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authorSimon Howard2010-12-19 20:15:09 +0000
committerSimon Howard2010-12-19 20:15:09 +0000
commit58b73530462fad1ab872ef5c60afbfcaaa08eff1 (patch)
tree95117224c80d076c3f770ad0a1d61928eafe0e44
parent463bcf013ce355398974953508d232ac88a6b2d6 (diff)
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Change setup tool skill level names to match Doom's "new game" menu
exactly (thanks AlexXav). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2224
-rw-r--r--NEWS2
-rw-r--r--setup/multiplayer.c4
2 files changed, 4 insertions, 2 deletions
diff --git a/NEWS b/NEWS
index 7a43dab0..806eca31 100644
--- a/NEWS
+++ b/NEWS
@@ -81,6 +81,8 @@
instead of just being someone who gets lucky.
* Command line arguments that take an option now check that an
option is provided (thanks Sander van Dijk).
+ * Skill level names in the setup tool are now written the same as
+ they are on the in-game "new game" menu (thanks AlexXav).
libtextscreen:
* The font used for the textscreen library can be forced by
diff --git a/setup/multiplayer.c b/setup/multiplayer.c
index 95453f8f..2cb961d7 100644
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -78,10 +78,10 @@ static char *iwadfile;
static char *skills[] =
{
- "I'm too young to die!",
+ "I'm too young to die.",
"Hey, not too rough.",
"Hurt me plenty.",
- "Ultra-violence",
+ "Ultra-Violence.",
"NIGHTMARE!",
};