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author | Simon Howard | 2008-04-19 13:43:17 +0000 |
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committer | Simon Howard | 2008-04-19 13:43:17 +0000 |
commit | 974228a52920aeb89b3f1f19184aa9ffcc037ef5 (patch) | |
tree | 5d86d98fc7f3d41f48216583f9da9a74aeb93650 /NEWS | |
parent | 33616f49d8a394b4db5fc237d59a898973270c53 (diff) | |
download | chocolate-doom-974228a52920aeb89b3f1f19184aa9ffcc037ef5.tar.gz chocolate-doom-974228a52920aeb89b3f1f19184aa9ffcc037ef5.tar.bz2 chocolate-doom-974228a52920aeb89b3f1f19184aa9ffcc037ef5.zip |
Don't successfully save a savegame if a buffer overrun occurs, and don't
overwrite the existing savegame.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1119
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -32,6 +32,9 @@ * The default startup delay has been set to one second, to allow time for the screen to settle before starting the game (some monitors have a delay before they come back on after changing modes). + * If a savegame buffer overrun occurs, the savegame does not get saved + and existing savegames are not overwritten (same behaviour as + Vanilla). Bugs fixed: * Desync with STRAIN demos and dehacked Misc values not being set |