summaryrefslogtreecommitdiff
path: root/src/g_game.h
diff options
context:
space:
mode:
authorSimon Howard2008-09-06 18:32:11 +0000
committerSimon Howard2008-09-06 18:32:11 +0000
commitc137d2ad74b9b46c93411ce7fcae6d7041777d07 (patch)
treeed464f3631abd86553e9b0f28359013c60f12723 /src/g_game.h
parent8cca9182aef2badfe25cdfe19451903c4016eec0 (diff)
downloadchocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.tar.gz
chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.tar.bz2
chocolate-doom-c137d2ad74b9b46c93411ce7fcae6d7041777d07.zip
Move doom-specific files to a separate directory.
Subversion-branch: /branches/raven-branch Subversion-revision: 1201
Diffstat (limited to 'src/g_game.h')
-rw-r--r--src/g_game.h84
1 files changed, 0 insertions, 84 deletions
diff --git a/src/g_game.h b/src/g_game.h
deleted file mode 100644
index 65fb06b0..00000000
--- a/src/g_game.h
+++ /dev/null
@@ -1,84 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// Duh.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __G_GAME__
-#define __G_GAME__
-
-#include "doomdef.h"
-#include "d_event.h"
-#include "d_ticcmd.h"
-
-
-//
-// GAME
-//
-void G_DeathMatchSpawnPlayer (int playernum);
-
-void G_InitNew (skill_t skill, int episode, int map);
-
-// Can be called by the startup code or M_Responder.
-// A normal game starts at map 1,
-// but a warp test can start elsewhere
-void G_DeferedInitNew (skill_t skill, int episode, int map);
-
-void G_DeferedPlayDemo (char* demo);
-
-// Can be called by the startup code or M_Responder,
-// calls P_SetupLevel or W_EnterWorld.
-void G_LoadGame (char* name);
-
-void G_DoLoadGame (void);
-
-// Called by M_Responder.
-void G_SaveGame (int slot, char* description);
-
-// Only called by startup code.
-void G_RecordDemo (char* name);
-
-void G_BeginRecording (void);
-
-void G_PlayDemo (char* name);
-void G_TimeDemo (char* name);
-boolean G_CheckDemoStatus (void);
-
-void G_ExitLevel (void);
-void G_SecretExitLevel (void);
-
-void G_WorldDone (void);
-
-// Read current data from inputs and build a player movement command.
-
-void G_BuildTiccmd (ticcmd_t *cmd);
-
-void G_Ticker (void);
-boolean G_Responder (event_t* ev);
-
-void G_ScreenShot (void);
-
-void G_DrawMouseSpeedBox(void);
-
-#endif