + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int play_song( int id, int loops ) +{ + if ( audio_initialized && id ) + { + int result = Mix_PlayMusic(( Mix_Music * )id, loops ); + if ( result == -1 ) fprintf( stderr, "%s", Mix_GetError() ); + return result; + } + + fprintf( stderr, "Play song called with invalid handle" ); + return( -1 ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : fade_music_in + * + * Play a MOD/OGG fading in it + * + * PARAMS: + * mod pointer + * number of loops (-1 infinite loops) + * ms microsends of fadding + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int fade_music_in( int id, int loops, int ms ) +{ + if ( audio_initialized && id ) return( Mix_FadeInMusic(( Mix_Music * )id, loops, ms ) ); + return( -1 ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : fade_music_off + * + * Stop the play of a mod + * + * PARAMS: + * + * ms microsends of fadding + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int fade_music_off( int ms ) +{ + if ( !audio_initialized ) return ( 0 ); + return ( Mix_FadeOutMusic( ms ) ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : unload_song + * + * Play a MOD + * + * PARAMS: + * + * mod id + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int unload_song( int id ) +{ + if ( audio_initialized && id ) + { + if ( Mix_PlayingMusic() ) Mix_HaltMusic(); + Mix_FreeMusic(( Mix_Music * )id ); + } + return ( 0 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : stop_song + * + * Stop the play of a mod + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int stop_song( void ) +{ + if ( audio_initialized ) Mix_HaltMusic(); + return ( 0 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : pause_song + * + * Pause the mod in curse, you can resume it after + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int pause_song( void ) +{ + if ( audio_initialized ) Mix_PauseMusic(); + return ( 0 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : resume_song + * + * Resume the mod, paused before + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int resume_song( void ) +{ + if ( audio_initialized ) Mix_ResumeMusic(); + return( 0 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : is_playing_song + * + * Check if there is any mod playing + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * TRUE OR FALSE if there is no error + * + */ + +static int is_playing_song( void ) +{ + if ( !audio_initialized ) return ( 0 ); + return Mix_PlayingMusic(); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : set_song_volume + * + * Set the volume for mod playing (0-128) + * + * PARAMS: + * + * int volume + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if there is no error + * + */ + +static int set_song_volume( int volume ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + + if ( volume < 0 ) volume = 0; + if ( volume > 128 ) volume = 128; + + Mix_VolumeMusic( volume ); + return 0; +} + +/* ------------ */ +/* Sonido WAV */ +/* ------------ */ + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : load_wav + * + * Load a WAV from a file + * + * PARAMS: + * file name + * + * RETURN VALUE: + * + * wav pointer + * + */ + +static int load_wav( const char * filename ) +{ + Mix_Chunk *music = NULL; + file *fp; + + if ( !audio_initialized && sound_init() ) return ( 0 ); + + if ( !( fp = file_open( filename, "rb0" ) ) ) return ( 0 ); + + if ( !( music = Mix_LoadWAV_RW( SDL_RWFromBGDFP( fp ), 1 ) ) ) + { + file_close( fp ); + fprintf( stderr, "Couldn't load %s: %s\n", filename, SDL_GetError() ); + return( 0 ); + } + return (( int )music ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : play_wav + * + * Play a WAV + * + * PARAMS: + * wav pointer; + * number of loops (-1 infinite loops) + * channel (-1 any channel) + * + * RETURN VALUE: + * + * -1 if there is any error + * else channel where the music plays + * + */ + +static int play_wav( int id, int loops, int channel ) +{ + if ( audio_initialized && id ) return ( ( int ) Mix_PlayChannel( channel, ( Mix_Chunk * )id, loops ) ); + return ( -1 ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : unload_wav + * + * Frees the resources from a wav, unloading it + * + * PARAMS: + * + * wav pointer + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int unload_wav( int id ) +{ + if ( audio_initialized && id ) Mix_FreeChunk(( Mix_Chunk * )id ); + return ( 0 ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : stop_wav + * + * Stop a wav playing + * + * PARAMS: + * + * int channel + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int stop_wav( int canal ) +{ + if ( audio_initialized && Mix_Playing( canal ) ) return( Mix_HaltChannel( canal ) ); + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : pause_wav + * + * Pause a wav playing, you can resume it after + * + * PARAMS: + * + * int channel + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int