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author | Simon Howard | 2007-05-20 02:20:22 +0000 |
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committer | Simon Howard | 2007-05-20 02:20:22 +0000 |
commit | e860d4cdc79c58afd44c34079810b6aaaa575434 (patch) | |
tree | f50017c05cc7f621120a47cdbfa00c911f13f754 | |
parent | 9e8e5e09375ed2628be53d713bd80892bbba24f4 (diff) | |
download | chocolate-doom-e860d4cdc79c58afd44c34079810b6aaaa575434.tar.gz chocolate-doom-e860d4cdc79c58afd44c34079810b6aaaa575434.tar.bz2 chocolate-doom-e860d4cdc79c58afd44c34079810b6aaaa575434.zip |
Initialise sound before network setup to fix bug with sound effects not
playing when playing netgames on Windows (text mode waiting screen
shutdown causes sound not to start up?)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 881
-rw-r--r-- | src/d_main.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/d_main.c b/src/d_main.c index b27f833e..65cb6bb9 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1402,14 +1402,14 @@ void D_DoomMain (void) NET_Init (); #endif + printf (DEH_String("S_Init: Setting up sound.\n")); + S_Init (sfxVolume * 8, musicVolume * 8); + printf (DEH_String("D_CheckNetGame: Checking network game status.\n")); D_CheckNetGame (); PrintGameVersion(); - printf (DEH_String("S_Init: Setting up sound.\n")); - S_Init (sfxVolume * 8, musicVolume * 8); - printf (DEH_String("HU_Init: Setting up heads up display.\n")); HU_Init (); |