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authorSimon Howard2008-12-10 01:06:08 +0000
committerSimon Howard2008-12-10 01:06:08 +0000
commitc04e96584870a9bf95a508937cde224e1d640b7a (patch)
tree00716eca7657ebeef9cf1346c9a7610f8ca51443 /NEWS
parent08522e4bcff0f552fa0392102e73591e58822524 (diff)
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Bump version to 1.2.0, update NEWS and ChangeLog.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418
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+1.2.0 (2008-12-10):
+
+ Happy 15th Birthday, Doom!
+
+ * Chocolate Doom now has an icon that is not based on the proprietary
+ Doom artwork.
+ * There is now memory-mapped WAD I/O support, which should be useful
+ on some embedded systems.
+ * Chex quest emulation support is now included, although an
+ auxiliary dehacked patch is needed (chexdeh.zip in the idgames
+ archive).
+
+ Compatibility:
+ * The armor class is always set to 2 when picking up a megasphere
+ (thanks entryway).
+ * The quit screen prompts to quit "to dos" instead of just to quit
+ (thanks MikeRS)
+ * The "dimensional shambler" quit message was fixed.
+ * Fix crash related to A_BFGSpray with NULL target when using
+ dehacked patches - discovered with insaned2.deh
+ (thanks CSonicGo)
+ * NUL characters are stripped from dehacked files, to ensure correct
+ behavior with some dehacked patches (eg. the one with portal.wad).
+
+ Bugs fixed:
+ * "Python Image Library" should have been "Python Imaging Library"
+ (thanks exp(x)).
+ * The setup tool should no longer ask for elevated permissions
+ on Windows Vista (this fix possibly may not work).
+ * The application icon is set properly when running under Windows
+ XP with the "Luna" theme.
+ * Fix compilation under Cygwin to detect libraries and headers from
+ the correct environment.
+ * The video code does not try to read SDL events before SDL has
+ been properly initialised - this was causing problems with some
+ older versions of SDL.
+
1.1.1 (2008-04-20):
The previous release (v1.1.0) included a bug that broke compilation