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author | Simon Howard | 2010-12-28 16:43:41 +0000 |
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committer | Simon Howard | 2010-12-28 16:43:41 +0000 |
commit | fc09dbdf6703e62146a74a164be475ba965d00ab (patch) | |
tree | 9d123cfe93c2966262200a2ba757e97fe3f132b5 /NEWS | |
parent | fe0eca1d099d79eec30c49882625827193ab0f6d (diff) | |
download | chocolate-doom-fc09dbdf6703e62146a74a164be475ba965d00ab.tar.gz chocolate-doom-fc09dbdf6703e62146a74a164be475ba965d00ab.tar.bz2 chocolate-doom-fc09dbdf6703e62146a74a164be475ba965d00ab.zip |
Make demo loop handling of DEMO4 case depend on the executable version
being emulated: the Vanilla versions did not have any conditional
behavior based on gamemode/gamemission.
This has the side effect of causing the game to exit with an error when
playing with Final Doom, but this is Vanilla behavior.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2230
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -52,6 +52,10 @@ messages are actually errors (thanks Proteh). * The setup tool now passes through all command line arguments when launching the game (thanks AlexXav). + * Demo loop behavior (ie. whether to play DEMO4) now depends on + the version being emulated. When playing Final Doom the game + will exit unexpectedly as it tries to play the fourth demo - + this is Vanilla behaviour (thanks AlexXav). Bugs fixed: * A workaround has been a bug in old versions of SDL_mixer |