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authorSimon Howard2008-04-19 13:43:17 +0000
committerSimon Howard2008-04-19 13:43:17 +0000
commit974228a52920aeb89b3f1f19184aa9ffcc037ef5 (patch)
tree5d86d98fc7f3d41f48216583f9da9a74aeb93650 /NEWS
parent33616f49d8a394b4db5fc237d59a898973270c53 (diff)
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Don't successfully save a savegame if a buffer overrun occurs, and don't
overwrite the existing savegame. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1119
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS3
1 files changed, 3 insertions, 0 deletions
diff --git a/NEWS b/NEWS
index 805fee13..a9a9a5c7 100644
--- a/NEWS
+++ b/NEWS
@@ -32,6 +32,9 @@
* The default startup delay has been set to one second, to allow
time for the screen to settle before starting the game (some
monitors have a delay before they come back on after changing modes).
+ * If a savegame buffer overrun occurs, the savegame does not get saved
+ and existing savegames are not overwritten (same behaviour as
+ Vanilla).
Bugs fixed:
* Desync with STRAIN demos and dehacked Misc values not being set