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author | Simon Howard | 2011-10-22 18:33:37 +0000 |
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committer | Simon Howard | 2011-10-22 18:33:37 +0000 |
commit | d64626ff417323e05a479caeee02168c1eafd798 (patch) | |
tree | 277e45c43d42875fb6cb3e3570224977bbc3a48c /NEWS | |
parent | cfd1a3f8f739b049af04b9e637db9a51758cef27 (diff) | |
parent | 71d316afb2ae7191a4ef6fac2d757238ae3616e1 (diff) | |
download | chocolate-doom-d64626ff417323e05a479caeee02168c1eafd798.tar.gz chocolate-doom-d64626ff417323e05a479caeee02168c1eafd798.tar.bz2 chocolate-doom-d64626ff417323e05a479caeee02168c1eafd798.zip |
Merge from trunk.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2458
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -3,6 +3,10 @@ * Updated COPYING to current version of GPL2 (thanks Rahul Sundaram). * Fix bug with detection of IWAD type by filename (thanks mether). + * Reduce palette accuracy to 6 bits per channel, to more accurately + emulate the PC VGA hardware (thanks GhostlyDeath). + * Fix teleport behavior when emulating the alternate Final Doom + executable (-gameversion final2) (thanks xttl). 1.6.0 (2011-05-17): |