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authorSimon Howard2007-12-08 11:07:13 +0000
committerSimon Howard2007-12-08 11:07:13 +0000
commit679fdc21695ec9c227b9dca76bddee6fc3b32a07 (patch)
tree758cc950ec06bdd6c4f0f7d9f13fd9e61e6e6e18 /NEWS
parent8b1a30c717ba48eaea848821d6201397cffeb174 (diff)
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Update NEWS.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 981
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS20
1 files changed, 19 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index 1e30d05e..a2b7a3c4 100644
--- a/NEWS
+++ b/NEWS
@@ -74,7 +74,8 @@
the Vanilla limit still applies, but it can now be disabled).
* Autoadjusting the screen mode can now be disabled.
* On Windows, the registry is queried to detect installed versions of
- Doom and automatically locate IWAD files.
+ Doom and automatically locate IWAD files. IWADs installed through
+ Steam are also autodetected.
* Added DOOMWADPATH that can be used like PATH to specify multiple
locations in which to search for IWAD files. Also, '-iwad' is
now enhanced, so that eg. '-iwad doom.wad' will now search all
@@ -84,6 +85,9 @@
* The SDL driver can now be specified in the configuration file.
The setup tool has an option on Windows to select between
DirectX and windib.
+ * Joystick support.
+ * Configuration file option to change the sound sample rate.
+ * More than three mouse buttons are now supported.
Portability improvements:
* Chocolate Doom now compiles and runs cleanly on MacOS X. Huge
@@ -134,6 +138,13 @@
assumes all keyboards are US).
* Emulate overflow bug in P_FindNextHighestFloor. Thanks to
entryway for the fix for this.
+ * Add -netdemo command line parameter, for playing back netgame
+ demos recorded with a single player.
+ * The numeric keypad now behaves like Vanilla Doom does.
+ * Fix some crashes when loading from savegames.
+ * Add intercepts overrun emulation from PrBoom-plus. Thanks again
+ to entryway for his research on this subject.
+ * Add playeringame overrun emulation.
Bugs fixed:
* Fix crash when starting new levels due to the intermission screen
@@ -156,6 +167,13 @@
* Fix buffer overrun on the quicksave prompt screen that caused a
mysterious cycling character to appear.
* IDCLEV should not work in net games (thanks Janizdreg)
+ * Stop music playing at the ENDOOM screen.
+ * Fix sound sample rate conversion crash.
+ * Fix 'pop' heard at the end of sound effects.
+ * Fix crash when playing long sounds.
+ * Fix bug with -timedemo accuracy over multi-level demos.
+ * Fix bug with the automap always following player 1 in multiplayer
+ mode (thanks Janizdreg).
0.1.4 (2006-02-13):