pause_wav( int canal ) +{ + if ( audio_initialized && Mix_Playing( canal ) ) + { + Mix_Pause( canal ); + return ( 0 ) ; + } + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : resume_wav + * + * Resume a wav playing, paused before + * + * PARAMS: + * + * int channel + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int resume_wav( int canal ) +{ + if ( audio_initialized && Mix_Playing( canal ) ) + { + Mix_Resume( canal ); + return ( 0 ) ; + } + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : is_playing_wav + * + * Check a wav playing + * + * PARAMS: + * + * int channel + * + * RETURN VALUE: + * + * -1 if there is any error + * TRUE OR FALSE if there is no error + * + */ + +static int is_playing_wav( int canal ) +{ + if ( audio_initialized ) return( Mix_Playing( canal ) ); + return ( 0 ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : set_wav_volume + * + * Set the volume for wav playing (0-128) IN SAMPLE + * + * PARAMS: + * + * channel id + * int volume + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int set_wav_volume( int sample, int volume ) +{ + if ( !audio_initialized ) return ( -1 ); + + if ( volume < 0 ) volume = 0; + if ( volume > 128 ) volume = 128; + + if ( sample ) return( Mix_VolumeChunk(( Mix_Chunk * )sample, volume ) ); + + return -1 ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : set_channel_volume + * + * Set the volume for wav playing (0-128) IN CHANNEL + * + * PARAMS: + * + * channel id + * int volume + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int set_channel_volume( int canal, int volume ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + + if ( volume < 0 ) volume = 0; + if ( volume > 128 ) volume = 128; + + return( Mix_Volume( canal, volume ) ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : reserve_channels + * + * Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + * them dynamically to the next sample if requested with a -1 value below. + * + * PARAMS: + * number of channels to reserve. + * + * RETURN VALUE: + * number of reserved channels. + * -1 if there is any error + * + */ + +static int reserve_channels( int canales ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + return Mix_ReserveChannels( canales ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : set_panning + * + * Set the panning for a wav channel + * + * PARAMS: + * + * channel + * left volume (0-255) + * right volume (0-255) + * + */ + +static int set_panning( int canal, int left, int right ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + + if ( Mix_Playing( canal ) ) + { + Mix_SetPanning( canal, ( Uint8 )left, ( Uint8 )right ); + return ( 0 ) ; + } + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : set_position + * + * Set the position of a channel. (angle) is an integer from 0 to 360 + * + * PARAMS: + * + * channel + * angle (0-360) + * distance (0-255) + * + */ + +static int set_position( int canal, int angle, int dist ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + + if ( Mix_Playing( canal ) ) + { + Mix_SetPosition( canal, ( Sint16 )angle, ( Uint8 )dist ); + return ( 0 ) ; + } + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : set_distance + * + * Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * + * PARAMS: + * + * channel + * + * distance (0-255) + * + */ + +static int set_distance( int canal, int dist ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + + if ( Mix_Playing( canal ) ) + { + Mix_SetDistance( canal, ( Uint8 )dist ); + return ( 0 ) ; + } + + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : reverse_stereo + * + * Causes a channel to reverse its stereo. + * + * PARAMS: + * + * channel + * flip 0 normal != reverse + * + */ + +static int reverse_stereo( int canal, int flip ) +{ + if ( !audio_initialized && sound_init() ) return ( -1 ); + + if ( Mix_Playing( canal ) ) + { + Mix_SetReverseStereo( canal, flip ); + return ( 0 ) ; + } + + return ( -1 ) ; +} + +/* --------------------------------------------------------------------------- */ +/* Sonido */ +/* --------------------------------------------------------------------------- */ + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_load_song + * + * Load a MOD from a file + * + * PARAMS: + * file name + * + * RETURN VALUE: + * + * mod id + * + */ + +static int modsound_load_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + int var; + const char * filename ; + + if ( !