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authorSimon Howard2010-12-28 16:43:41 +0000
committerSimon Howard2010-12-28 16:43:41 +0000
commitfc09dbdf6703e62146a74a164be475ba965d00ab (patch)
tree9d123cfe93c2966262200a2ba757e97fe3f132b5 /NEWS
parentfe0eca1d099d79eec30c49882625827193ab0f6d (diff)
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Make demo loop handling of DEMO4 case depend on the executable version
being emulated: the Vanilla versions did not have any conditional behavior based on gamemode/gamemission. This has the side effect of causing the game to exit with an error when playing with Final Doom, but this is Vanilla behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2230
Diffstat (limited to 'NEWS')
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diff --git a/NEWS b/NEWS
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--- a/NEWS
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@@ -52,6 +52,10 @@
messages are actually errors (thanks Proteh).
* The setup tool now passes through all command line arguments
when launching the game (thanks AlexXav).
+ * Demo loop behavior (ie. whether to play DEMO4) now depends on
+ the version being emulated. When playing Final Doom the game
+ will exit unexpectedly as it tries to play the fourth demo -
+ this is Vanilla behaviour (thanks AlexXav).
Bugs fixed:
* A workaround has been a bug in old versions of SDL_mixer