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author | Simon Howard | 2005-10-02 20:23:04 +0000 |
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committer | Simon Howard | 2005-10-02 20:23:04 +0000 |
commit | 33b6861e500ee5483e89e325008fea68627efbd3 (patch) | |
tree | d6aaac528b0767ac05afcc73aff55a2f8073b2d4 /BUGS | |
parent | 5657765ba4bcae2caa8e60d162a6f9e7873f1e41 (diff) | |
download | chocolate-doom-33b6861e500ee5483e89e325008fea68627efbd3.tar.gz chocolate-doom-33b6861e500ee5483e89e325008fea68627efbd3.tar.bz2 chocolate-doom-33b6861e500ee5483e89e325008fea68627efbd3.zip |
Guard against music lumps containing non-MUS data, document in bugs list
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 152
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -20,3 +20,10 @@ big-endian systems. On 64-bit systems savegames may be entirely nonfunctional. +* Some music which works in Vanilla Doom does not work in Chocolate Doom + + An example is the music on the title screen of deca.wad. The music here + does not seem to be in the .mus format, yet somehow plays in Vanilla + Doom nonetheless. Attempting to convert it using the mmus2mid code + used in Chocolate Doom results in a crash. + |