( filename = string_get( params[0] ) ) ) return ( 0 ) ; + + var = load_song( filename ); + string_discard( params[0] ); + + return ( var ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_load_song2 + * + * Load a MOD from a file + * + * PARAMS: + * file name + * pointer mod id + * + * RETURN VALUE: + * + * + */ + +static int modsound_bgload_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + bgload( load_song, params ); +#else + *(int *)(params[1]) = -1; +#endif + return 0; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_play_song + * + * Play a MOD + * + * PARAMS: + * mod id; + * number of loops (-1 infinite loops) + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_play_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + if ( params[0] == -1 ) return -1; + return( play_song( params[0], params[1] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_unload_song + * + * Frees the resources from a MOD and unloads it + * + * PARAMS: + * mod id; + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_unload_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + if ( params[0] == -1 ) return ( -1 ); + return( unload_song( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_unload_song2 + * + * Frees the resources from a MOD and unloads it + * + * PARAMS: + * mod *id; + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_unload_song2( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + int *s = (int *)(params[0]), r; + if ( !s || *s == -1 ) return ( -1 ); + r = unload_song( *s ); + *s = 0; + return( r ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_stop_song + * + * Stop the play of a mod + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_stop_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( stop_song() ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_pause_song + * + * Pause the mod in curse, you can resume it after + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_pause_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( pause_song() ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_resume_song + * + * Resume the mod, paused before + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_resume_song( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( resume_song() ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_is_playing_song + * + * Check if there is any mod playing + * + * PARAMS: + * + * no params + * + * RETURN VALUE: + * + * -1 if there is any error + * TRUE OR FALSE if there is no error + * + */ + +static int modsound_is_playing_song( INSTANCE * my, int * params ) +{ + return ( is_playing_song() ); +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_set_song_volume + * + * Set the volume for mod playing (0-128) + * + * PARAMS: + * + * int volume + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if there is no error + * + */ + +static int modsound_set_song_volume( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( set_song_volume( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_fade_music_in + * + * Play a MOD/OGG fading in it + * + * PARAMS: + * mod pointer + * number of loops (-1 infinite loops) + * ms microsends of fadding + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int modsound_fade_music_in( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + if ( params[0] == -1 ) return -1; + return ( fade_music_in( params[0], params[1], params[2] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_fade_music_off + * + * Stop the play of a mod + * + * PARAMS: + * + * ms microsends of fadding + * + * RETURN VALUE: + * + * -1 if there is any error + * + */ + +static int modsound_fade_music_off( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( fade_music_off( params[0] ) ); +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_load_wav + * + * Load a WAV from a file + * + * PARAMS: + * file name + * + * RETURN VALUE: + * + * wav id + * + */ + +static int modsound_load_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + int var; + const char * filename ; + + if ( !( filename = string_get( params[0] ) ) ) return ( 0 ) ; + + var = load_wav( filename ); + string_discard( params[0] ); + + return ( var ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_load_wav2 + * + * Load a WAV from a file + * + * PARAMS: + * file name + * pointer wav id + * + * RETURN VALUE: + * + * + */ + +static int modsound_bgload_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + bgload( load_wav, params ); +#else + *(int *)(params[1]) = -1; +#endif + return 0; +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_play_wav + * + * Play a WAV + * + * PARAMS: + * wav id; + * number of loops (-1 infinite loops) + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_play_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + if ( params[0] == -1 ) return -1; + return( play_wav( params[0], params[1], -1 ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_play_wav_channel + * + * Play a WAV + * + * PARAMS: + * wav id; + * number of loops (-1 infinite loops) + * channel (-1 like modsound_play_wav) + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_play_wav_channel( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + if ( params[0] == -1 ) return -1; + return( play_wav( params[0], params[1], params[2] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_unload_wav + * + * Frees the resources from a wav, unloading it + * + * PARAMS: + * + * mod id + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_unload_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + if ( params[0] == -1 ) return -1; + return( unload_wav( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_unload_wav2 + * + * Frees the resources from a wav, unloading it + * + * PARAMS: + * + * mod *id + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_unload_wav2( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + int *s = (int *)(params[0]), r; + if ( !s || *s == -1 ) return ( -1 ); + r = unload_wav( *s ); + *s = 0; + return( r ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_stop_wav + * + * Stop a wav playing + * + * PARAMS: + * + * wav id + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_stop_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( stop_wav( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_pause_wav + * + * Pause a wav playing, you can resume it after + * + * PARAMS: + * + * wav id + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_pause_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( pause_wav( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : resume_wav + * + * Resume a wav playing, paused before + * + * PARAMS: + * + * wav id + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if all goes ok + * + */ + +static int modsound_resume_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( resume_wav( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : is_playing_wav + * + * Check a wav playing + * + * PARAMS: + * + * wav id + * + * RETURN VALUE: + * + * -1 if there is any error + * TRUE OR FALSE if there is no error + * + */ + + +static int modsound_is_playing_wav( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( is_playing_wav( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_set_channel_volume + * + * Set the volume for a wav playing (0-128) + * + * PARAMS: + * + * wav id + * int volume + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if there is no error + * + */ + +static int modsound_set_channel_volume( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( set_channel_volume( params[0], params[1] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_reserve_channels + * + * Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + * them dynamically to the next sample if requested with a -1 value below. + * + * PARAMS: + * number of channels to reserve. + * + * RETURN VALUE: + * number of reserved channels. + * -1 if there is any error + * + */ + +static int modsound_reserve_channels( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( reserve_channels( params[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_set_wav_volume + * + * Set the volume for a wav playing (0-128) + * + * PARAMS: + * + * wav id + * int volume + * + * RETURN VALUE: + * + * -1 if there is any error + * 0 if there is no error + * + */ + +static int modsound_set_wav_volume( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( set_wav_volume( params[0], params[1] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_set_panning + * + * Set the panning for a wav channel + * + * PARAMS: + * + * channel + * left volume (0-255) + * right volume (0-255) + * + */ + +static int modsound_set_panning( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( set_panning( params[0], params[1], params[2] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_set_position + * + * Set the position of a channel. (angle) is an integer from 0 to 360 + * + * PARAMS: + * + * channel + * angle (0-360) + * distance (0-255) + * + */ + +static int modsound_set_position( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( set_position( params[0], params[1], params[2] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_set_distance + * + * Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * + * PARAMS: + * + * channel + * + * distance (0-255) + * + */ + +static int modsound_set_distance( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( set_distance( params[0], params[1] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* + * FUNCTION : modsound_reverse_stereo + * + * Causes a channel to reverse its stereo. + * + * PARAMS: + * + * channel + * + * flip 0 normal != reverse + * + */ + +static int modsound_reverse_stereo( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( reverse_stereo( params[0], params[1] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ + +static int modsound_set_music_position( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return ( Mix_SetMusicPosition( ( double ) *( float * ) ¶ms[0] ) ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ + +static int modsound_init( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + return( sound_init() ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ + +static int