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author | Simon Howard | 2005-10-15 16:58:31 +0000 |
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committer | Simon Howard | 2005-10-15 16:58:31 +0000 |
commit | 1ba7b1ddfd66e1ec98e4c47a79c3facbd84a7495 (patch) | |
tree | dd1991d59b1ecbfc6b5cf7f86ac1e7a3196a40aa /NEWS | |
parent | 02a491c087794f1e170adc3eadcc9375c8d7be29 (diff) | |
download | chocolate-doom-1ba7b1ddfd66e1ec98e4c47a79c3facbd84a7495.tar.gz chocolate-doom-1ba7b1ddfd66e1ec98e4c47a79c3facbd84a7495.tar.bz2 chocolate-doom-1ba7b1ddfd66e1ec98e4c47a79c3facbd84a7495.zip |
Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.
The SDL_mixer native MIDI code does not pause music properly - use
a workaround of setting the volume to 0.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 196
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -4,6 +4,8 @@ * Crash when switching applications while running fullscreen * Lost soul bounce logic (do not bounce in Registered/Shareware) * Mouse buttons mapped incorrectly (button 1 is right, 2 is middle) + * Music not pausing when game is paused, when using SDL_mixer's + native MIDI playback. 0.1.0 (2005-10-09): Dehacked support |