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author | Simon Howard | 2005-09-06 22:50:09 +0000 |
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committer | Simon Howard | 2005-09-06 22:50:09 +0000 |
commit | 55b0f32c737cb2781056309517c21b69d1893e3d (patch) | |
tree | adc8bce3451987b62a90855eb6f899a316a9695c /BUGS | |
parent | 9c38ec686f1a4592f52ee56d7ed4336299c8c5c9 (diff) | |
download | chocolate-doom-55b0f32c737cb2781056309517c21b69d1893e3d.tar.gz chocolate-doom-55b0f32c737cb2781056309517c21b69d1893e3d.tar.bz2 chocolate-doom-55b0f32c737cb2781056309517c21b69d1893e3d.zip |
Bugs list; update TODO
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 81
Diffstat (limited to 'BUGS')
-rw-r--r-- | BUGS | 23 |
1 files changed, 23 insertions, 0 deletions
@@ -0,0 +1,23 @@ + +* Mouse does not move properly. + + Under MSDOS, the mouse moved according to the acceleration settings + in the mouse driver. Under SDL, the mouse is measured more directly, + and acceleration effects are not included. As a result, the mouse + moves slower under chocolate doom (it may be harder to quickly "whip" + the player round for example). This needs some investigation to see + how mouse acceleration was typically performed under DOS. + +* Sound may not set volumes correctly. + + It is possible that volume of sound effects does not scale properly + with distance from the sound source. This needs further investigation. + +* Music plays back differently. + + The DOS music code was not in the Doom source release as Doom used + a proprietary sound library. The mus <-> mid conversion mostly + works well but some patches are different. By closer examination + of which MIDI instruments are used by doom.exe, it may be possible + to get a closer conversion. + |