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author | Simon Howard | 2008-09-10 18:45:53 +0000 |
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committer | Simon Howard | 2008-09-10 18:45:53 +0000 |
commit | 154d9d8024ffad9027981eb586913d14c6c50d60 (patch) | |
tree | b01a4e3f4d46b2fe8ae3a209aad5b7c0f151e87c /src/net_defs.h | |
parent | 580372cddbb04538da69a3936f670f7128765c4b (diff) | |
download | chocolate-doom-154d9d8024ffad9027981eb586913d14c6c50d60.tar.gz chocolate-doom-154d9d8024ffad9027981eb586913d14c6c50d60.tar.bz2 chocolate-doom-154d9d8024ffad9027981eb586913d14c6c50d60.zip |
Split off game mode/mission/version definitions into common code, along
with various netgame constants.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1218
Diffstat (limited to 'src/net_defs.h')
-rw-r--r-- | src/net_defs.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/net_defs.h b/src/net_defs.h index 5fc90401..bc7d985b 100644 --- a/src/net_defs.h +++ b/src/net_defs.h @@ -29,10 +29,20 @@ #include "doomtype.h" #include "d_ticcmd.h" +// Absolute maximum number of "nodes" in the game. This is different to +// MAXPLAYERS, as there may be observers that are not participating +// (eg. left/right monitors) + +#define MAXNETNODES 16 + // The maximum number of players, multiplayer/networking. #define MAXPLAYERS 4 +// Networking and tick handling related. + +#define BACKUPTICS 128 + typedef struct _net_module_s net_module_t; typedef struct _net_packet_s net_packet_t; typedef struct _net_addr_s net_addr_t; |