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authorSimon Howard2007-06-20 11:21:57 +0000
committerSimon Howard2007-06-20 11:21:57 +0000
commitbc95293e5f880bffd163504b425123213bd60e04 (patch)
tree56c5a03c315934ac12389a9b0badbd4c81e104aa /NEWS
parent856eebe52624ba5d780436feb349ea5ff2ee46b4 (diff)
downloadchocolate-doom-bc95293e5f880bffd163504b425123213bd60e04.tar.gz
chocolate-doom-bc95293e5f880bffd163504b425123213bd60e04.tar.bz2
chocolate-doom-bc95293e5f880bffd163504b425123213bd60e04.zip
Add x5 screen scale (thanks MikeRS!)
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 919
Diffstat (limited to 'NEWS')
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1 files changed, 1 insertions, 1 deletions
diff --git a/NEWS b/NEWS
index 9923fb5f..1e30d05e 100644
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@@ -30,7 +30,7 @@
Doom .mus format to .mid a lot better. As one example, tnt.wad
Map02 is now a lot closer to how Vanilla says. Also, the music
on the deca.wad titlescreen now plays!
- * x3 and x4 display scale.
+ * x3, x4 and x5 display scale (thanks to MikeRS for x5 scale).
* Fullscreen "letterbox" mode allows Chocolate Doom to run on machines
where 1.6:1 aspect ratio modes are unavailable (320x200/640x400).
The game runs in 320x240/640x480 instead, with black borders.