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authorSimon Howard2006-10-18 00:51:11 +0000
committerSimon Howard2006-10-18 00:51:11 +0000
commit7bd51fba5891163c6b0e615b4e010c692f792475 (patch)
treea5a2a70d8fd4e8684f97d9e88cb75c4a11d43661 /src/d_main.c
parent058f7712fabe3d72939765f652b6b93614b478cd (diff)
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Strip out CVS logs, RCS Id tags.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
Diffstat (limited to 'src/d_main.c')
-rw-r--r--src/d_main.c157
1 files changed, 0 insertions, 157 deletions
diff --git a/src/d_main.c b/src/d_main.c
index f68113cb..9e5f1f60 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_main.c 680 2006-09-29 21:25:13Z fraggle $
-//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
@@ -21,160 +19,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.42 2006/02/03 18:41:26 fraggle
-// Support NWT-style WAD merging (-af and -as command line parameters).
-// Restructure WAD loading so that merged WADs are always loaded before
-// normal PWADs. Remove W_InitMultipleFiles().
-//
-// Revision 1.41 2006/01/23 00:47:16 fraggle
-// Rearrange the order of startup code to allow replacing the IWAD filename via dehacked
-//
-// Revision 1.40 2006/01/22 21:19:14 fraggle
-// Dehacked string replacements for startup messages, IWAD names, demo names and backgrounds
-//
-// Revision 1.39 2006/01/14 02:06:48 fraggle
-// Include the game version in the settings structure.
-//
-// Revision 1.38 2006/01/13 23:56:00 fraggle
-// Add text-mode I/O functions.
-// Use text-mode screen for the waiting screen.
-//
-// Revision 1.37 2006/01/10 22:14:13 fraggle
-// Shut up compiler warnings
-//
-// Revision 1.36 2006/01/09 01:50:51 fraggle
-// Deduce a sane player name by examining environment variables. Add
-// a "player_name" setting to chocolate-doom.cfg. Transmit the name
-// to the server and use the names players send in the waiting data list.
-//
-// Revision 1.35 2006/01/02 21:52:06 fraggle
-// Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
-// NET_WaitForStart function to wait for a start signal in network games.
-//
-// Revision 1.34 2006/01/02 00:17:42 fraggle
-// Encapsulate the event queue code properly. Add a D_PopEvent function
-// to read a new event from the event queue.
-//
-// Revision 1.33 2006/01/01 23:53:14 fraggle
-// Remove GS_WAITINGSTART gamestate. This will be independent of the main
-// loop to avoid interfering with the main game code too much.
-//
-// Revision 1.32 2005/12/30 18:58:22 fraggle
-// Fix client code to correctly send reply to server on connection.
-// Add "waiting screen" while waiting for the game to start.
-// Hook in the new networking code into the main game code.
-//
-// Revision 1.31 2005/10/24 18:50:39 fraggle
-// Allow the game version to emulate to be specified from the command line
-// and set compatibility options accordingly.
-//
-// Revision 1.30 2005/10/17 23:48:05 fraggle
-// DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
-// functions
-//
-// Revision 1.29 2005/10/16 20:55:50 fraggle
-// Fix the '-cdrom' command-line option.
-//
-// Revision 1.28 2005/10/16 01:18:10 fraggle
-// Global "configdir" variable with directory to store config files in.
-// Create a function to find the filename for a savegame slot. Store
-// savegames in the config dir.
-//
-// Revision 1.27 2005/10/15 17:57:47 fraggle
-// Add warning message for WADs with FF_START or SS_START in, suggesting
-// the -merge option.
-//
-// Revision 1.26 2005/10/15 17:38:49 fraggle
-// Print startup banners which have been modified by dehacked.
-//
-// Revision 1.25 2005/10/12 21:52:01 fraggle
-// doomfeatures.h to allow certain features to be disabled in the build
-//
-// Revision 1.24 2005/10/09 14:34:19 fraggle
-// Fix banner string for ultimate doom
-//
-// Revision 1.23 2005/10/09 00:20:24 fraggle
-// Detect registered DOOM banner in dehacked patches
-//
-// Revision 1.22 2005/10/08 21:01:55 fraggle
-// Change dehacked startup message
-//
-// Revision 1.21 2005/10/08 20:10:51 fraggle
-// Shut up compiler warning
-//
-// Revision 1.20 2005/10/08 19:33:48 fraggle
-// Allow dehacked patches to override the name of the game via the
-// startup banner.
-//
-// Revision 1.19 2005/10/08 18:23:18 fraggle
-// WAD merging code
-//
-// Revision 1.18 2005/10/04 00:41:49 fraggle
-// Move call to dehacked entrypoint to stop crashes
-//
-// Revision 1.17 2005/10/02 23:49:01 fraggle
-// The beginnings of dehacked support
-//
-// Revision 1.16 2005/10/02 04:16:47 fraggle
-// Fixes for Final Doom
-//
-// Revision 1.15 2005/09/22 13:13:47 fraggle
-// Remove external statistics driver support (-statcopy):
-// nonfunctional on modern systems and never used.
-// Fix for systems where sizeof(int) != sizeof(void *)
-//
-// Revision 1.14 2005/09/11 20:25:56 fraggle
-// Second configuration file to allow chocolate doom-specific settings.
-// Adjust some existing command line logic (for graphics settings and
-// novert) to adjust for this.
-//
-// Revision 1.13 2005/09/08 22:05:17 fraggle
-// Allow alt-tab away while running fullscreen
-//
-// Revision 1.12 2005/09/04 18:44:22 fraggle
-// shut up compiler warnings
-//
-// Revision 1.11 2005/09/04 15:59:45 fraggle
-// 'novert' command line option to disable vertical mouse movement
-//
-// Revision 1.10 2005/08/31 21:50:57 fraggle
-// Nicer banner showing the game type (once we know). Remove dead code.
-// Find the config file properly.
-//
-// Revision 1.9 2005/08/31 21:35:42 fraggle
-// Display the game name in the title bar. Move game start code to later
-// in initialisation because of the IWAD detection changes.
-//
-// Revision 1.8 2005/08/31 21:24:24 fraggle
-// Remove the last traces of NORMALUNIX
-//
-// Revision 1.7 2005/08/31 21:21:18 fraggle
-// Better IWAD detection and identification. Support '-iwad' to specify
-// the IWAD to use.
-//
-// Revision 1.6 2005/08/30 22:11:10 fraggle
-// Windows fixes
-//
-// Revision 1.5 2005/08/04 22:55:07 fraggle
-// Use DOOM_VERSION to define the Doom version (don't conflict with
-// automake's config.h). Display GPL message instead of anti-piracy
-// messages.
-//
-// Revision 1.4 2005/08/04 21:48:32 fraggle
-// Turn on compiler optimisation and warning options
-// Add SDL_mixer sound code
-//
-// Revision 1.3 2005/08/04 18:42:15 fraggle
-// Silence compiler warnings
-//
-// Revision 1.2 2005/07/23 16:44:55 fraggle
-// Update copyright to GNU GPL
-//
-// Revision 1.1.1.1 2005/07/23 16:20:34 fraggle
-// Initial import
-//
-//
// DESCRIPTION:
// DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
// plus functions to determine game mode (shareware, registered),
@@ -184,7 +28,6 @@
//-----------------------------------------------------------------------------
-static const char rcsid[] = "$Id: d_main.c 680 2006-09-29 21:25:13Z fraggle $";
#define BGCOLOR 7
#define FGCOLOR 8