modsound_close( INSTANCE * my, int * params ) +{ +#ifndef TARGET_DINGUX_A320 + sound_close(); + return( 0 ); +#else + return -1; +#endif +} + +/* --------------------------------------------------------------------------- */ +/* Funciones de inicializacion del modulo/plugin */ + +void __bgdexport( mod_sound, module_initialize )() +{ +#ifndef TARGET_DINGUX_A320 + if ( !SDL_WasInit( SDL_INIT_AUDIO ) ) SDL_InitSubSystem( SDL_INIT_AUDIO ); +#endif +} + +/* --------------------------------------------------------------------------- */ + +void __bgdexport( mod_sound, module_finalize )() +{ +#ifndef TARGET_DINGUX_A320 + if ( SDL_WasInit( SDL_INIT_AUDIO ) ) SDL_QuitSubSystem( SDL_INIT_AUDIO ); +#endif +} + +/* ----------------------------------------------------------------- */ +/* exports */ +/* ----------------------------------------------------------------- */ + +#include "mod_sound_exports.h" + +/* ----------------------------------------------------------------- */ diff --git a/modules/mod_sound/mod_sound_exports.h b/modules/mod_sound/mod_sound_exports.h new file mode 100644 index 0000000..fd15680 --- /dev/null +++ b/modules/mod_sound/mod_sound_exports.h @@ -0,0 +1,116 @@ +/* + * Copyright © 2006-2013 SplinterGU (Fenix/Bennugd) + * Copyright © 2002-2006 Fenix Team (Fenix) + * Copyright © 1999-2002 José Luis Cebrián Pagüe (Fenix) + * + * This file is part of Bennu - Game Development + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + */ + +#ifndef __MOD_SOUND_EXPORTS +#define __MOD_SOUND_EXPORTS + +/* --------------------------------------------------------------------------- */ + +#include "bgddl.h" + +/* --------------------------------------------------------------------------- */ + +#if defined(__BGDC__) || !defined(__STATIC__) + +/* ----------------------------------------------------------------- */ +/* Definicion de constantes (usada en tiempo de compilacion) */ + +DLCONSTANT __bgdexport( mod_sound, constants_def )[] = +{ + { "MODE_MONO" , TYPE_INT, 0 }, + { "MODE_STEREO" , TYPE_INT, 1 }, + { "ALL_SOUND" , TYPE_INT, -1 }, + { NULL , 0 , 0 } +} ; + +/* --------------------------------------------------------------------------- */ +/* Definicion de variables globales (usada en tiempo de compilacion) */ + +char * __bgdexport( mod_sound, globals_def ) = + " sound_freq = 22050 ;\n" + " sound_mode = MODE_STEREO ;\n" + " sound_channels = 8 ;\n"; + +#endif + +/* --------------------------------------------------------------------------- */ + +DLSYSFUNCS __bgdexport( mod_sound, functions_exports )[] = +{ + FUNC( "SOUND_INIT" , "" , TYPE_INT , modsound_init ), + FUNC( "SOUND_CLOSE" , "" , TYPE_INT , modsound_close ), + + FUNC( "LOAD_SONG" , "S" , TYPE_INT , modsound_load_song ), + FUNC( "LOAD_SONG" , "SP" , TYPE_INT , modsound_bgload_song ), + FUNC( "UNLOAD_SONG" , "I" , TYPE_INT , modsound_unload_song ), + FUNC( "UNLOAD_SONG" , "P" , TYPE_INT , modsound_unload_song2 ), + + FUNC( "PLAY_SONG" , "II" , TYPE_INT , modsound_play_song ), + FUNC( "STOP_SONG" , "" , TYPE_INT , modsound_stop_song ), + FUNC( "PAUSE_SONG" , "" , TYPE_INT , modsound_pause_song ), + FUNC( "RESUME_SONG" , "" , TYPE_INT , modsound_resume_song ), + + FUNC( "SET_SONG_VOLUME" , "I" , TYPE_INT , modsound_set_song_volume ), + + FUNC( "IS_PLAYING_SONG" , "" , TYPE_INT , modsound_is_playing_song ), + + FUNC( "LOAD_WAV" , "S" , TYPE_INT , modsound_load_wav ), + FUNC( "LOAD_WAV" , "SP" , TYPE_INT , modsound_bgload_wav ), + FUNC( "UNLOAD_WAV" , "I" , TYPE_INT , modsound_unload_wav ), + FUNC( "UNLOAD_WAV" , "P" , TYPE_INT , modsound_unload_wav2 ), + + FUNC( "PLAY_WAV" , "II" , TYPE_INT , modsound_play_wav ), + FUNC( "PLAY_WAV" , "III" , TYPE_INT , modsound_play_wav_channel ), + FUNC( "STOP_WAV" , "I" , TYPE_INT , modsound_stop_wav ), + FUNC( "PAUSE_WAV" , "I" , TYPE_INT , modsound_pause_wav ), + FUNC( "RESUME_WAV" , "I" , TYPE_INT , modsound_resume_wav ), + + FUNC( "IS_PLAYING_WAV" , "I" , TYPE_INT , modsound_is_playing_wav ), + + FUNC( "FADE_MUSIC_IN" , "III" , TYPE_INT , modsound_fade_music_in ), + FUNC( "FADE_MUSIC_OFF" , "I" , TYPE_INT , modsound_fade_music_off ), + + FUNC( "SET_WAV_VOLUME" , "II" , TYPE_INT , modsound_set_wav_volume ), + FUNC( "SET_CHANNEL_VOLUME" , "II" , TYPE_INT , modsound_set_channel_volume ), + + FUNC( "RESERVE_CHANNELS" , "I" , TYPE_INT , modsound_reserve_channels ), + + FUNC( "SET_PANNING" , "III" , TYPE_INT , modsound_set_panning ), + FUNC( "SET_POSITION" , "III" , TYPE_INT , modsound_set_position ), + FUNC( "SET_DISTANCE" , "II" , TYPE_INT , modsound_set_distance ), + + FUNC( "REVERSE_STEREO" , "II" , TYPE_INT , modsound_reverse_stereo ), + + FUNC( "SET_MUSIC_POSITION" , "F" , TYPE_INT , modsound_set_music_position ), + + FUNC( 0 , 0 , 0 , 0 ) +}; + +/* --------------------------------------------------------------------------- */ + +#endif
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