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authorSimon Howard2011-03-09 01:06:07 +0000
committerSimon Howard2011-03-09 01:06:07 +0000
commited4adeba77bf7dd803e7b944ee5f871965a0ca29 (patch)
tree02fa3c1a50c0b26c7b024c2306cbecd2d2672834 /NOT-BUGS
parentb0519667da8edcea1592a0ba7b0dfa4b4709e034 (diff)
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Add support for the alternate version of the Final Doom executable that
fixes the demo loop crash (thanks Porsche Monty, Enjay). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2297
Diffstat (limited to 'NOT-BUGS')
-rw-r--r--NOT-BUGS23
1 files changed, 0 insertions, 23 deletions
diff --git a/NOT-BUGS b/NOT-BUGS
index f7d22231..38d97770 100644
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -31,29 +31,6 @@ upgrade.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-== Game exits in demo loop when playing Final Doom ==
-
-When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad),
-if you leave the game at the title screen to play through the demo
-loop, it will eventually exit with the following error message:
-
- W_GetNumForName: demo4 not found!
-
-This is the same behavior as the Vanilla executables that were
-bundled with Final Doom. When Ultimate Doom was developed, a fourth
-demo was added to the demo loop, and this change was retained in the
-Final Doom version of the executable. However, the Final Doom IWADs
-do not include a fourth demo, so the game crashes.
-
-One way to work around this problem is to make the game emulate the
-original (pre-Ultimate Doom) v1.9 executable. To do this, add the
-command line argument "-gameversion 1.9" when running the game.
-However, be aware this version does have some subtle differences that
-will affect the playback of Final Doom demos (lost soul bouncing,
-teleport behavior).
-
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
== Game exits when accessing the options menu ==
The game may exit with the message "Bad V_DrawPatch" when accessing