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author | Simon Howard | 2010-12-10 18:15:12 +0000 |
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committer | Simon Howard | 2010-12-10 18:15:12 +0000 |
commit | 04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df (patch) | |
tree | d04cdbf98af56ed25325ec5ba7fcb9fbdf9a3bea /NOT-BUGS | |
parent | 4a76f500f78acc36cf02374ac227f71d173d47bd (diff) | |
download | chocolate-doom-04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df.tar.gz chocolate-doom-04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df.tar.bz2 chocolate-doom-04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df.zip |
Fix typo (thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2204
Diffstat (limited to 'NOT-BUGS')
-rw-r--r-- | NOT-BUGS | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -65,7 +65,7 @@ If you are playing on a particularly large level, it is possible that when you save the game, the game will quit with the message "Savegame buffer overrun". -Vanilla Doom has a limited size memory bufferthat it uses for saving +Vanilla Doom has a limited size memory buffer that it uses for saving games. If you are playing on a large level, the buffer may be too small for the entire savegame to fit. Chocolate Doom allows the limit to be disabled: in the setup tool, go to the "compatibility" menu and |