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author | Simon Howard | 2011-03-09 01:06:07 +0000 |
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committer | Simon Howard | 2011-03-09 01:06:07 +0000 |
commit | ed4adeba77bf7dd803e7b944ee5f871965a0ca29 (patch) | |
tree | 02fa3c1a50c0b26c7b024c2306cbecd2d2672834 /NOT-BUGS | |
parent | b0519667da8edcea1592a0ba7b0dfa4b4709e034 (diff) | |
download | chocolate-doom-ed4adeba77bf7dd803e7b944ee5f871965a0ca29.tar.gz chocolate-doom-ed4adeba77bf7dd803e7b944ee5f871965a0ca29.tar.bz2 chocolate-doom-ed4adeba77bf7dd803e7b944ee5f871965a0ca29.zip |
Add support for the alternate version of the Final Doom executable that
fixes the demo loop crash (thanks Porsche Monty, Enjay).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2297
Diffstat (limited to 'NOT-BUGS')
-rw-r--r-- | NOT-BUGS | 23 |
1 files changed, 0 insertions, 23 deletions
@@ -31,29 +31,6 @@ upgrade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -== Game exits in demo loop when playing Final Doom == - -When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad), -if you leave the game at the title screen to play through the demo -loop, it will eventually exit with the following error message: - - W_GetNumForName: demo4 not found! - -This is the same behavior as the Vanilla executables that were -bundled with Final Doom. When Ultimate Doom was developed, a fourth -demo was added to the demo loop, and this change was retained in the -Final Doom version of the executable. However, the Final Doom IWADs -do not include a fourth demo, so the game crashes. - -One way to work around this problem is to make the game emulate the -original (pre-Ultimate Doom) v1.9 executable. To do this, add the -command line argument "-gameversion 1.9" when running the game. -However, be aware this version does have some subtle differences that -will affect the playback of Final Doom demos (lost soul bouncing, -teleport behavior). - -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - == Game exits when accessing the options menu == The game may exit with the message "Bad V_DrawPatch" when accessing |