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author | Simon Howard | 2011-10-22 18:33:37 +0000 |
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committer | Simon Howard | 2011-10-22 18:33:37 +0000 |
commit | d64626ff417323e05a479caeee02168c1eafd798 (patch) | |
tree | 277e45c43d42875fb6cb3e3570224977bbc3a48c /NOT-BUGS | |
parent | cfd1a3f8f739b049af04b9e637db9a51758cef27 (diff) | |
parent | 71d316afb2ae7191a4ef6fac2d757238ae3616e1 (diff) | |
download | chocolate-doom-d64626ff417323e05a479caeee02168c1eafd798.tar.gz chocolate-doom-d64626ff417323e05a479caeee02168c1eafd798.tar.bz2 chocolate-doom-d64626ff417323e05a479caeee02168c1eafd798.zip |
Merge from trunk.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2458
Diffstat (limited to 'NOT-BUGS')
-rw-r--r-- | NOT-BUGS | 24 |
1 files changed, 24 insertions, 0 deletions
@@ -31,6 +31,30 @@ upgrade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +== Game exits in demo loop when playing Final Doom == + +When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad), +if you leave the game at the title screen to play through the demo +loop, it will eventually exit with the following error message: + + W_GetNumForName: demo4 not found! + +This is the same behavior as the Vanilla executables that were +bundled with Final Doom. When Ultimate Doom was developed, a fourth +demo was added to the demo loop, and this change was retained in the +Final Doom version of the executable. However, the Final Doom IWADs +do not include a fourth demo, so the game crashes. + +An alternate version of Final Doom was included in the Id Anthology +boxed set, and this version of the game fixed this bug. However, this +version also changes the teleport behavior, so the default is to +emulate the most commonly distributed version of the game. To use +the alternate version, run with: + + chocolate-doom -gameversion final2 + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + == Game exits when accessing the options menu == The game may exit with the message "Bad V_DrawPatch" when accessing |