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authorSimon Howard2011-10-30 00:26:32 +0000
committerSimon Howard2011-10-30 00:26:32 +0000
commit434f95234083ef9a08cc39c3f3906a969ba18725 (patch)
treed34e8d4b3d88966fd7dddb20a064feff998695d9 /src/setup/multiplayer.c
parent80fbe1a1d2fc32d13082a816a5521660318b0101 (diff)
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Fix previous change - Strife games are not always -altdeath; the default
is -deathmatch and -altdeath enables Deathmatch II mode. Subversion-branch: /branches/v2-branch Subversion-revision: 2471
Diffstat (limited to 'src/setup/multiplayer.c')
-rw-r--r--src/setup/multiplayer.c52
1 files changed, 33 insertions, 19 deletions
diff --git a/src/setup/multiplayer.c b/src/setup/multiplayer.c
index 6d3103e8..d9bda1fe 100644
--- a/src/setup/multiplayer.c
+++ b/src/setup/multiplayer.c
@@ -128,6 +128,12 @@ static char *gamemodes[] =
"Deathmatch 2.0",
};
+static char *strife_gamemodes[] =
+{
+ "Normal deathmatch",
+ "Items respawn", // (altdeath)
+};
+
static char *net_player_name;
static char *chat_macros[10];
@@ -137,6 +143,7 @@ static int character_class = 0;
static int skill = 2;
static int nomonsters = 0;
static int deathmatch = 0;
+static int strife_altdeath = 0;
static int fast = 0;
static int respawn = 0;
static int udpport = 2342;
@@ -269,7 +276,7 @@ static void StartGame(int multiplayer)
{
AddCmdLineParameter(exec, "-deathmatch");
}
- else if (deathmatch == 2)
+ else if (deathmatch == 2 || strife_altdeath != 0)
{
AddCmdLineParameter(exec, "-altdeath");
}
@@ -631,6 +638,29 @@ static txt_window_action_t *WadWindowAction(void)
return action;
}
+static txt_dropdown_list_t *GameTypeDropdown(void)
+{
+ switch (gamemission)
+ {
+ case doom:
+ default:
+ return TXT_NewDropdownList(&deathmatch, gamemodes, 3);
+
+ // Heretic and Hexen don't support Deathmatch II:
+
+ case heretic:
+ case hexen:
+ return TXT_NewDropdownList(&deathmatch, gamemodes, 2);
+
+ // Strife supports both deathmatch modes, but doesn't support
+ // multiplayer co-op. Use a different variable to indicate whether
+ // to use altdeath or not.
+
+ case strife:
+ return TXT_NewDropdownList(&strife_altdeath, strife_gamemodes, 2);
+ }
+}
+
// "Start game" menu. This is used for the start server window
// and the single player warp menu. The parameters specify
// the window title and whether to display multiplayer options.
@@ -641,7 +671,6 @@ static void StartGameMenu(char *window_title, int multiplayer)
txt_table_t *gameopt_table;
txt_table_t *advanced_table;
txt_widget_t *iwad_selector;
- int num_mult_types = 2;
window = TXT_NewWindow(window_title);
@@ -660,15 +689,6 @@ static void StartGameMenu(char *window_title, int multiplayer)
TXT_SetColumnWidths(gameopt_table, 12, 6);
- if (gamemission == doom)
- {
- num_mult_types = 3;
- }
- else
- {
- num_mult_types = 2;
- }
-
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game"),
iwad_selector = IWADSelector(),
@@ -689,15 +709,9 @@ static void StartGameMenu(char *window_title, int multiplayer)
if (multiplayer)
{
- if (gamemission != strife)
- {
- TXT_AddWidgets(gameopt_table,
- TXT_NewLabel("Game type"),
- TXT_NewDropdownList(&deathmatch, gamemodes, num_mult_types),
- NULL);
- }
-
TXT_AddWidgets(gameopt_table,
+ TXT_NewLabel("Game type"),
+ GameTypeDropdown(),
TXT_NewLabel("Time limit"),
TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
TXT_NewLabel("minutes"),