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author | Simon Howard | 2015-05-30 14:04:59 -0400 |
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committer | Simon Howard | 2015-05-30 14:04:59 -0400 |
commit | 81bebcd0f6549bcb29d27b9399e919e67c9559ec (patch) | |
tree | b069c62318fb4b0da33c50781c6ae7dcb7a4e021 | |
parent | 6b0056854476030c496c6303835d1a90d4042376 (diff) | |
download | chocolate-doom-81bebcd0f6549bcb29d27b9399e919e67c9559ec.tar.gz chocolate-doom-81bebcd0f6549bcb29d27b9399e919e67c9559ec.tar.bz2 chocolate-doom-81bebcd0f6549bcb29d27b9399e919e67c9559ec.zip |
NEWS: Improve 2.2.0 release notes.
Tweaks to the Strife notes based on feedback from Quasar, and add
mention of the OPL3 support now that it has been merged.
-rw-r--r-- | NEWS | 15 |
1 files changed, 9 insertions, 6 deletions
@@ -4,9 +4,11 @@ * The Hexen four level demo IWAD is now supported. Thanks to Fabian Greffrath for his careful investigation and emulation of the demo game's behavior in developing this. - * OPL music playback has been changed to match the behavior of - Vanilla Doom's DMX library much more closely (thanks to Alexey - Khokholov for the excellent research). + * OPL music playback has been improved in a number of ways to + match the behavior of Vanilla Doom's DMX library much more + closely. OPL3 playback is also now supported. Thanks go to + Alexey Khokholov for his excellent research into the Vanilla + DMX library that enabled these improvements. * New gamepad configurations: - PS4 DualShock 4 (thanks Matt '3nT' Davis). - Xbox One controller on Linux (thanks chungy). @@ -82,11 +84,12 @@ * Code that starts ACS scripts is no longer compiler-dependent. Strife (all these are thanks to Quasar): - * Sound priority was changed to match Vanilla, fixing a bug - that caused the Stalker enemies to make a constant ticking - sound (thanks GeoffLedak). + * Sound priority was changed, so that the ticking sound that + Stalker enemies make while active matches Vanilla behavior + (thanks GeoffLedak). * Minor fixes to game behavior to match Vanilla, discovered during development of Strife: Veteran edition. + * Behavior of descending stairs was fixed to match Vanilla. * Inventory items beyond the 8-bit range are now allowed in netgames. * Automap behavior better matches Vanilla now. |