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author | Simon Howard | 2011-11-26 22:09:42 +0000 |
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committer | Simon Howard | 2011-11-26 22:09:42 +0000 |
commit | 01e91aab21ad457dc7cd04d4288d38eaf46286df (patch) | |
tree | 898b1486c499cf9cf489a2dda1e88997b9fb4164 | |
parent | 14b478969763b156c50498570f768f50e7bb755c (diff) | |
download | chocolate-doom-01e91aab21ad457dc7cd04d4288d38eaf46286df.tar.gz chocolate-doom-01e91aab21ad457dc7cd04d4288d38eaf46286df.tar.bz2 chocolate-doom-01e91aab21ad457dc7cd04d4288d38eaf46286df.zip |
Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks
Alexandre Xavier).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2478
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | src/g_game.c | 8 |
2 files changed, 10 insertions, 0 deletions
@@ -7,6 +7,8 @@ emulate the PC VGA hardware (thanks GhostlyDeath). * Fix teleport behavior when emulating the alternate Final Doom executable (-gameversion final2) (thanks xttl). + * Fix weapon cycling keys when playing in Shareware Doom and using + the IDKFA cheat (thanks Alexandre Xavier). libtextscreen: * Input boxes stop editing and save when they lose their focus, diff --git a/src/g_game.c b/src/g_game.c index 933a1b7b..c68f40ad 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -435,6 +435,14 @@ static boolean WeaponSelectable(weapontype_t weapon) return false; } + // These weapons aren't available in shareware. + + if ((weapon == wp_plasma || weapon == wp_bfg) + && gamemission == doom && gamemode == shareware) + { + return false; + } + // Can't select a weapon if we don't own it. if (!players[consoleplayer].weaponowned[weapon]) |