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author | Simon Howard | 2008-12-10 01:06:08 +0000 |
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committer | Simon Howard | 2008-12-10 01:06:08 +0000 |
commit | c04e96584870a9bf95a508937cde224e1d640b7a (patch) | |
tree | 00716eca7657ebeef9cf1346c9a7610f8ca51443 /NEWS | |
parent | 08522e4bcff0f552fa0392102e73591e58822524 (diff) | |
download | chocolate-doom-c04e96584870a9bf95a508937cde224e1d640b7a.tar.gz chocolate-doom-c04e96584870a9bf95a508937cde224e1d640b7a.tar.bz2 chocolate-doom-c04e96584870a9bf95a508937cde224e1d640b7a.zip |
Bump version to 1.2.0, update NEWS and ChangeLog.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 1418
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 37 |
1 files changed, 37 insertions, 0 deletions
@@ -1,3 +1,40 @@ +1.2.0 (2008-12-10): + + Happy 15th Birthday, Doom! + + * Chocolate Doom now has an icon that is not based on the proprietary + Doom artwork. + * There is now memory-mapped WAD I/O support, which should be useful + on some embedded systems. + * Chex quest emulation support is now included, although an + auxiliary dehacked patch is needed (chexdeh.zip in the idgames + archive). + + Compatibility: + * The armor class is always set to 2 when picking up a megasphere + (thanks entryway). + * The quit screen prompts to quit "to dos" instead of just to quit + (thanks MikeRS) + * The "dimensional shambler" quit message was fixed. + * Fix crash related to A_BFGSpray with NULL target when using + dehacked patches - discovered with insaned2.deh + (thanks CSonicGo) + * NUL characters are stripped from dehacked files, to ensure correct + behavior with some dehacked patches (eg. the one with portal.wad). + + Bugs fixed: + * "Python Image Library" should have been "Python Imaging Library" + (thanks exp(x)). + * The setup tool should no longer ask for elevated permissions + on Windows Vista (this fix possibly may not work). + * The application icon is set properly when running under Windows + XP with the "Luna" theme. + * Fix compilation under Cygwin to detect libraries and headers from + the correct environment. + * The video code does not try to read SDL events before SDL has + been properly initialised - this was causing problems with some + older versions of SDL. + 1.1.1 (2008-04-20): The previous release (v1.1.0) included a bug that broke compilation |