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author | Simon Howard | 2007-06-16 16:03:10 +0000 |
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committer | Simon Howard | 2007-06-16 16:03:10 +0000 |
commit | 304a0037773d8dde95ee912b8b7e67f314a7c53e (patch) | |
tree | 1ef52f130192b7b0b21540905f7ef217273afe03 /src/p_mobj.c | |
parent | a9feab0830ecdf0b3e52e9339522918e3f12226f (diff) | |
download | chocolate-doom-304a0037773d8dde95ee912b8b7e67f314a7c53e.tar.gz chocolate-doom-304a0037773d8dde95ee912b8b7e67f314a7c53e.tar.bz2 chocolate-doom-304a0037773d8dde95ee912b8b7e67f314a7c53e.zip |
Use divides instead of bitshifts, for clarity
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 910
Diffstat (limited to 'src/p_mobj.c')
-rw-r--r-- | src/p_mobj.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/p_mobj.c b/src/p_mobj.c index 987146d7..6e639811 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -154,8 +154,8 @@ void P_XYMovement (mobj_t* mo) { ptryx = mo->x + xmove/2; ptryy = mo->y + ymove/2; - xmove >>= 1; - ymove >>= 1; + xmove /= 2; + ymove /= 2; } else { @@ -255,7 +255,7 @@ void P_ZMovement (mobj_t* mo) mo->player->viewheight -= mo->floorz-mo->z; mo->player->deltaviewheight - = (VIEWHEIGHT - mo->player->viewheight)>>3; + = (VIEWHEIGHT - mo->player->viewheight) / 8; } // adjust height @@ -271,7 +271,7 @@ void P_ZMovement (mobj_t* mo) dist = P_AproxDistance (mo->x - mo->target->x, mo->y - mo->target->y); - delta =(mo->target->z + (mo->height>>1)) - mo->z; + delta = mo->target->z + (mo->height / 2) - mo->z; if (delta<0 && dist < -(delta*3) ) mo->z -= FLOATSPEED; @@ -326,7 +326,7 @@ void P_ZMovement (mobj_t* mo) // Decrease viewheight for a moment // after hitting the ground (hard), // and utter appropriate sound. - mo->player->deltaviewheight = mo->momz>>3; + mo->player->deltaviewheight = mo->momz / 8; S_StartSound (mo, sfx_oof); } mo->momz = 0; @@ -914,9 +914,9 @@ void P_CheckMissileSpawn (mobj_t* th) // move a little forward so an angle can // be computed if it immediately explodes - th->x += (th->momx>>1); - th->y += (th->momy>>1); - th->z += (th->momz>>1); + th->x += (th->momx / 2); + th->y += (th->momy / 2); + th->z += (th->momz / 2); if (!P_TryMove (th, th->x, th->y)) P_ExplodeMissile (th); |