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author | Simon Howard | 2007-06-20 11:21:57 +0000 |
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committer | Simon Howard | 2007-06-20 11:21:57 +0000 |
commit | bc95293e5f880bffd163504b425123213bd60e04 (patch) | |
tree | 56c5a03c315934ac12389a9b0badbd4c81e104aa /NEWS | |
parent | 856eebe52624ba5d780436feb349ea5ff2ee46b4 (diff) | |
download | chocolate-doom-bc95293e5f880bffd163504b425123213bd60e04.tar.gz chocolate-doom-bc95293e5f880bffd163504b425123213bd60e04.tar.bz2 chocolate-doom-bc95293e5f880bffd163504b425123213bd60e04.zip |
Add x5 screen scale (thanks MikeRS!)
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 919
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -30,7 +30,7 @@ Doom .mus format to .mid a lot better. As one example, tnt.wad Map02 is now a lot closer to how Vanilla says. Also, the music on the deca.wad titlescreen now plays! - * x3 and x4 display scale. + * x3, x4 and x5 display scale (thanks to MikeRS for x5 scale). * Fullscreen "letterbox" mode allows Chocolate Doom to run on machines where 1.6:1 aspect ratio modes are unavailable (320x200/640x400). The game runs in 320x240/640x480 instead, with black borders. |