diff options
author | Simon Howard | 2005-09-22 13:20:49 +0000 |
---|---|---|
committer | Simon Howard | 2005-09-22 13:20:49 +0000 |
commit | 0a9fe2c29ce378116ecdfd7efaa7387da923e1e1 (patch) | |
tree | 3c87c158f8a27c8e897953c7b3398191482606ff | |
parent | b30d12e14b364fb009869201788f2f21ae63bad6 (diff) | |
download | chocolate-doom-0a9fe2c29ce378116ecdfd7efaa7387da923e1e1.tar.gz chocolate-doom-0a9fe2c29ce378116ecdfd7efaa7387da923e1e1.tar.bz2 chocolate-doom-0a9fe2c29ce378116ecdfd7efaa7387da923e1e1.zip |
Update bugs/todo lists
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 121
-rw-r--r-- | BUGS | 19 | ||||
-rw-r--r-- | TODO | 1 |
2 files changed, 10 insertions, 10 deletions
@@ -1,17 +1,10 @@ -* Mouse does not move properly. - - Under MSDOS, the mouse moved according to the acceleration settings - in the mouse driver. Under SDL, the mouse is measured more directly, - and acceleration effects are not included. As a result, the mouse - moves slower under chocolate doom (it may be harder to quickly "whip" - the player round for example). This needs some investigation to see - how mouse acceleration was typically performed under DOS. - * Sound may not set volumes correctly. It is possible that volume of sound effects does not scale properly - with distance from the sound source. This needs further investigation. + with distance from the sound source. It is also possible that sound + effects are cut off at the wrong distance. This needs further + investigation. * Music plays back differently. @@ -21,3 +14,9 @@ of which MIDI instruments are used by doom.exe, it may be possible to get a closer conversion. +* Savegames may be incompatible on some architectures. + + Savegames may not be compatible with DOS doom.exe on 64-bit or + big-endian systems. On 64-bit systems savegames may be entirely + nonfunctional. + @@ -4,4 +4,5 @@ To do: * ENDOOM * Setup utility * Short-circuit Zone memory +* Savegame fixes for 64-bit machines |