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author | Simon Howard | 2010-12-19 20:15:09 +0000 |
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committer | Simon Howard | 2010-12-19 20:15:09 +0000 |
commit | 58b73530462fad1ab872ef5c60afbfcaaa08eff1 (patch) | |
tree | 95117224c80d076c3f770ad0a1d61928eafe0e44 | |
parent | 463bcf013ce355398974953508d232ac88a6b2d6 (diff) | |
download | chocolate-doom-58b73530462fad1ab872ef5c60afbfcaaa08eff1.tar.gz chocolate-doom-58b73530462fad1ab872ef5c60afbfcaaa08eff1.tar.bz2 chocolate-doom-58b73530462fad1ab872ef5c60afbfcaaa08eff1.zip |
Change setup tool skill level names to match Doom's "new game" menu
exactly (thanks AlexXav).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2224
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | setup/multiplayer.c | 4 |
2 files changed, 4 insertions, 2 deletions
@@ -81,6 +81,8 @@ instead of just being someone who gets lucky. * Command line arguments that take an option now check that an option is provided (thanks Sander van Dijk). + * Skill level names in the setup tool are now written the same as + they are on the in-game "new game" menu (thanks AlexXav). libtextscreen: * The font used for the textscreen library can be forced by diff --git a/setup/multiplayer.c b/setup/multiplayer.c index 95453f8f..2cb961d7 100644 --- a/setup/multiplayer.c +++ b/setup/multiplayer.c @@ -78,10 +78,10 @@ static char *iwadfile; static char *skills[] = { - "I'm too young to die!", + "I'm too young to die.", "Hey, not too rough.", "Hurt me plenty.", - "Ultra-violence", + "Ultra-Violence.", "NIGHTMARE!", }; |