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authorSimon Howard2010-12-10 18:15:12 +0000
committerSimon Howard2010-12-10 18:15:12 +0000
commit04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df (patch)
treed04cdbf98af56ed25325ec5ba7fcb9fbdf9a3bea /NOT-BUGS
parent4a76f500f78acc36cf02374ac227f71d173d47bd (diff)
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Fix typo (thanks Sander van Dijk).
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2204
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1 files changed, 1 insertions, 1 deletions
diff --git a/NOT-BUGS b/NOT-BUGS
index 8dbf7262..38d97770 100644
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+++ b/NOT-BUGS
@@ -65,7 +65,7 @@ If you are playing on a particularly large level, it is possible that
when you save the game, the game will quit with the message "Savegame
buffer overrun".
-Vanilla Doom has a limited size memory bufferthat it uses for saving
+Vanilla Doom has a limited size memory buffer that it uses for saving
games. If you are playing on a large level, the buffer may be too
small for the entire savegame to fit. Chocolate Doom allows the limit
to be disabled: in the setup tool, go to the "compatibility" menu and