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authorSimon Howard2010-02-07 03:02:01 +0000
committerSimon Howard2010-02-07 03:02:01 +0000
commitf04325260a5a95ca4c60c3b57762e48beedc381e (patch)
tree288b72fdc43f37056c1d98548c530df6636a3146 /src/heretic/s_sound.c
parente22d6a0d26b08e2e7c69972fed1cb96f300ef523 (diff)
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Move sound structure and ammo definitions into headers. Add #ifndef
guards around info.h. Subversion-branch: /branches/raven-branch Subversion-revision: 1857
Diffstat (limited to 'src/heretic/s_sound.c')
-rw-r--r--src/heretic/s_sound.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/heretic/s_sound.c b/src/heretic/s_sound.c
index be4ae0e3..8e0be9f1 100644
--- a/src/heretic/s_sound.c
+++ b/src/heretic/s_sound.c
@@ -33,6 +33,8 @@
#include "r_local.h"
#include "p_local.h"
+#include "sounds.h"
+
#include "w_wad.h"
#include "z_zone.h"
@@ -55,9 +57,6 @@ int mus_lumpnum;
void *mus_sndptr;
byte *soundCurve;
-extern sfxinfo_t S_sfx[];
-extern musicinfo_t S_music[];
-
int snd_MaxVolume = 10;
int snd_MusicVolume = 10;
int snd_Channels = 16;