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authorSimon Howard2005-09-06 22:50:09 +0000
committerSimon Howard2005-09-06 22:50:09 +0000
commit55b0f32c737cb2781056309517c21b69d1893e3d (patch)
treeadc8bce3451987b62a90855eb6f899a316a9695c
parent9c38ec686f1a4592f52ee56d7ed4336299c8c5c9 (diff)
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Bugs list; update TODO
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 81
-rw-r--r--BUGS23
-rw-r--r--TODO6
2 files changed, 25 insertions, 4 deletions
diff --git a/BUGS b/BUGS
new file mode 100644
index 00000000..bc735b5a
--- /dev/null
+++ b/BUGS
@@ -0,0 +1,23 @@
+
+* Mouse does not move properly.
+
+ Under MSDOS, the mouse moved according to the acceleration settings
+ in the mouse driver. Under SDL, the mouse is measured more directly,
+ and acceleration effects are not included. As a result, the mouse
+ moves slower under chocolate doom (it may be harder to quickly "whip"
+ the player round for example). This needs some investigation to see
+ how mouse acceleration was typically performed under DOS.
+
+* Sound may not set volumes correctly.
+
+ It is possible that volume of sound effects does not scale properly
+ with distance from the sound source. This needs further investigation.
+
+* Music plays back differently.
+
+ The DOS music code was not in the Doom source release as Doom used
+ a proprietary sound library. The mus <-> mid conversion mostly
+ works well but some patches are different. By closer examination
+ of which MIDI instruments are used by doom.exe, it may be possible
+ to get a closer conversion.
+
diff --git a/TODO b/TODO
index ba4a7d69..e94ec06c 100644
--- a/TODO
+++ b/TODO
@@ -1,11 +1,9 @@
To do:
-* Address any remaining problems with audio(?)
-* Music
-* Startup messages
+* Separate config file for chocolate-doom specific settings. eg.
+ fullscreen, vertical disable, etc.
* Dehacked support
* ENDOOM
-* Check quit messages selected correctly
* Setup utility
* Short-circuit Zone memory